Hallo zusammen,
ich bin neu in DDO und auf dem Server Thelanis gelandet. Ich habe da einige Fragen bezüglich der o. g. Klassenkombi und vielleicht könnt Ihr mir ja helfen :-)
1. Mein Build ist Monk 2 (auf Level 1 und 14) / FvS 18
Mit level 3 treffe ich mit meinen 2 Scimitars wesentlich schlechter als im unbewaffneten Kampf. Dex 15 habe ich (so die ausgewiesende Bedingung ig), der Angriffsbonus ist zwar etwas niedriger als im unbewaffneten Kampf, aber sooo niedrig nun auch wieder nicht. Woran kann das liegen? Jetzt habe ich irgendwo gesehen, dass Stärke 15 auch Voraussetzung ist? Meine liegt bei 14.
2. Wenn ich eine mittlere Rüstung anlege, erscheint oben rechts ein Ausrufungszeichen im UI aber leider keine Beschreibung, worauf sich das bezieht bzw. was für Auswirkungen das hat. Funktionieren dann einige feats nicht mehr richtig? Waffenlos möchte ich eh nicht kämpfen, sondern mit 2 Scimitars und einer mittleren Rüstung meine weitere Abenteuerreise bestreiten. Habe ich etwas übersehen?
3. Ich habe im Class-Forum folgendes Build gefunden, was ist Eure Meinung dazu?....mich verwirren viele Bezeichnungen noch.....aber es wird besser :-)
Danke Euch schon einmal für die Antworten
Nachtwolke
Build 1:
Undying Court Favored Soul L18/ Monk L2
GTWF, Good SP, Evasion, RR bypass UMD, Low spell DC
Lawful Neutral (lawful for monk, neutral for litany access)
Base Stats (32 pt)
Str: 16 +3 tome +5 lvl +6 item +3 excep + 1 lit -> 34 (currently at a 31 on mine)
Dex: 15 +2 tome +1 elf enh + 7 item + 1 excep -> 26
Con: 12 +2 tome +6 item +2 excep -> 22
Int: 10 +2 tome (1st) -> 12
Wis: 13 +3 tome +6 item +2 FvS Enh -> 24
Cha: 12 +2 tome +6 item +2 FvS Enh -> 22
HP: 492 <- 160 levels + 120 con + 22 toughness feat + 60 toughness enhancements + 45 greensteel + 10 agents + 20 heroic durability + 30 GFL + 20 Minos +5 WoPT
SP: 2497 <- 1405 (FVS L18) +162 ((Fvs18+9) * 6cha)) +80 (Magical Training) +150 (enh) +400 (archmagi item) +300 (GS SP item)
Level Progression:
Monk at 1 for skills
Monk again at 14 to kick Balance skill but after you've got 12 FvS levels to get BB.
Feats:
1: TWF, M1: Toughness
3: Extend
6: Maximize
9: ITWF
12: IC: Slash
14: M2: PA
15: Quicken
18: GTWF
Skills:
Balance: 38 <- 9base + 7dex + 15item +4GH +2HoGF
UMD: 31 <- 11base + 6cha + 5shrouditem + 3torque/abbotgloves +4GH +2HoGF
UMD is for RR items, shield wands, fire shield scrolls, and teleport scrolls.
