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  1. #41
    Community Member Symar-FangofLloth's Avatar
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    I don't have the 4e ECS (figured the 3.5 ECS was good enough ) but I do have the 4e EPG.
    That information about Baator is disheartening.

    Oh, and dragonborn and 4e aren't as generic as 'oh they live with lizardmen.' Apparently, they also had an ancient empire on Khorvaire that predated the gobolonid empires. Although they do originate from Argonessen/Seren.


    Anyway, I'm in full agreement of expanding Shavarath, encountering the Daelkyr, and traveling to the other Eberron planes. Personal pick: Xoriat

    I'm a little shaky on one aspect, though. What's the relation of the Lords of Dust to the Daelkyr? I had thought the Lords were imprisoned Daelkyr, but maybe I've been remembering that wrong...
    Former Xoriat-er. Embrace the Madness.

  2. #42
    Time Killer WestportStan's Avatar
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    Default well met *stab stab stab*

    I think/hope we can all agree that......It doesn't matter how much the Eberron concept will continue to change and grow, as long as the Forgotten Realms lore stays out.
    Quote Originally Posted by Dagone View Post
    Stay classy DDO
    "It's a strange world. Some people get rich and others eat **** and die" - Hunter S. Thompson

  3. #43
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    Default truth is,

    can't see it from Greyhawk so it does not matter.

  4. #44
    The Hatchery Cernunan's Avatar
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    Now while I will admit that any new content done well is a good thing, I just have to remember a thing or two about DDO.

    Shroud was released, we ran that content constantly. For months. And months. And then some more months. Primary foes: devils.

    After some time we got a new mod. The sub. Main enemies: devils.

    They did not release any content for 8 months. So we got to fight devils. And then the same devils. Again. And again. For 8 months.

    Finally we did get some more content, What was it?
    Devils. Again.

    I have to admit, I am relly sick of fighting devils right now....
    Quote Originally Posted by nobodynobody1426 View Post
    If you look across all the changes it's basically a giant nerf to all the stuff we used to use while trying to force folks into theme based playstyles.
    Quote Originally Posted by PermaBanned View Post
    Profit quantity has been prioritized above product quality. (Note: this quote was from 2013, things never change)

  5. #45
    The Hatchery dejafu's Avatar
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    Quote Originally Posted by Symar-FangofLloth View Post

    I'm a little shaky on one aspect, though. What's the relation of the Lords of Dust to the Daelkyr? I had thought the Lords were imprisoned Daelkyr, but maybe I've been remembering that wrong...
    The Lords of Dust are worshippers of the imprisoned Rajahs/Overlords from the Age of Demons. The Rajahs consist of various demon lords and powerful rakshasas, and many of the Lords are powerful demons in their own right. The Daelkyr are lords of Xoriat who terrorized the world during the era of the great goblin empires of Khorvaire by creating legions of aberrant invaders (mind flayers, beholders, etc.). Both were imprisoned in Khyber, as Khyber dragonshards are especially good at binding souls - the Rajahs by the dragons and couatls, the Daelkyr by the Gatekeeper druids.
    Last edited by dejafu; 10-02-2010 at 01:48 PM.
    Raever of Madness * Stormraver * Fireraver * Dreamraver * Skyraver * Solraver * Technoraver * Raverlution * Foraver
    Ghallanda ReRolled
    Quote Originally Posted by Feather_of_Sun View Post
    Turning Ghostbane into a meme is, in my book, the best thing to happen to DDO in awhile.

  6. #46
    The Hatchery dejafu's Avatar
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    Quote Originally Posted by Cernunan View Post
    I have to admit, I am relly sick of fighting devils right now....
    I'd be okay with it if it primarily featured NEW devils. D&D is loaded with devils of every shape and size, time to start reskinning some other critters to spice it up a bit!
    Raever of Madness * Stormraver * Fireraver * Dreamraver * Skyraver * Solraver * Technoraver * Raverlution * Foraver
    Ghallanda ReRolled
    Quote Originally Posted by Feather_of_Sun View Post
    Turning Ghostbane into a meme is, in my book, the best thing to happen to DDO in awhile.

