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  1. #1
    Community Member Ebondevil's Avatar
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    Default Spell Components suggestion.

    I've been thinking about how much inventory space spell components consume, and I know there are issues with creating a bag to store them in, as I understand it the spells can't see inside the bag to take the components out.

    So what I would suggest would be 9 or 10 new inventory equipments slots, 9 of these in slots would be used to put the Spell components from level 1 through 9 in if applicable for your class, and the 10th slot could be used for a Spell Components pouch, the first nine slots would then work similar to the way the Arrow Equipment slot works, and the pouch work like the quiver slot, so if any of the 9 Component slots was empty at a spell casting attempt the slot would be refilled from the bag.

    This would allow casters to carry a lot of extra components around without having to sacrifice so many inventory slots for them.

  2. #2
    Community Member Vellrad's Avatar
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    Cool idea, but sorry to wake u up, Turbine don't cares for the casters
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  3. #3
    Community Member dkyle's Avatar
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    Then again, melee generally carry more weapons, I'd think. So it balances out.

    My Bard is pretty much the perfect storm of clogged inventory. Various melee weapons (fewer than I'd like), spell components, scrolls/wands, and a bunch of rogue skills gear. The rogue gear is 8 slots: 2 stacks of tools, Disable goggles, OL gloves, Ventilated Bracers, INT ring, DT w/ +3 int skills, "find traps" scrolls. I'm lucky if I have half a tab available for things I loot.

  4. #4
    Community Member Gumbolo's Avatar
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    Quote Originally Posted by dkyle View Post
    Then again, melee generally carry more weapons, I'd think. So it balances out.

    My Bard is pretty much the perfect storm of clogged inventory. Various melee weapons (fewer than I'd like), spell components, scrolls/wands, and a bunch of rogue skills gear. The rogue gear is 8 slots: 2 stacks of tools, Disable goggles, OL gloves, Ventilated Bracers, INT ring, DT w/ +3 int skills, "find traps" scrolls. I'm lucky if I have half a tab available for things I loot.
    arcanes carry weapons/gear (element boost clickys, lores, spell pen gear, spell dc increasing gear, potency, element specified superior xxx and sp recovery clickys), sp potions, scrolls (stuff that they can't really fit into their spellbook and maybe some as back up for low/no sp situations), wands (low/no sp/healing outside of fight) and ~11 spell components.

  5. #5
    Community Member Entelech's Avatar
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    If we cannot get a component pouch (which is standard issue in 3.0 and 3.5 pnp) can we AT LEAST get a Scroll Case?

    Scrolls of my level 8 and 9 spells are overrunning my bank.

  6. #6
    Community Member anto_capone's Avatar
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    Quote Originally Posted by Entelech View Post
    If we cannot get a component pouch (which is standard issue in 3.0 and 3.5 pnp) can we AT LEAST get a Scroll Case?

    Scrolls of my level 8 and 9 spells are overrunning my bank.

    cheers

  7. #7
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Entelech View Post
    If we cannot get a component pouch (which is standard issue in 3.0 and 3.5 pnp) can we AT LEAST get a Scroll Case?

    Scrolls of my level 8 and 9 spells are overrunning my bank.
    Answer:

    Quote Originally Posted by Vellrad View Post
    Cool idea, but sorry to wake u up, Turbine don't cares for the casters
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  8. #8
    Community Member Requiro's Avatar
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    Quote Originally Posted by Vellrad View Post
    Cool idea, but sorry to wake u up, Turbine don't cares for the casters
    Ans this is so strange... Casters in PnP are the best characters to play.... Maybe someday Devs understand this...

  9. #9
    Community Member dkyle's Avatar
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    Quote Originally Posted by Requiro View Post
    Ans this is so strange... Casters in PnP are the best characters to play.... Maybe someday Devs understand this...
    I think they understand that casters in 3.5 PnP are ridiculously overpowered. That they managed to avoid this problem in DDO is admirable.

  10. #10
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    I've always said they should kill two birds with one stone (annoying components, and more stuff to waste time on) and give us a fancy named item that counts as a few spell levels of components and has unlimited uses (aka never runs out). Make it cover spell levels 1-3 or some such normal, and have an epic version that covers spell levels 1-9. Call it some sort of fancy bag of holding with a reagent farm inside that is manned by Oompa Loompas.

    Shazam, epic items for inventory management \.(^_^)./
    Vasska - A Tribe Called Zerg - Cannith

  11. #11
    Community Member ~Susie1262's Avatar
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    Default Spell components

    Yep, used to have that problem as a cleric. Hooray "Eschew Materials" feat!!

  12. #12
    Community Member Modinator0's Avatar
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    I'm actually surprised they didn't follow the same path they took with SP, just have one spell component pool that gets drained higher amounts for higher level spells.

  13. #13
    Community Member zztophat's Avatar
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    I have a 12wizard/6fighter/2rogue.

    I have swords, spell components, tools and disable/search gear...

    Anything that frees up inventory space is a welcome change.

  14. #14
    Community Member goblean's Avatar
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    I am all for just removing them all together. We never used them in home games and it really never came up as an issue. Occasionally, we did require the expensive ones for some of the more powerful spells.

    I seem to remember (it may not be a correct memory) a spell component kit/pouch that was basically generic components or it was limited to X amount of castings. Anyone know if this existed or was this just in my head, may have been an RPGA thing too???

  15. #15
    Community Member Ebondevil's Avatar
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    I suspect the Components are present in game purely as a money sink for casters and as an excuse to include the Eschew Materials Feat.

    Either way they're a complete hindrance to casters, either as an SP drain (2sp per spell isn't much but it's still outwith the original intent of the feat) or as a huge Money sink and Inventory Clogger, so yes they should probably get scrapped completely except for the few expensive components, like the Stoneskin Material Component.

    Failing that I don't think they should be such an inventory clog, they shouldn't take up any inventory space at all, hence why I suggested new slots to put them in. A Spell Component pouch doesn't take up an magical item slot afterall, so why should the spell components take up any space themselves?

  16. #16
    Community Member dkyle's Avatar
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    Incidentally, from the 3.5 SRD:

    A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. Unless a cost is given for a material component, the cost is negligible. Don’t bother to keep track of material components with negligible cost. Assume you have all you need as long as you have your spell component pouch.
    So, strict adherence to the 3.5 rules should only required a single "spell components pouch", that always happens to have whatever basic components are needed. Spell components like "bat guano" aren't supposed to cost anything, aren't supposed to be tracked individually.

    I'd say just get rid of the basic components all together. They don't cost enough to be a significant money sink, and just serve as a hassle.

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