Page 2 of 30 FirstFirst 12345612 ... LastLast
Results 21 to 40 of 591
  1. #21
    Community Member camels's Avatar
    Join Date
    Sep 2009
    Posts
    78

    Default

    Quote Originally Posted by Merlocke View Post
    That sir, made me laugh. thank you
    “A weird time in which we are alive. We can travel anywhere we want, even to other planets. And for what? To sit day after day, declining in morale and hope.”
    ― Philip K. phallus

  2. #22
    Community Member Waukeen's Avatar
    Join Date
    May 2008
    Posts
    0

    Default

    no.

    it has been in game for far too long to be changed.

    it takes a feat to be proficient with it.

    there are no racial enhancement lines associated with it.

    again, no.
    ________________One of Two Kings_________________
    *Runix*Lazarath*Drednauht*Slaadi*Malrauthin*Umaru*

  3. #23
    Community Member manumase's Avatar
    Join Date
    Sep 2009
    Posts
    308

    Default

    i dont even use any characters that specialize in khopeshes ... i had 1 and it just felt too generic, so i got rid, got him to 10 and deleted him... he just seemed like a 1 trick pony, main reason i wont build fighters or barbarians,

  4. #24
    Community Member BucMan55's Avatar
    Join Date
    May 2006
    Posts
    64

    Default

    Signed, but not in the reasons the OP lists. Tired of seeing all the builds based around the khopesh. It's supposed to be an exotic, meaning you don't see it a lot and it takes some rare skill to use. Well, sorry, but you see a whole lot more khopeshes than you do long swords, scimitars, or even non dwarf using battle axes. And since nerfing Khopesh won't be coming down the pike any time soon, perhaps a boon to the other non-finessable 1 handed slashers.
    "I don't know, I'm makin' this up as I go."

  5. #25
    Community Member lord_of_rage's Avatar
    Join Date
    Dec 2007
    Posts
    402

    Default

    Quote Originally Posted by Boromirs View Post
    They need to make at least a khopesh compeititor. Hrmm, how are bastard swords post U7 THF update? THF glancing blows got a mega boost from U7, so for a sword and board user maybe it's an option.

    The only thing I would like to see is more weapon variation. Then the obligatory dual khopesh user in every single group. I absolutely love seeing high level sword and board users, always give them a ingame salute to acknowledge that they are intentionally gimping themselves in exchange for RP or Look value.
    You say this but so many of us had to point this out to you months ago. Yes I remember all of your S&B posts. Those posts you made before you rolled up a shade wf barb clone. The ones where you wanted an s&b fighter or paladin who was only going s&b and not have a dps option. The posts when they gave dwarven axe and bastard sword glancing blows and how it was gimping every non dwarf s&b user. Your cred has been shot for months.
    Toons are in a constant state of flux. Khyber server.

    Quote Originally Posted by Trillea View Post
    Maybe your forum name should be lord_of_halfling_rage then...

  6. #26
    Community Member lord_of_rage's Avatar
    Join Date
    Dec 2007
    Posts
    402

    Default

    Quote Originally Posted by BucMan55 View Post
    Signed, but not in the reasons the OP lists. Tired of seeing all the builds based around the khopesh. It's supposed to be an exotic, meaning you don't see it a lot and it takes some rare skill to use. Well, sorry, but you see a whole lot more khopeshes than you do long swords, scimitars, or even non dwarf using battle axes. And since nerfing Khopesh won't be coming down the pike any time soon, perhaps a boon to the other non-finessable 1 handed slashers.
    Alot of us use kopesh because we have a bank full of them. Same reason my dwarves use dwarven axes and great axes. You bank weapons for toons. When you roll a new one you tend to go back to what you have alot of. Yes they are effective. Though I havent seen alot of kopesh using rogues yet. Though Im sure its coming. But I wont support a nerf.
    Toons are in a constant state of flux. Khyber server.

    Quote Originally Posted by Trillea View Post
    Maybe your forum name should be lord_of_halfling_rage then...

  7. #27
    Founder AbsynthMinded's Avatar
    Join Date
    Jan 2006
    Posts
    491

    Default

    Quote Originally Posted by Boromirs View Post
    Khopesh.... Khopesh is game breaking. It's hideously so, in theory a Khopesh will out damage a greatsword under high level circumstances (has same exact crit range and yet is x3 instead of x2).