  7. #47
    Community Member Symar-FangofLloth's Avatar
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    Quote Originally Posted by dejafu View Post
    Both were imprisoned in Khyber, as Khyber dragonshards are especially good at binding souls - the Rajahs by the dragons and couatls, the Daelkyr by the Gatekeeper druids.
    That must be what got me confused. Thanks.
    Former Xoriat-er. Embrace the Madness.

  8. #48
    Community Member RobertHut's Avatar
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    Quote Originally Posted by William_the_Bat View Post
    1. This is Ebberon. The planes work a bit different here. You will no more meet Asmodeus than you would meet Elminster. There is no hell, therefore no Dukes of Hell.
    although that is true i remember an oozey avatar with a very familiar (non ebberon) name all the way down in one really lovely quest

    Fhyyn Rgr18/Rg1/Mnk1(2ndL), Fieryroberta Wiz 11(2ndL), Songroberta Brd4/Rog2/Sor1
    Pickyroberta Mnk7/Rog5, Puzzlingrob Rog15, Roberthut Clr20
    Robertuz Ftr7/Pal6/Rog2, Robsdeepees Brb20, Robsugly Ftr18/Rog2,Thatwall Ftr6

  9. #49
    Time Killer WestportStan's Avatar
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    Default Sharn a nice place to visit....

    I donno why there is all the talk about other planes. There are a lot of places left on this plane that would make some steller quest settings.
    I vote Sharn.


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    Quote Originally Posted by Dagone View Post
    Stay classy DDO
    "It's a strange world. Some people get rich and others eat **** and die" - Hunter S. Thompson

  10. #50
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    dolurhh is where i would like to go
    woundweaver 20 cl woundcleaver 20 barb woundbleeder 17 barb woundreaver 20 ftr woundheal 18 cl
    woundedsoul 20 fvs woundedfist 20 monk woundshadow 20 fvs woundtoaster 20 wiz woundtusk 15 monk

  11. #51
    Community Member Entelech's Avatar
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    Quote Originally Posted by Boromirs View Post
    The Truthful One has been on everyone's wish list for a long long while. He's like DDO's arch-nemesis... like Deathwing is to WoW. But, to clarify... Eberron does have the 9 grand dukes of hell.

    Siberys consists of:

    * Daanvi - Perfect Order
    * Irian - Eternal Day
    * Syrania - Azure Sky
    * Lamannia - Twilight Forest
    * Mabar - Endless Night
    * Baator - Nine Hells <----which should be the home to the 9 archdukes.
    * Shavarath - Battleground

    Also House Vol used to worship the Raven Queen (aka Lady of Pain), so the cosmology between core D&D and Eberron overlap.

    Definitive guide to Eberron lore.

    http://www.scribd.com/doc/7469132/Th...ory-of-Eberron

    Pretty much explains it all.

    Actually, the Raven Queen is a dead giveaway that this is a 4e source, since the Raven Queen doesn't exist AT ALL prior to the 4th edition Players' Handbook. And it's probably a BAD 4e source, since none of the official supplements mention the Raven Queen in any kind of Eberron context.

    The Blood of Vol was started by (mostly elven) followers of House Vol that retained some of their necromantic practices, but who were not blood-relatives of the house.

    They fled Aerenal when every living member of House Vol was exterminated by an alliance of the Undying Court and the dragons of Argonessen. The Undying Court didn't bother hunting down these remaining refugees because, frankly, they weren't a threat.

  12. #52
    Community Member Entelech's Avatar
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    Also, in Eberron, it's kinda important to keep clear on which bad guys one is dealing with:

    The Inspired and the Dreaming Dark are one group.

    The Lords of Dust (Rakshasas and other ancient demons) are their own group.