Jump: 40 <- 19base + 10str + 11item
Concentration 50 <- 23base + 5con + 15item +4GH +2HoGF +1 WoPT
Tumble: 1
Saves:
F/ R/ W
11/11/11 FVS 18
3/ 3/ 3 Monk 2
5/ 7/ 7 Attributes
5/ 5/ 5 +5 Resistance
2/ 2/ 2 HoGF
4/ 4/ 4 GH
------------------
30/32/32
ToHit with Scimitars:
36 <- BAB 20 (divine power) +1 (L3 FvS) +2 (Valenar Att 2) +4 GH +3 DFavor +10 Str
+Weapon Bonus +Rage +4 (Epic Spec Gloves)
-4 TWF No-Oversized -5 PA
Damage with Scimitars:
Weapon Base D6 (D8 GS) + Weapon Bonus + 12Str +2 (FvS feat) +2 (Elf Enh) +2 (FvS Enh) +4 (DBoost/20s) +Rage +Bard + 5 PA + Divine Favor
Enhancements 80:
2: Elven Dexterity 1
2: FvS Wisdom 1
6: FvS Charisma 2
10: Fvs Toughness 4
3: Racial Toughness 2
6: Valenar Elf Melee Damage 2
6: Valenar Elf Melee Attack 2
3: Favored Soul Scimitar Specialization 2
10: FvS Energy of the Scion
10: FvS Life Magic 4
6: FvS Prayer of Life 3
6: FvS Prayer of Incredible Life 3
4: Undying Call
6: FvS Damage Boost 3
Spells:
1st: Divine Favor, Nightshield, Remove Fear, Shield of Faith
2nd: Resist Energy, Hold Person, CMW, Lesser Restoration
3rd: Remove Curse, Prayer, Mass Aid, Circle of Protection From Evil
4th: Divine Power, Freedom of Movement, Recitation, Neut Poison
5th: Mass CLW, True Seeing, Break Enchantment, Raise Dead
6th: Heal, Blade Barrier, Cometfall
7th: Mass Protection From Elements, Mass Spell Resistance, Mass CSW
8th: Mass CCW, Mass Deathward
9th: True Resurrection
Itemization:
Trinket – Bloodstone (maybe epicisize later, maybe not... +2 seeker more only), litany someday? shrug...
Hat – Minos Legens
Dragontouched - +5 resist/ +1 dex / Enervation Guard
Bracers – blindness/disease immunity + 150 Sp + Concordant Op + wis 6
Ring – Warchanter (6 cha, 1 str, 2 con)
Ring – Stalwart Ring (cinder) ring (6 str, 1 con, gtr devotion 8)
Gloves – Epic Spectral gloves (unused yellow slot)
Goggles – Tharne’s goggles
Cloak – Currnetly Napkin/Gtr Fire Resist - soon Shroud 45 HP cloak
Belt – Knost’s (GFL, 6 con)/Archmagi Belt for SP's when shrining.
Boots – striding, ff, anchoring, Firestorm Greaves
Necklace – Torc of prince Raiyuum de II/Warchanter Neck for Sup Pot 6 & -1/-4 extend/max
Weapons: Min 2 +4 ac, w/e, smiting, gtr construct bane, gtr elemental bane, and vorpal scimitars
oder Build 2:
Level 20 Lawful Good Elf Male
( 2 Monk / 18 Favored Soul)
Hit Points: 450+
20 Heroic Durability
144 L18 FvS
16 L2 Monk
100 Con Bonus
22 TOughness Feat
50 Toughness Enhancements
30 Greater False Life
10 Draconic Vitality
20 Minos Legens Helm
--
412 Hit Points
45 Second Shroud Item
---
457
Spell Points: 2,375
1485 18 FvS
110 Eot
115 Chr Bonus
380 ARchmagi Item(+90% on Mana Items for l18 FvS)
285 Shroud Tier 2/3 ITem(+90% on Mana Items for l18 FvS)
----
2375 Spell Points
BAB: 14/14/19/2424
14 BAB
6 STR Bonus
5 Weapons
2 ELf Enh
1 FvS Feat
-2 TWF
---
+26 Beholder Unbufed TWF
6 BAB Bump from DP
3 Divine Favor
4 Greater Heroism
1 Haste
1 Rage
--
+41 Self Buffed
-5 Power Attack
---
+36 First Swing
6 Full Warchanter SOng
---
+42 Raid Buffed
Imaginary A/C Potential (I'm not gonna bother, To Slot intensive)
10 BASE
8 Dex Bonus
12+ Wisdom Bonus
8 Armored Bracers
5 Protection Item
5 Ranger Bark
4 Sheild CLicky
4 Bardsong
4 Shroud Weapon
3 Dodge (Ring or DT effect)
1 Armor Ritual
---
64+ Raid Buffed
Fortitude/Reflex/Will
11/11/11 FvS 14
3/3/3 Monk 2
5/8/12 Attributes
5/5/5 Resistance
1/1/1 Resist Ritual
-----
25/28/30 Base Saves
4/4/4 Greater Heroism Spell
2/2/2 Luck (Head of Good Fortune or Recitation SPell)