    Solution: Reduce the Khopesh's crit multiplier from x3 to x2 and add in a feature where you can proc trip effect 5% of the time for each hit.
    Fail.. You should examine all the 'Other' weapons before making this distinction. Kopesh is best no doubt but not game breaking, as opposed to all the cheap BS abilities NPC's get to compensate with. A trip proc on a weapon is game breaking however and even the suggestion is ridiculous. The exceptionally few weapons with such an effect, Sirocco and Whirlwind I believe, have ridiculously low DC's. Further the new Stunning effects more than compensate for the lacking nature in blunt weapons..
    I believe a man does what he can, until his destiny is revealed.
    ~Last Samurai
    Professional assassination is the highest form of public service.
    ~Master Chiun

  8. #28
    Community Member Boromirs's Avatar
    Join Date
    Apr 2010
    Posts
    986

    Default

    Quote Originally Posted by lord_of_rage View Post
    You say this but so many of us had to point this out to you months ago. Yes I remember all of your S&B posts. Those posts you made before you rolled up a shade wf barb clone. The ones where you wanted an s&b fighter or paladin who was only going s&b and not have a dps option. The posts when they gave dwarven axe and bastard sword glancing blows and how it was gimping every non dwarf s&b user. Your cred has been shot for months.
    The shade clone was actually to get a feel for a melee, rather then branching out into uncharted waters without learning a couple of things about the game in general. Since then I've tried almost every other role, healer/caster and now building a acrobat. But what I really wanted was a S&B user from the START, but it just never ever was viable. I would say that S&B should be the one single style thats ALWAYS viable in any fantasy MMO game...but in DDO the mother of all fantasy games the shield and sword is really not viable in any compeititive sense of the world...and I find that deeply troubling. Anyone else agree?

  9. #29
    Community Member Boromirs's Avatar
    Join Date
    Apr 2010
    Posts
    986

    Default

    Quote Originally Posted by AbsynthMinded View Post
    Fail.. You should examine all the 'Other' weapons before making this distinction. Kopesh is best no doubt but not game breaking, as opposed to all the cheap BS abilities NPC's get to compensate with. A trip proc on a weapon is game breaking however and even the suggestion is ridiculous. The exceptionally few weapons with such an effect, Sirocco and Whirlwind I believe, have ridiculously low DC's. Further the new Stunning effects more than compensate for the lacking nature in blunt weapons..
    Sorry, what new stunning effects? ... I actually think blunt weapons were nerfed due to the change in how stunning works on them now a 3% proc with a 34 DC or some such nonesense, it was quite common for those "stunner" builds to be rolling around with dual warhammers...not much anymore.

  10. #30
    Community Member Doxmaster's Avatar
    Join Date
    Jun 2009
    Posts
    352

    Default

    It's too late.

    1 month into it being that powerful, it would be fixable with basicly no complaint.

    1 year into it being that powerful, it would be fixable with moderate complain; crying, begging and whatnot.

    This late into it being that powerful, people are likely to set buildings on fire and riot in the streets, then upload threatening video's of doing so and being arrested. People who dont even use Kopeshes will cancel all of their accounts, throw years of grinding away and then spam hatemail to every aspect of turbine until their fingers bleed.

    With all the people using it, support is going to be hard to come by; one can either get stomped by the horde or stay out of the way.

  11. #31
    Hatchery Founder Glenalth's Avatar
    Join Date
    Jan 2006
    Posts
    3,168

    Default

    Quote Originally Posted by Zorack00 View Post
    No, its too late.
    Yup.

    The outcry of such a change would probably be greater than anything this game has seen.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  12. #32

    Default

    OP,

    1) Please show me your calculations on why a khopesh does more damage than a greatsword. I assume you have said calculations, because nobody that wants to be taken seriously would ever post a statement like yours without hard data to back it up.

    2) I still do not understand why people want a nerf to khopesh. I have ONE khopesh user out of 18 toons, and that one will be TR'd into a dwarven axe user some day soon...I simply don't think the feat is all that worth it. I have never seen ANY toon excluded from a group because they do not use khopeshs, and nobody is forcing you to use them in any way. If you do not wish to use them, don't. If it still bothers you, then the only reason that could be is because someone else in this game is doing slightly more DPS than you against crittable mobs, and that is making you jealous...therefore, rather than using the same method, you want to nerf that person and anyone else who uses that method.


    Seriously...why? What good does nerfing Khopesh do for ANYONE in this game except for a poorly built toon jumping into PVP without Heavy Fort?
    Yazston the Invoker, Nyyarlathotep, Thongo Stonesplitter, Stumpvvater Jack, Iaug Sothoth, Egostu Theman, Hastuur D'Rlyeh,
    Vehnison Deerslayer, Guendaril Kherras, Khaloss Meierson, Haestan Cloudreaver, Ygolonac
    Member of The Madborn

  13. #33
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    4 years too late for that change.

    At the very least, 2 years too late (could have been changed with shroud release, not after)

  14. #34
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default

    1. The difference between khopesh and other martial weapons is something like 10-15% (YMMV). If you have racial weapon enhancements (drow/elf/dwarf) it can be even less. There is a difference, but it's not like double or something.

    2. If monsters have fortification (resistance vs critical), then khopesh is as good (or as bad) as longsword or warhammer.

    3. Too late.

  15. #35
    Founder Mobeius's Avatar
    Join Date
    Jul 2009
    Posts
    55

    Default

    Quote Originally Posted by Lorien_the_First_One View Post
    4 years too late for that change.