    The Devils of Baator (or Shavarath, although Shavarath isn't technically their home) are a different group.

    The Daelkyr (and the Mind Flayers, Beholders and other critters of Xoriat) are another different group.

    The Dark Six are yet another separate pantheon of evil gods. (the Devourer cults on Korthos Island for example)

    Then there's the Blood of Vol...you guessed it, another separate group...


    And, finally, there's the generic catch-all phrase of "The Cults of the Dragon Below" which is not a terribly useful term. The term denotes any cult of nihilistic nutcases who worships some shadowy power. Often, not even the members of an individual group know the true nature of the shadowy figure they serve, which can be a member of any of the above categories.

    To drive this fact home, a quest chain where several groups of bad guys are working against one another would be fun.


    For example, a group of Shavarath Devils helping the party wipe out a group of Inspired would be a good plotline for Eberron. The Devils, put simply, don't want the Dreaming Dark to take over Eberron because then THEY can't have it.

    Or, perhaps, the Dark Six and the Lords of Dust are coming into opposition and the PC's are caught in the middle. The Dark Six are, after all, originally part of the Sovereign Host, and would also oppose any attempt to revive one of the ancient Demon Lords.

  13. #53
    Community Member KKDragonLord's Avatar
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    Quote Originally Posted by Entelech View Post
    Actually, the Raven Queen is a dead giveaway that this is a 4e source, since the Raven Queen doesn't exist AT ALL prior to the 4th edition Players' Handbook. And it's probably a BAD 4e source, since none of the official supplements mention the Raven Queen in any kind of Eberron context.
    It is not a 4e source, it is a compilation of sources of all eberron books, most of it comes straight from 3E, where it all began. I didnt even see any mention of the 4e "revisions". It is indeed a fine source about the history of eberron.

    But yeah, as i said, it is better for us all if the devs stay very well away from any of the generic pastiche content that 4e might have brought upon eberron, its a relatively ok setting by itself but whenever Keith loses control over it, and it happens quite often, some really stupid decisions are made by the Wizards that be.

  14. #54
    Community Member Entelech's Avatar
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    Quote Originally Posted by KKDragonLord View Post
    It is not a 4e source, it is a compilation of sources of all eberron books, most of it comes straight from 3E, where it all began. I didnt even see any mention of the 4e "revisions". It is indeed a fine source about the history of eberron.

    But yeah, as i said, it is better for us all if the devs stay very well away from any of the generic pastiche content that 4e might have brought upon eberron, its a relatively ok setting by itself but whenever Keith loses control over it, and it happens quite often, some really stupid decisions are made by the Wizards that be.
    I see the problem here. It's not that the source you linked is bad, it's that you either haven't read it or did not comprehend it. At no point does your source ever mention the Raven Queen.

    But Erandis d’Vol had escaped and in time made her way to the Lhazaar Principalities, the island kingdoms ruled by pirate kings that made up the extreme eastern edge of Khorvaire.

    Erandis, who now called herself simply Vol, the Lich Queen of the Dead, constructed her Illmarrow Castle among the ice-topped peaks of the Fingerbone Mountains of Farlnen, the largest island in the Lhazaar chain.

    At Illmarrow, Vol nursed her grievances against both the Aereni and the Argonessen dragons who had killed her parents and wiped her house from the face of the world, forcing her to take on her foul undead state.

    Vol, who was an immensely powerful wizard because of her special heritage, became determined to gain some measure of secular power that then could be used to unearth the necessary magical might required to destroy both the elves and the dragons of Eberron just as they had destroyed her family.

    Over the centuries, Vol gathered followers—both living and undead alike—to her side and began to explore the ancient necromantic arts and the religious faith of the lost Qabalrin elves of Xen’drik. Vol used her knowledge of the Qabalrin to establish a new religion known as the Blood of Vol, which was largely based on the ancient Qabalrin’s own spiritual beliefs concerning necromancy and the undead. Cultists loyal to Vol spread word of her religion throughout the Lhazaar islands, and a handful of people among the Principalities and across Khorvaire consider it their primary religion, though the faith eventually gained its most loyal following among the people of Karrnath (see below).