------
31/34/36
4/4/4 Holy Aura(It stacks)
-----
35/38/40
Abilities
(32 Point)
{22}Strength 14 +2Tome +6 Item
{26}Dexterity 16 +2 Tome +2 Elf +6 Item
{20}Constitution 12+2 Tome +6 Item
{16}Intelligence 9+1 Tome +6 Item as needed
{34/36-40}Wisdom 16 +5 Levels +2FvS +2 Tome +6 Item +3 Shroud +2 Stance(When Necessary)+2 Potion(When Necessary) +2 (+4Tome Potential)
{20}Charisma 11+2 Tome +1FvS +6Item
Tomes Used
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 19
+3 Tome of Dexterity used at level 19
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 13
Concentration 5 26
Jump 5 19
Tumble 4 6
Level 1 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Level 2 (Favored Soul)
Feat: (Diety) Favored by the Undying Court
Level 3 (Favored Soul)
Feat: (Selected) Extend Spell
Level 4 (Favored Soul)
Level 5 (Favored Soul)
Level 6 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Oversized Two Weapon Fighting - Swap to Spell Penn later in game
Level 7 (Favored Soul)
Level 8 (Favored Soul)
Level 9 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Feat: (Monk Bonus) Power Attack
Level 11 (Favored Soul)
Level 12 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Feat: (Selected) Quicken Spell
Level 13 (Favored Soul)
Level 14 (Favored Soul)
Level 15 (Favored Soul)
Feat: (Selected) Maximize Spell
Level 16 (Favored Soul)
Level 17 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Sonic
Level 18 (Favored Soul)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Favored Soul)
Level 20 (Favored Soul)
Spell (1): Divine Favor
Spell (1): Nightshield
Spell (1): Remove Fear
Spell (1): Sheild of Faith
Spell (2): Resist Energy
Spell (2): Soundburst
Spell (2): Cure Moderate Wounds
Spell (2): Lesser Restoration
Spell (3): Prayer
Spell (3): Magic Circle Against Evil
Spell (3): Protection From Energy
Spell (3): Remove Curse
Spell (4): Divine Power
Spell (4): Recitation
Spell (4): Deathward
Spell (4): Freedom of Movement
Spell (5): Mass Cure Light Wounds
Spell (5): Raise Dead
Spell (5): True Seeing
Spell (5): Greater Command
Spell (6): Blade Barrier
Spell (6): Heal
Spell (6): Mass Cure Moderate Wounds
Spell (7): Mass Cure Serious Wounds
Spell (7): Destruction
Spell (7): Resurection
Spell (8): Death Pact
Spell (8): Holy AUra
Spell (9): Implosion
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Damage Boost II
Enhancement: Favored Soul Damage Boost III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Attack II
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Favored Soul Scimitar Specialization I
Enhancement: Favored Soul Scimitar Specialization II
Enhancement: Way of the Patient Tortiose I
Enhancement: Disciple of Puddles
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Prayer of Incredible Life II
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
Enhancement: Favored Soul Wand and Scroll Mastery III
Enhancement: Favored Soul Wand and Scroll Mastery IV
Schroud Items
Scimmy #1 Holy, +3 Wis, Mineral II
Scimmy #2 Holy, Acid Burst, Acid Blast Mineral II
Shroud Goggles: Blindness/Disease Immune +6 Wis, COncordant Opposition
Helm: Minos
Necklace: Mod 9 Necklace - Superior Potency VI
Cloak: +4 (+5) Resistance/Reaver Napkin
Belt: +6 Con/GFL - Swap with Superior Ardor 6 Belt for Healing CLicky
Bracers: Glacier
Gloves: STR Gloves, Second Shroud Item
RIng 1: CHR +6 (New ring? Exceptonal Power?)
Ring 2(swap): UA, Resist+4, Striding
Boots: Dex
Trinket: Bloodstone