Another question concering my 13 Monk / 7 Rogue that I'm trying to put together. Maybe this thread should be in the Multiclass section... but it's a Rogue-based question... so I figured you guys would be the best help.
The main question is... what skills are essential to be a Trap Monkey?
I know Disable Device and Search for certain. How important is Open Locks? And how important is Spot?
I'd think Open Locks would be important... cause if you can't do the full job of a rogue, then why would the group want you?
Spot on the other hand seems like it could be secondary. It seems that about anytime you group... someone in the party has ran the quest several times and knows where all the traps are.
Now obviously, the answer would be to just max out all 4 skills... I should have enough skill points. But I'll need to put at least 1pt to Concentration each lvl (cause of Monk). I'd like to put points to UMD... but may have to forgo it.
Mind you. I'll only have 10 or 12 base Intelligence. Maybe 14 at the most. (I won't be using Tomes anytime soon on the build). At 10 Int, that only leaves me 4pts per Monk lvl... and 8pts per Rogue lvl. Even at 14 Int, I'll only have 6pts per Monk lvl. 1pt to Concentration... then that'll leave 2 pts to DD and 2pts to Search. With only a point to spare. Not even enough to keep Open Locks up. Of course I'll have several points left over each Rogue lvl to close the gap on Open Locks. But I'm pretty sure I'll not have enough for Spot... and certainly not for UMD.
So some advice would be a great help? I've played a Mechanic Rogue to lvl 10. And it was a really good build. But I had 16 Int and was getting 11 skill points per lvl as a pure Rogue.