    Most followers of the faith knew nothing of Vol the lich or her history and plans for conquest and genocide. Instead, they worshipped the idea that blood was life and that undeath provided a better life beyond death than eternity in Dolurrh, as well as a path to divinity.
    It's not WotC or the source material you linked that's guilty of the 'really stupid decisions' that lead to 'generic pastiche content'. It's people who post misleading nonsense on forums.

  15. #55
    Community Member ganondalf's Avatar
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    Quote Originally Posted by dejafu View Post
    The Abyss is now simply the deepest part of Khyber... no radical change there.
    Wait, so you're saying that....Demogorgon is just chilling under our feet?
    Last edited by ganondalf; 10-03-2010 at 12:49 AM.

  16. #56
    Community Member Entelech's Avatar
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    Sigh.

    Not intending to start a flamewar here. Just had to refute some stuff that made me want to gouge my eyes out with a spork.

    One of the things I love about Eberron - something that's intentionally designed into the setting according to multiple interviews with Kieth Baker - is that it's supposed to have some noir intrigue going on.

    Not just Indiana Jones, but also the Maltese Falcon.

    There are a *lot* of different organizations operating, and there is tremendous potential for stories about how competing factions are trying to advance their interests, double deal each other, and get the party caught in the middle.

    There's not just the 'cosmological baddies' I listed earlier. There are scads of purely mortal organizations with competing interests.

    The Aurum
    The various Dragonmarked Houses
    The governments of Breland, Thrane, Kaarnath, Droaam, Zilargo, etc...

    Basically, for any given McGuffin you can think of, you can easily pick 2-5 groups who could all be engaged in a complicated struggle to obtain, control, or destroy it. Throw in a femme fatale and you've got yourself an instant adventure.

  17. #57
    Community Member Entelech's Avatar
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    Quote Originally Posted by ganondalf View Post
    Wait, so you're saying that....Demogorgon is just chilling under our feet?
    Well...kinda...yes.

    You've got to understand that, in Eberron cosmology, this was pretty much always the case. If you dig too far down, you stop being in Eberron and start being in Khyber. And the deeper you dig in Khyber, the weirder things get.

    It's like this: If you do a "Jules Verne's Journey to the Center of the Earth" type of thing, you could well end up tunneling into a vast underground cavern ruled by a demon lord. It would be miles and miles down, but possible.

    Expeditions into Khyber are one of the riskiest things you can do, but also possible sources of great reward. If you survive, you usually return with vast wealth, gibbering insanity, or both.

  18. #58
    Community Member ka0t1c1sm's Avatar
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    Default If only...

    Quote Originally Posted by AaronB View Post
    ...and my personal favorite the Tarrasque.
    Quote Originally Posted by Vengeance777 View Post
    We dealt a major blow to the Devils in Shavarath I'd like to do the same to the Demon side. This game needs a Balor general for us to take out. Battling a giant fire engulfed demon with a flaming whip and a vorpal sword of lightning would be epic.
    These two, most enthusiastically /signed.

    Morgulion • Romenion • Valmyrion • Vanielle • Zandrine • Zeldaryne • Zinnuviel

  19. #59
    Community Member Diyon's Avatar
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    Quote Originally Posted by ka0t1c1sm View Post
    These two, most enthusiastically /signed.
    I want to see the Tarrasque in a nonraid setting (because I don't want to see it get pushed around by twelve people, IT should be doing the pushing). Complete with super immunities, SR, spell reflection, DR, regeneration, and propensity for devouring living things in front of it.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  20. #60
    Community Member Symar-FangofLloth's Avatar
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    We should have a quest on top of the tarrasque
    Former Xoriat-er. Embrace the Madness.

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