    At the very least, 2 years too late (could have been changed with shroud release, not after)
    Completely agree....

    The ONLY way would to even remotely come close to this would be to allow players to transform their GS Khopesh to a weapon they want, GR Woods to change their characters, and much more than I want to think about. Not to mention the mass uproar from the player base. Just look at other changes they made which caused a mild uproar, SOS changes, Ranger changes, now the ToD change for dark monks, etc...

    I just cant see this one ever happening without a huge amount for work for the devs which would negelect the game entirely nor the headache of everyone screaming nerf and making threats and calling it a conspiracy for money or just pure evilness, etc...

  16. #36
    Founder AbsynthMinded's Avatar
    Join Date
    Jan 2006
    Posts
    491

    Default

    Quote Originally Posted by Boromirs View Post
    Sorry, what new stunning effects? ... I actually think blunt weapons were nerfed due to the change in how stunning works on them now a 3% proc with a 34 DC or some such nonesense, it was quite common for those "stunner" builds to be rolling around with dual warhammers...not much anymore.
    I find Stunning +10 to be very effective in the new design with the stunning blow feat. My monk seldom fails a stun hit with a Stunning +10 hand wrap. My Cleric even makes use of them to good effect..
    I believe a man does what he can, until his destiny is revealed.
    ~Last Samurai
    Professional assassination is the highest form of public service.
    ~Master Chiun

  17. #37
    Community Member Creeper's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Boromirs View Post
    Khopesh.... Khopesh is game breaking. It's hideously so, in theory a Khopesh will out damage a greatsword under high level circumstances (has same exact crit range and yet is x3 instead of x2).

    Solution: Reduce the Khopesh's crit multiplier from x3 to x2 and add in a feature where you can proc trip effect 5% of the time for each hit.
    What is this theory you are talking about? Khopesh is an exotic weapon. Exotic weapons do special things. Khopesh's special thing is x3 multiplier. Greatsword is not an exotic weapon. Greatsword does not require a feat. SOS is a greatsword. Some PREs get bonuses to greatsword damage and to-hit as well as glancing blow enhancements. No current PREs or races get bonuses to khopesh damage or to-hit. Greatswords are two-handed, applying glancing blows (as some other exotic weapons do; not khopesh), as well as a 1.5x str multiplier, making them superior to Khopesh vs. mobs with fortification as a good deal of other weapons are.

    Why are you comparing the two weapons? To call this hideously game-breaking seems ridiculous to me, then to support your point by saying it will do more damage than a greatsword; this makes no sense. Of course it does more damage than a greatsword, but which greatsword? and against which mob? and on what build? Mathematically I know the advantage of using khopesh, yet I do not have a single character that uses them or has the weapon prof. How many characters do you have that use them? If you feel that they are so powerful I would expect a lot.

    If you give khopesh a x2 multiplier and a 5% trip proc you will basically have a longsword of vertigo that no class or PRE gets bonuses with and has no use over a longsword vs. mobs that a khopesh currently is superior for. That will be a lot of crafting down the tubes. The extra x1 multiplier is great, but it is comparable to rapiers and scimitars on a class/race combo which support them (IE. Elven Favored Soul), it is not finesseable and is also uncentering. It is not considered a light weapon giving negative to-hits when wielded in both hands. For a Kensai light (reduced penalty when in off-hand) and heavy picks are comparable weapons with their x4 multiplier and expanded threat range to 18-20, compared to a khopesh; as well as being more effective on auto-crit.

  18. #38
    Community Member r3dl4nce's Avatar
    Join Date
    Aug 2009
    Posts
    492

    Default

    Quote Originally Posted by Boromirs View Post
    Khopesh.... Khopesh is game breaking. It's hideously so, in theory a Khopesh will out damage a greatsword under high level circumstances (has same exact crit range and yet is x3 instead of x2).

    Solution: Reduce the Khopesh's crit multiplier from x3 to x2 and add in a feature where you can proc trip effect 5% of the time for each hit.
    You too can make a character dual wielding khopesh

  19. #39
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    Quote Originally Posted by Legohaiden View Post
    and your greatsword is 1d10 19-20/x2 but its Two handed.
    Hi

    I didn't see this mentioned anywhere, so I thought I'd poke my head in.

    Unless there's some special named Greatsword I don't know about, I'm not sure what you're referring to.

    Greatsword is 2d6, not 1d10, for all randomly generated lewts.

  20. #40
    Community Member WYLDST0RM's Avatar
    Join Date
    Aug 2010
    Posts
    31

    Default

    Quote Originally Posted by dkyle View Post
    no. Khopesh Is Perfectly Fine. It Costs A Feat, It's Worth About What A Feat Should Give. The Solution Is To Add Exotic Two-handers, Or Improve Thf In General, And Improve Bastard Sword.

    ditto!!!

Page 2 of 30 FirstFirst 12345612 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload