This build borrows very heavily from the Solar Phoenix build. I highly recommend reading that build as this one deviates very little from it, using a very similar list of feats as well as all the same enhancements other than Paladin Devotion IV which gets sacrificed for Paladin Intimidate I-IV in U7.
Speaking of intimidate, this build uses two features from U7 to build a usable healing-amp based intimitank for U7 - Paladins receiving intimidate as a class skill and skill enhancements being discounted to 1AP per tier instead of the current 1/2/3/4. With a couple of feats invested and 5 total AP's we can boost our Intimidate score a total of 10 points. While that doesn't put us into intimitanking Epic DQ1 we can comfortably hit an unbuffed Intimidate of 59 in minimal gear (+2 tome, +6 charisma item, +5 charisma skills item, +15 intimidate item - full breakdown listed at bottom of post).
HP-wise with a greensteel hp item, argo favor, +6 con, gfl, toughness on gear you'd hit 519. This build really needs all the hp-gear available. +2 exceptional con and keeping rage up at all times would be very important when tanking certain fights (I'm looking at you Horoth), and a +7 con and +1 exceptional con for another 20hp's wouldn't hurt either. Finally, situational use of Madstone boots could make sense in certain areas where hp's are crucial, though it really detracts from all the build can do.
We're making no effort on AC here...we're tanking by healing more damage than we're taking. Given that my favored soul could heal this character for an average of 300hp's with his capstone and that a self-cast heal scroll would be over 440hp's we can get away with taking a bit of damage.
Our standing UMD for scrolls/wands (assuming a bunny hat) with no item swaps will be 23 ranks +6 charisma (22 charisma) +5 charisma skills item +3 bunny hat for a total of 37. With GH we'd be at 41 and no-failing Heal scrolls.
Gear is obviously very dependent on your time, guild, etc, but here's a simple work-up of what I'm aiming to do for my 34-point TR:
Head: Minos Legens
Goggles: Greensteel Con-Opp +150sp, +6wis/+10haggle/+10diplo, disease/blindness ward
Neck: Silver Flame Necklace, Shintao, (Epic) Torc
Trinket: Bloodstone, HoGF, Mysterious Bauble
Robe: DT with 10%/20% healing amp, Sovereign rune to taste (I'll probably take Destruction but wouldn't pass up Disintegration Guard either)
Cloak: Greensteel +45hp Smoke (really great to give us some permanent defense while soloing...could put a guard here instead but this toon solos far too well to pass up on the permanent blur)
Bracer: (Epic) Jid'z-tetka
Rings: +6 str ring, +6 cha ring, +15 intimidate ring, ToD rings (Shintao/FB for set bonuses but we lose charisma if we wear Shintao...might want a +cha ToD ring as well for when we're wearing Silver Flame/Torc over Shintao)
Gloves: Gauntlets of Eternity, (Epic) Spectral Gloves, (Epic) Gloves of the Claw. Just a note here, I tried not to mention anything I'd consider out of my reach with my play time, guild, etc but the Epic Gloves of the Claw is an exception. Since they're currently the only non-weapon with 30% healing amp they would free us up to itemize much differently and bear mentioning. Also, Gauntlets of Eternity are worthy of a comment. While the 30% devotion on them don't even begin to compare to the 75% we get from pots/clickies the effect would always be on. For easier content it's just a nice boost to our healing. The Major Healing Lore would be huge for us - 9% crit's on our healing finisher will help a ton with keeping our group topped off.
Boots: Situational stuff...Kundarak Delving, Madstone, Striders, Featherfall, Firestorm, Anchoring, etc.
Weapons: Lightning II and 30% healing amp (holy/goodburst) for starters. Worth considering a 10/20/30% healing amp if you're loaded with ingredients - it helps with itemization for times when you're going to intimitank or don't care about your offhand dps and it gets you all 3 tiers of healing amp earlier than you can wear DT. I'm also considering turtling up on occasion. We lose our centered bonuses but being able to toss on one of the shields I already have (Madstone/Light and Darkness) is appealing if I'm just going to be standing there getting beat on anyways.
What I'm missing from the gear is a +resist item. Still trying to decide if that bothers me before I TR and if it does I'll drop the Holy from my 30% healing amp longsword to put 10% on it, then put +5 resists in the 10% slot for my DT. We lose 2d6 holy damage on our off-hand weapon in exchange for +5 resists. Eventually we could make both of course.
IntimidateCode:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Vengeful Phoenix Level 20 Lawful Good Human Male (12 Paladin \ 7 Monk \ 1 Rogue) Hit Points: 354 Spell Points: 136 BAB: 17\17\22\27\27 Fortitude: 20 Reflex: 18 Will: 14 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 16 23 24 Dexterity 15 17 17 Constitution 14 16 16 Intelligence 10 12 12 Wisdom 10 12 12 Charisma 14 16 16 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 6 9 9 Bluff 2 3 3 Concentration 4 26 28 Diplomacy 2 3 3 Disable Device 4 5 5 Haggle 5 6 6 Heal 0 1 1 Hide 2 3 3 Intimidate 6 26 36 Jump 7 11 11 Listen 0 1 1 Move Silently 2 3 3 Open Lock 6 7 7 Perform n/a n/a n/a Repair 0 1 1 Search 4 5 5 Spot 0 1 1 Swim 3 7 7 Tumble 3 4 4 Use Magic Device 6 26 26 Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Diplomacy (+4) Skill: Disable Device (+4) Skill: Haggle (+3) Skill: Jump (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Selected) Least Dragonmark of Sentinel Feat: (Past Life) Past Life: Monk Feat: (Human Bonus) Skill Focus: Intimidate Feat: (Automatic) Attack Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Level 2 (Monk) Skill: Concentration (+3) Skill: Use Magic Device (+1) Feat: (Monk Bonus) Two Weapon Fighting Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Unarmed Strike Level 3 (Paladin) Skill: Concentration (+1) Skill: Diplomacy (+2) Feat: (Selected) Weapon Focus: Slashing Weapons Feat: (Automatic) Aura of Good Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Smite Evil Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 4 (Monk) Ability Raise: STR Skill: Concentration (+1) Skill: Use Magic Device (+2) Feat: (Monk Bonus) Toughness Feat: (Automatic) Evasion Feat: (Automatic) Meditation Level 5 (Monk) Skill: Balance (+2) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Level 6 (Paladin) Skill: Diplomacy (+3) Feat: (Selected) Whirling Steel Strike Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Level 7 (Paladin) Skill: Diplomacy (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Aura of Courage Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Level 8 (Paladin) Ability Raise: STR Skill: Use Magic Device (+2) Feat: (Automatic) Turn Undead Spell (1): Bless Spell (1): Cure Light Wounds Spell (1): Divine Favor Spell (1): Lesser Restoration Spell (1): Lionheart Spell (1): Protection From Evil Spell (1): Resistance Spell (1): Seek Eternal Rest Spell (1): Virtue Level 9 (Paladin) Skill: Diplomacy (+2) Skill: Use Magic Device (+1) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Paladin) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Remove Disease Level 11 (Paladin) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+1) Level 12 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Spell (2): Angelskin Spell (2): Bull's Strength Spell (2): Eagle's Spendor Spell (2): Owl's Wisdom Spell (2): Remove Paralysis Spell (2): Resist Energy Level 13 (Paladin) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+1) Level 14 (Paladin) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+1) Level 15 (Paladin) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Weapon Fighting Spell (3): Cure Moderate Wounds Spell (3): Dispel Magic Spell (3): Magic Circle Against Evil Spell (3): Prayer Spell (3): Remove Blindness Spell (3): Remove Curse Level 16 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+1) Level 17 (Monk) Skill: Concentration (+2) Skill: Diplomacy (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Level 18 (Monk) Skill: Concentration (+2) Skill: Diplomacy (+1) Skill: Use Magic Device (+1) Feat: (Selected) Oversized Two Weapon Fighting Feat: (Automatic) AC Bonus Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Purity of Body Level 19 (Monk) Skill: Concentration (+2) Skill: Diplomacy (+1) Skill: Use Magic Device (+1) Feat: (Monk Bonus) Power Attack Level 20 (Monk) Ability Raise: STR Skill: Concentration (+2) Skill: Diplomacy (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Wholeness of Body Enhancement: Rogue Haste Boost I Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Deneith Intimidation I Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Divine Sacrifice II Enhancement: Paladin Exalted Smite I Enhancement: Paladin Exalted Smite II Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Lay on Hands II Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Hunter of the Dead I Enhancement: Paladin Hunter of the Dead II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Paladin Devotion I Enhancement: Paladin Devotion II Enhancement: Paladin Devotion III Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Toughness III Enhancement: Paladin Toughness IV Enhancement: Paladin Divine Might I Enhancement: Paladin Divine Might II Enhancement: Paladin Extra Turning I Enhancement: Paladin Extra Turning II Enhancement: Paladin Improved Turning I Enhancement: Paladin Improved Turning II Enhancement: Paladin Intimidate IV
Ranks: 23
Base Charisma with Tome: +3
Least Dragonmark of Sentinel: +2
SF: Intimidate: +3
Deneith Intimidation I: +1
Paladin Intimidation IV: +4
Base w/o gear: 36
+6 Cha Item: +3
+5 Cha Skills Item: +5
+15 Intim Item: +15
Base w/o buffs: 59