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  1. #1
    Community Member
    Join Date
    Mar 2006
    Posts
    0

    Default Adding guild augment slots

    How about adding recipies to the stone of change, that lets us add tiny-large augment slots to items? There are a wealth of near useless collectables in game. Items would need to be attuned first.

  2. #2
    Community Member Vellrad's Avatar
    Join Date
    Sep 2009
    Posts
    4,421

    Default

    I would also like to have recipe fom removing them
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  3. #3
    Community Member
    Join Date
    Mar 2010
    Posts
    62

    Cool

    any changes to equipment or monster structure is a complicating process and causes unbalancing. one of the most important aspects that mmos have to keep in mind is that all races/classes need to be equally strong in one way or another and each have an advantage in one way or another. soo making equipment even stronger will force the developers to make the monsters even stronger as well so it wouldnt be boringly easy, and that would mean that the classes that might have had an advantage in one quest wont. having that intercept with the important aspect that i breifly described off the top of my head, proves the point that any modifications to equipment and moster properties is a very complicated process.

    pheww finaly untangled myself;!

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