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  1. #21
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    Shouldn't it be be Harry/Sally/Horo Elite or does that not give the right answer?
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  2. #22
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by stockwizard5 View Post
    Shouldn't it be be Harry/Sally/Horo Elite or does that not give the right answer?
    VoD excepted, running raids with devil raid bosses on anything other that normal is unusual. Elite increases the raid boss damage reduction to the point where it's better to use a mineral II weapon than eSOS, so I didn't include eSOS DPS for elite difficulty.

    The nerfing will continue until morale improves!

  3. #23
    Community Member Talesin's Avatar
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    Quote Originally Posted by mediocresurgeon View Post
    VoD excepted, running raids with devil raid bosses on anything other that normal is unusual. Elite increases the raid boss damage reduction to the point where it's better to use a mineral II weapon than eSOS, so I didn't include eSOS DPS for elite difficulty.
    Which then brings up the question of what the DPS difference is between a Epic Antique Greataxe and a standard Min II weapon on these type of bosses.

  4. #24
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by Talesin View Post
    Which then brings up the question of what the DPS difference is between a Epic Antique Greataxe and a standard Min II weapon on these type of bosses.
    or khopeshes for TWF, cause lets be honest, a half orc fighter or barbarian with this type of gear will be able to dual weild khopeshes on devil bosses with or without the feat (demon queen and some epic names are the exception tho)
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  5. #25
    Community Member spyderwolf's Avatar
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    Quote Originally Posted by mediocresurgeon View Post
    This thread is not an accessory debate. If you really want to discuss barbarian equipment, load your barbarian onto Llamania. I promise you that I can make you look like you look like you started playing only last January. Any quest, any raid, any time.
    best part of thread.



    he made this thread for me as a favor. if ya dont agree with the gear setup up , then build your barb your own way. i have or have the ability to have all the weapons in question and i wanted to make sure so i didnt have to lesser and change base stats around later on. and 74 will be the sustainable str not 68.

    as far as madstone. i have 4 pairs. you dont need to wear them full time to get all you need from them. activate clickie, wait for 2nd to proc then swap out for the abish set for the extra +3 str.

    as far as the litany, in only one gear setup was i even gonna bother with it and that was deathnips. and then it was only for the 1 damage not the attribute +1s.

    as a side note ill have 765 hp with 1 madstone and 805 hp with 2 madstones. so dont really need the extra 2 con on ring.

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  6. #26
    Community Member sirdanile's Avatar
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    Quote Originally Posted by mediocresurgeon View Post
    Qualitatively, it does less damage than eSOS against targets vulnerable to critical hits, a little more than a Mineral II versus Devil raid bosses on normal. Queen Lailat is immune to lightning and it doesn't bypass her DR so it's pretty useless against her. It is superior to Mineral II against Velah, and most epic monsters. It would be very difficult for me to calculate what the average DPS on a Lightning II weapon is, since it has such a low proc chance and does such a high amount of damage. However, if a Dev were to comment on exactly what the proc rate and average damage were...

    Lightning Strike 2.5% chance to proc for 550-650 damage, average = 600 | 600 * .025/20 = 15

    I remember this being the case for lit II, anyone feel free to correct me.

    I wouldn't mind seeing Min II and Lit II calcs for Greataxe, Falchion, And Greatswords if you have the time, would help anyone deciding to tr into a half orc or what weapon to use before you get your epic sos.
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  7. #27
    Community Member quityourjobs's Avatar
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    Quote Originally Posted by sirdanile View Post
    Lightning Strike 2.5% chance to proc for 550-650 damage, average = 600 | 600 * .025/20 = 15

    I remember this being the case for lit II, anyone feel free to correct me.

    I wouldn't mind seeing Min II and Lit II calcs for Greataxe, Falchion, And Greatswords if you have the time, would help anyone deciding to tr into a half orc or what weapon to use before you get your epic sos.
    I don't know that anyone knows the exact proc rate for LS, only observations that it's around 2%. A small percentage change makes a big difference in how it performs, so those numbers would have a larger margin for error.

    I'm interested in seeing some Epic Antique Greataxe numbers, and maybe Epic Hellstroke, just to see how they stack up.

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  8. #28
    Community Member sephiroth1084's Avatar
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    I'd be curious to see which style does more damage with similar weapons (ie Mineral II 2-hander vs. 2 Min II 1-handers), since we already know that no weapon compares to the ESoS.
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  9. #29
    Community Member mediocresurgeon's Avatar
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    Are there any capped half-orcs on Llamaland who would be so kind as to post some attack speed data? (Post-THF change, please.)

    The nerfing will continue until morale improves!

