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    Default Vengeful Phoenix (U7 Intimi-Solar Phoenix)

    This build borrows very heavily from the Solar Phoenix build. I highly recommend reading that build as this one deviates very little from it, using a very similar list of feats as well as all the same enhancements other than Paladin Devotion IV which gets sacrificed for Paladin Intimidate I-IV in U7.

    Speaking of intimidate, this build uses two features from U7 to build a usable healing-amp based intimitank for U7 - Paladins receiving intimidate as a class skill and skill enhancements being discounted to 1AP per tier instead of the current 1/2/3/4. With a couple of feats invested and 5 total AP's we can boost our Intimidate score a total of 10 points. While that doesn't put us into intimitanking Epic DQ1 we can comfortably hit an unbuffed Intimidate of 59 in minimal gear (+2 tome, +6 charisma item, +5 charisma skills item, +15 intimidate item - full breakdown listed at bottom of post).

    HP-wise with a greensteel hp item, argo favor, +6 con, gfl, toughness on gear you'd hit 519. This build really needs all the hp-gear available. +2 exceptional con and keeping rage up at all times would be very important when tanking certain fights (I'm looking at you Horoth), and a +7 con and +1 exceptional con for another 20hp's wouldn't hurt either. Finally, situational use of Madstone boots could make sense in certain areas where hp's are crucial, though it really detracts from all the build can do.

    We're making no effort on AC here...we're tanking by healing more damage than we're taking. Given that my favored soul could heal this character for an average of 300hp's with his capstone and that a self-cast heal scroll would be over 440hp's we can get away with taking a bit of damage.

    Our standing UMD for scrolls/wands (assuming a bunny hat) with no item swaps will be 23 ranks +6 charisma (22 charisma) +5 charisma skills item +3 bunny hat for a total of 37. With GH we'd be at 41 and no-failing Heal scrolls.

    Gear is obviously very dependent on your time, guild, etc, but here's a simple work-up of what I'm aiming to do for my 34-point TR:
    Head: Minos Legens
    Goggles: Greensteel Con-Opp +150sp, +6wis/+10haggle/+10diplo, disease/blindness ward
    Neck: Silver Flame Necklace, Shintao, (Epic) Torc
    Trinket: Bloodstone, HoGF, Mysterious Bauble
    Robe: DT with 10%/20% healing amp, Sovereign rune to taste (I'll probably take Destruction but wouldn't pass up Disintegration Guard either)
    Cloak: Greensteel +45hp Smoke (really great to give us some permanent defense while soloing...could put a guard here instead but this toon solos far too well to pass up on the permanent blur)
    Bracer: (Epic) Jid'z-tetka
    Rings: +6 str ring, +6 cha ring, +15 intimidate ring, ToD rings (Shintao/FB for set bonuses but we lose charisma if we wear Shintao...might want a +cha ToD ring as well for when we're wearing Silver Flame/Torc over Shintao)
    Gloves: Gauntlets of Eternity, (Epic) Spectral Gloves, (Epic) Gloves of the Claw. Just a note here, I tried not to mention anything I'd consider out of my reach with my play time, guild, etc but the Epic Gloves of the Claw is an exception. Since they're currently the only non-weapon with 30% healing amp they would free us up to itemize much differently and bear mentioning. Also, Gauntlets of Eternity are worthy of a comment. While the 30% devotion on them don't even begin to compare to the 75% we get from pots/clickies the effect would always be on. For easier content it's just a nice boost to our healing. The Major Healing Lore would be huge for us - 9% crit's on our healing finisher will help a ton with keeping our group topped off.
    Boots: Situational stuff...Kundarak Delving, Madstone, Striders, Featherfall, Firestorm, Anchoring, etc.
    Weapons: Lightning II and 30% healing amp (holy/goodburst) for starters. Worth considering a 10/20/30% healing amp if you're loaded with ingredients - it helps with itemization for times when you're going to intimitank or don't care about your offhand dps and it gets you all 3 tiers of healing amp earlier than you can wear DT. I'm also considering turtling up on occasion. We lose our centered bonuses but being able to toss on one of the shields I already have (Madstone/Light and Darkness) is appealing if I'm just going to be standing there getting beat on anyways.

    What I'm missing from the gear is a +resist item. Still trying to decide if that bothers me before I TR and if it does I'll drop the Holy from my 30% healing amp longsword to put 10% on it, then put +5 resists in the 10% slot for my DT. We lose 2d6 holy damage on our off-hand weapon in exchange for +5 resists. Eventually we could make both of course.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Vengeful Phoenix
    Level 20 Lawful Good Human Male
    (12 Paladin \ 7 Monk \ 1 Rogue) 
    Hit Points: 354
    Spell Points: 136 
    BAB: 17\17\22\27\27
    Fortitude: 20
    Reflex: 18
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   24
    Dexterity            15                 17                   17
    Constitution         14                 16                   16
    Intelligence         10                 12                   12
    Wisdom               10                 12                   12
    Charisma             14                 16                   16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                  9                    9
    Bluff                 2                  3                    3
    Concentration         4                 26                   28
    Diplomacy             2                 3                   3
    Disable Device        4                  5                    5
    Haggle                5                  6                    6
    Heal                  0                  1                    1
    Hide                  2                  3                    3
    Intimidate            6                  26                    36
    Jump                  7                 11                   11
    Listen                0                  1                    1
    Move Silently         2                  3                    3
    Open Lock             6                  7                    7
    Perform               n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                4                  5                    5
    Spot                  0                  1                    1
    Swim                  3                  7                    7
    Tumble                3                  4                    4
    Use Magic Device      6                 26                   26
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+3)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Least Dragonmark of Sentinel
    Feat: (Past Life) Past Life: Monk
    Feat: (Human Bonus) Skill Focus: Intimidate
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Monk)
    Skill: Concentration (+3)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Two Weapon Fighting
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Unarmed Strike
    
    
    Level 3 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+2)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 5 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 6 (Paladin)
    Skill: Diplomacy (+3)
    Feat: (Selected) Whirling Steel Strike
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 7 (Paladin)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Use Magic Device (+2)
    Feat: (Automatic) Turn Undead
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    
    
    Level 9 (Paladin)
    Skill: Diplomacy (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Remove Disease
    
    
    Level 11 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (2): Angelskin
    Spell (2): Bull's Strength
    Spell (2): Eagle's Spendor
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    
    
    Level 13 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Spell (3): Cure Moderate Wounds
    Spell (3): Dispel Magic
    Spell (3): Magic Circle Against Evil
    Spell (3): Prayer
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Monk)
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 18 (Monk)
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    
    
    Level 19 (Monk)
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Wholeness of Body
    Enhancement: Rogue Haste Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Deneith Intimidation I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Improved Turning I
    Enhancement: Paladin Improved Turning II
    Enhancement: Paladin Intimidate IV
    Intimidate

    Ranks: 23
    Base Charisma with Tome: +3
    Least Dragonmark of Sentinel: +2
    SF: Intimidate: +3
    Deneith Intimidation I: +1
    Paladin Intimidation IV: +4
    Base w/o gear: 36

    +6 Cha Item: +3
    +5 Cha Skills Item: +5
    +15 Intim Item: +15
    Base w/o buffs: 59
    Last edited by Darkrok; 09-30-2010 at 06:06 PM.

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