no.
it has been in game for far too long to be changed.
it takes a feat to be proficient with it.
there are no racial enhancement lines associated with it.
again, no.
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i dont even use any characters that specialize in khopeshes ... i had 1 and it just felt too generic, so i got rid, got him to 10 and deleted him... he just seemed like a 1 trick pony, main reason i wont build fighters or barbarians,
Signed, but not in the reasons the OP lists. Tired of seeing all the builds based around the khopesh. It's supposed to be an exotic, meaning you don't see it a lot and it takes some rare skill to use. Well, sorry, but you see a whole lot more khopeshes than you do long swords, scimitars, or even non dwarf using battle axes. And since nerfing Khopesh won't be coming down the pike any time soon, perhaps a boon to the other non-finessable 1 handed slashers.
"I don't know, I'm makin' this up as I go."
You say this but so many of us had to point this out to you months ago. Yes I remember all of your S&B posts. Those posts you made before you rolled up a shade wf barb clone. The ones where you wanted an s&b fighter or paladin who was only going s&b and not have a dps option. The posts when they gave dwarven axe and bastard sword glancing blows and how it was gimping every non dwarf s&b user. Your cred has been shot for months.
Alot of us use kopesh because we have a bank full of them. Same reason my dwarves use dwarven axes and great axes. You bank weapons for toons. When you roll a new one you tend to go back to what you have alot of. Yes they are effective. Though I havent seen alot of kopesh using rogues yet. Though Im sure its coming. But I wont support a nerf.
Fail.. You should examine all the 'Other' weapons before making this distinction. Kopesh is best no doubt but not game breaking, as opposed to all the cheap BS abilities NPC's get to compensate with. A trip proc on a weapon is game breaking however and even the suggestion is ridiculous. The exceptionally few weapons with such an effect, Sirocco and Whirlwind I believe, have ridiculously low DC's. Further the new Stunning effects more than compensate for the lacking nature in blunt weapons..
I believe a man does what he can, until his destiny is revealed.
~Last Samurai
Professional assassination is the highest form of public service.
~Master Chiun
The shade clone was actually to get a feel for a melee, rather then branching out into uncharted waters without learning a couple of things about the game in general. Since then I've tried almost every other role, healer/caster and now building a acrobat. But what I really wanted was a S&B user from the START, but it just never ever was viable. I would say that S&B should be the one single style thats ALWAYS viable in any fantasy MMO game...but in DDO the mother of all fantasy games the shield and sword is really not viable in any compeititive sense of the world...and I find that deeply troubling. Anyone else agree?
Sorry, what new stunning effects? ... I actually think blunt weapons were nerfed due to the change in how stunning works on them now a 3% proc with a 34 DC or some such nonesense, it was quite common for those "stunner" builds to be rolling around with dual warhammers...not much anymore.
It's too late.
1 month into it being that powerful, it would be fixable with basicly no complaint.
1 year into it being that powerful, it would be fixable with moderate complain; crying, begging and whatnot.
This late into it being that powerful, people are likely to set buildings on fire and riot in the streets, then upload threatening video's of doing so and being arrested. People who dont even use Kopeshes will cancel all of their accounts, throw years of grinding away and then spam hatemail to every aspect of turbine until their fingers bleed.
With all the people using it, support is going to be hard to come by; one can either get stomped by the horde or stay out of the way.
OP,
1) Please show me your calculations on why a khopesh does more damage than a greatsword. I assume you have said calculations, because nobody that wants to be taken seriously would ever post a statement like yours without hard data to back it up.
2) I still do not understand why people want a nerf to khopesh. I have ONE khopesh user out of 18 toons, and that one will be TR'd into a dwarven axe user some day soon...I simply don't think the feat is all that worth it. I have never seen ANY toon excluded from a group because they do not use khopeshs, and nobody is forcing you to use them in any way. If you do not wish to use them, don't. If it still bothers you, then the only reason that could be is because someone else in this game is doing slightly more DPS than you against crittable mobs, and that is making you jealous...therefore, rather than using the same method, you want to nerf that person and anyone else who uses that method.
Seriously...why? What good does nerfing Khopesh do for ANYONE in this game except for a poorly built toon jumping into PVP without Heavy Fort?
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4 years too late for that change.
At the very least, 2 years too late (could have been changed with shroud release, not after)
1. The difference between khopesh and other martial weapons is something like 10-15% (YMMV). If you have racial weapon enhancements (drow/elf/dwarf) it can be even less. There is a difference, but it's not like double or something.
2. If monsters have fortification (resistance vs critical), then khopesh is as good (or as bad) as longsword or warhammer.
3. Too late.
Completely agree....
The ONLY way would to even remotely come close to this would be to allow players to transform their GS Khopesh to a weapon they want, GR Woods to change their characters, and much more than I want to think about. Not to mention the mass uproar from the player base. Just look at other changes they made which caused a mild uproar, SOS changes, Ranger changes, now the ToD change for dark monks, etc...
I just cant see this one ever happening without a huge amount for work for the devs which would negelect the game entirely nor the headache of everyone screaming nerf and making threats and calling it a conspiracy for money or just pure evilness, etc...
I believe a man does what he can, until his destiny is revealed.
~Last Samurai
Professional assassination is the highest form of public service.
~Master Chiun
What is this theory you are talking about? Khopesh is an exotic weapon. Exotic weapons do special things. Khopesh's special thing is x3 multiplier. Greatsword is not an exotic weapon. Greatsword does not require a feat. SOS is a greatsword. Some PREs get bonuses to greatsword damage and to-hit as well as glancing blow enhancements. No current PREs or races get bonuses to khopesh damage or to-hit. Greatswords are two-handed, applying glancing blows (as some other exotic weapons do; not khopesh), as well as a 1.5x str multiplier, making them superior to Khopesh vs. mobs with fortification as a good deal of other weapons are.
Why are you comparing the two weapons? To call this hideously game-breaking seems ridiculous to me, then to support your point by saying it will do more damage than a greatsword; this makes no sense. Of course it does more damage than a greatsword, but which greatsword? and against which mob? and on what build? Mathematically I know the advantage of using khopesh, yet I do not have a single character that uses them or has the weapon prof. How many characters do you have that use them? If you feel that they are so powerful I would expect a lot.
If you give khopesh a x2 multiplier and a 5% trip proc you will basically have a longsword of vertigo that no class or PRE gets bonuses with and has no use over a longsword vs. mobs that a khopesh currently is superior for. That will be a lot of crafting down the tubes. The extra x1 multiplier is great, but it is comparable to rapiers and scimitars on a class/race combo which support them (IE. Elven Favored Soul), it is not finesseable and is also uncentering. It is not considered a light weapon giving negative to-hits when wielded in both hands. For a Kensai light (reduced penalty when in off-hand) and heavy picks are comparable weapons with their x4 multiplier and expanded threat range to 18-20, compared to a khopesh; as well as being more effective on auto-crit.