This build borrows very heavily from the Solar Phoenix build. I highly recommend reading that build as this one deviates very little from it, using a very similar list of feats as well as all the same enhancements other than Paladin Devotion IV which gets sacrificed for Paladin Intimidate I-IV in U7.
Speaking of intimidate, this build uses two features from U7 to build a usable healing-amp based intimitank for U7 - Paladins receiving intimidate as a class skill and skill enhancements being discounted to 1AP per tier instead of the current 1/2/3/4. With a couple of feats invested and 5 total AP's we can boost our Intimidate score a total of 10 points. While that doesn't put us into intimitanking Epic DQ1 we can comfortably hit an unbuffed Intimidate of 59 in minimal gear (+2 tome, +6 charisma item, +5 charisma skills item, +15 intimidate item - full breakdown listed at bottom of post).
HP-wise with a greensteel hp item, argo favor, +6 con, gfl, toughness on gear you'd hit 519. This build really needs all the hp-gear available. +2 exceptional con and keeping rage up at all times would be very important when tanking certain fights (I'm looking at you Horoth), and a +7 con and +1 exceptional con for another 20hp's wouldn't hurt either. Finally, situational use of Madstone boots could make sense in certain areas where hp's are crucial, though it really detracts from all the build can do.
We're making no effort on AC here...we're tanking by healing more damage than we're taking. Given that my favored soul could heal this character for an average of 300hp's with his capstone and that a self-cast heal scroll would be over 440hp's we can get away with taking a bit of damage.
Our standing UMD for scrolls/wands (assuming a bunny hat) with no item swaps will be 23 ranks +6 charisma (22 charisma) +5 charisma skills item +3 bunny hat for a total of 37. With GH we'd be at 41 and no-failing Heal scrolls.
Gear is obviously very dependent on your time, guild, etc, but here's a simple work-up of what I'm aiming to do for my 34-point TR:
Head: Minos Legens
Goggles: Greensteel Con-Opp +150sp, +6wis/+10haggle/+10diplo, disease/blindness ward
Neck: Silver Flame Necklace, Shintao, (Epic) Torc
Trinket: Bloodstone, HoGF, Mysterious Bauble
Robe: DT with 10%/20% healing amp, Sovereign rune to taste (I'll probably take Destruction but wouldn't pass up Disintegration Guard either)
Cloak: Greensteel +45hp Smoke (really great to give us some permanent defense while soloing...could put a guard here instead but this toon solos far too well to pass up on the permanent blur)
Bracer: (Epic) Jid'z-tetka
Rings: +6 str ring, +6 cha ring, +15 intimidate ring, ToD rings (Shintao/FB for set bonuses but we lose charisma if we wear Shintao...might want a +cha ToD ring as well for when we're wearing Silver Flame/Torc over Shintao)
Gloves: Gauntlets of Eternity, (Epic) Spectral Gloves, (Epic) Gloves of the Claw. Just a note here, I tried not to mention anything I'd consider out of my reach with my play time, guild, etc but the Epic Gloves of the Claw is an exception. Since they're currently the only non-weapon with 30% healing amp they would free us up to itemize much differently and bear mentioning. Also, Gauntlets of Eternity are worthy of a comment. While the 30% devotion on them don't even begin to compare to the 75% we get from pots/clickies the effect would always be on. For easier content it's just a nice boost to our healing. The Major Healing Lore would be huge for us - 9% crit's on our healing finisher will help a ton with keeping our group topped off.
Boots: Situational stuff...Kundarak Delving, Madstone, Striders, Featherfall, Firestorm, Anchoring, etc.
Weapons: Lightning II and 30% healing amp (holy/goodburst) for starters. Worth considering a 10/20/30% healing amp if you're loaded with ingredients - it helps with itemization for times when you're going to intimitank or don't care about your offhand dps and it gets you all 3 tiers of healing amp earlier than you can wear DT. I'm also considering turtling up on occasion. We lose our centered bonuses but being able to toss on one of the shields I already have (Madstone/Light and Darkness) is appealing if I'm just going to be standing there getting beat on anyways.
What I'm missing from the gear is a +resist item. Still trying to decide if that bothers me before I TR and if it does I'll drop the Holy from my 30% healing amp longsword to put 10% on it, then put +5 resists in the 10% slot for my DT. We lose 2d6 holy damage on our off-hand weapon in exchange for +5 resists. Eventually we could make both of course.
Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Vengeful Phoenix
Level 20 Lawful Good Human Male
(12 Paladin \ 7 Monk \ 1 Rogue)
Hit Points: 354
Spell Points: 136
BAB: 17\17\22\27\27
Fortitude: 20
Reflex: 18
Will: 14
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 24
Dexterity 15 17 17
Constitution 14 16 16
Intelligence 10 12 12
Wisdom 10 12 12
Charisma 14 16 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 9 9
Bluff 2 3 3
Concentration 4 26 28
Diplomacy 2 3 3
Disable Device 4 5 5
Haggle 5 6 6
Heal 0 1 1
Hide 2 3 3
Intimidate 6 26 36
Jump 7 11 11
Listen 0 1 1
Move Silently 2 3 3
Open Lock 6 7 7
Perform n/a n/a n/a
Repair 0 1 1
Search 4 5 5
Spot 0 1 1
Swim 3 7 7
Tumble 3 4 4
Use Magic Device 6 26 26
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+3)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Sentinel
Feat: (Past Life) Past Life: Monk
Feat: (Human Bonus) Skill Focus: Intimidate
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Level 2 (Monk)
Skill: Concentration (+3)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Two Weapon Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Unarmed Strike
Level 3 (Paladin)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 4 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+2)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 5 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 6 (Paladin)
Skill: Diplomacy (+3)
Feat: (Selected) Whirling Steel Strike
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 7 (Paladin)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 8 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+2)
Feat: (Automatic) Turn Undead
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Level 9 (Paladin)
Skill: Diplomacy (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Paladin)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Remove Disease
Level 11 (Paladin)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Level 12 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (2): Angelskin
Spell (2): Bull's Strength
Spell (2): Eagle's Spendor
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Level 13 (Paladin)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Level 14 (Paladin)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Level 15 (Paladin)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Spell (3): Cure Moderate Wounds
Spell (3): Dispel Magic
Spell (3): Magic Circle Against Evil
Spell (3): Prayer
Spell (3): Remove Blindness
Spell (3): Remove Curse
Level 16 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Level 17 (Monk)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 18 (Monk)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) AC Bonus
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Level 19 (Monk)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Power Attack
Level 20 (Monk)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Wholeness of Body
Enhancement: Rogue Haste Boost I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Deneith Intimidation I
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Hunter of the Dead I
Enhancement: Paladin Hunter of the Dead II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Devotion III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Improved Turning I
Enhancement: Paladin Improved Turning II
Enhancement: Paladin Intimidate IV
Intimidate
Ranks: 23
Base Charisma with Tome: +3
Least Dragonmark of Sentinel: +2
SF: Intimidate: +3
Deneith Intimidation I: +1
Paladin Intimidation IV: +4
Base w/o gear: 36
+6 Cha Item: +3
+5 Cha Skills Item: +5
+15 Intim Item: +15
Base w/o buffs: 59