  10. #30
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    Quote Originally Posted by mediocresurgeon View Post

    Style 2: Epic Sword of Shadows, Epic Marilith Chain, Litany of the Dead
    Situation 1: DR 15, 50% Fortification, Acid Resistance 20 (Suulomades, Arraetrikos & Horoth; normal)
    Average Damage Per Second: 396.250

    Glancing Blows: 0.75 * [0.6 * (5d6 + 43 + 22 + 10 + 4 + 8 + 9 + 1 + 1) + 0.2 * (1) + (4d6 + 2d6) -15] = 56.625 damage
    (2-14) Non-critical: (5d6 + 43 + 22 + 10 + 4 + 8 + 9 + 1 + 1) + (4d6 + 2d6 + 1) - 15 + glancing blow = 179.125 damage
    (15-18) Critical (x3): 3 * (5d6 + 43 + 22 + 10 + 4 + 8 + 9 + 1 + 1 + 10) + (4d6 + 2d6 + 1) - 15 + glancing blow = 440.125 damage
    (19-20) Super-Critical (x6): 6 * (5d6 + 43 + 22 + 10 + 4 + 8 + 9 + 1 + 1 + 10) + (4d6 + 2d6 + 1) - 15 + glancing blow = 816.625 damage
    Average Damage Per Attack: 240.151
    Attacks Per Minute: 99
    Situation 2: DR 20, 0% Fortification, Acid Resistance 30, Fire Resistance 150 (Queen Lailat; epic)
    Average Damage Per Second: 482.506
    Glancing Blows: 0.75 * [0.6 * (5d6 + 43 + 22 + 10 + 4 + 8 + 9 + 1 + 1) + 0.2 * (1) + (4d6 + 2d6) -20] = 52.875 damage
    (2-14) Non-critical: (5d6 + 43 + 22 + 10 + 4 + 8 + 9 + 1 + 1) + (4d6 + 2d6 + 1) - 20 + glancing blow = 170.375 damage
    (15-18) Critical (x3): 3 * (5d6 + 43 + 22 + 10 + 4 + 8 + 9 + 1 + 1 + 10) + (4d6 + 2d6 + 1) - 20 + glancing blow = 431.375 damage
    (19-20) Super-Critical (x6): 6 * (5d6 + 43 + 22 + 10 + 4 + 8 + 9 + 1 + 1 + 10) + (4d6 + 2d6 + 1) - 20 + glancing blow = 807.875 damage
    Average Damage Per Attack: 292.428
    Attacks Per Minute: 99
    Just trying to work thru these numbers. Given 2-14 is 65%, 15-18 is 20% and 19-20 is 10%, total 95%.

    Situation 1 above: 179.125 * .65 + ( [440.125 *.20 + 816.625 *.10 ] * .50 + [ 179.125 * (.2 +.1) ] * .5) = 179.125 * (.65 + .15) + 440.125 *.10 + 816.625 *.05 = 228.14 per swing.

    Situation 2 above: 170.375 * .65 + 431.375 * .20 + 807.875 * .10 = 277.81 per swing.

    What have I missed?

    Also if you are tanking Horoth in TOD. I'm assuming you should factor -2 STR. Switching from Epic Corrosion Boots to Anchoring, but keeping litany bonus.
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  11. #31
    Community Member praetor's Avatar
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    Can anyone help me out and break this down into sources? I think I got most of them figured out but I'm missing 8 damage somewhere... specifically I'm looking at the non-critical damage that is underlined and bolded

    Style 2: Epic Sword of Shadows, Epic Marilith Chain, Litany of the Dead
    Situation 1: DR 15, 50% Fortification, Acid Resistance 20 (Suulomades, Arraetrikos & Horoth; normal)
    Average Damage Per Second: 396.250

    Glancing Blows: 0.75 * [0.6 * (5d6 + 43 + 22 + 10 + 4 + 8 + 9 + 1 + 1) + 0.2 * (1) + (4d6 + 2d6) -15] = 56.625 damage
    (2-14) Non-critical: (5d6 + 43 + 22 + 10 + 4 + 8 + 9 + 1 + 1) + (4d6 + 2d6 + 1) - 15 + glancing blow = 179.125 damage
    (15-18) Critical (x3): 3 * (5d6 + 43 + 22 + 10 + 4 + 8 + 9 + 1 + 1 + 10) + (4d6 + 2d6 + 1) - 15 + glancing blow = 440.125 damage
    (19-20) Super-Critical (x6): 6 * (5d6 + 43 + 22 + 10 + 4 + 8 + 9 + 1 + 1 + 10) + (4d6 + 2d6 + 1) - 15 + glancing blow = 816.625 damage
    Average Damage Per Attack: 240.151
    Attacks Per Minute: 99
    Here's how I broke it down and somehow I still left out 8 damage, also where does the +1 term to the frenzy/death frenzy come from?

    WEAPON
    Weapon Base Dice [5d6]
    Weapon Enhancement [10]

    STATS
    Str Mod [29]

    GEAR
    Claw Set [4]
    Shintao [2]
    FB [2]
    LOTD [1]
    Force Damage [1]

    FEATS/ENHANCEMENTS
    Power Attack [22]
    Orcish Melee Damage [4]
    Barbarian Damage Boost [5]

    BUFFS
    Bard [9]
    Prayer [1]

    So mediocresurgeon comes out to 5d6 + 98 damage without including glancing blows, frenzies, whereas i come out to 5d6 + 90... can anyone spot the error?

  12. #32
    Community Member Kinerd's Avatar
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    No Damage Boost. When Damage Boost was a flat +, you did less overall damage by activating it. Now that it's a % bonus (and you can interrupt the global inactivity timer), it makes sense to use, but the post you're quoting is from before that change.
    Force Damage is in the "not multiplied by critical" section with Frenzy and Death Frenzy.

    My guess is:
    5d6 - weapon damage
    43 - Str mod * 1.5
    22 - Power Attack
    10 - enhancement bonus
    4 - OMD
    8 - Claw + Shintao + FB
    9 - Inspire Courage
    1 - Prayer
    1 - LotD (separate from other gear because it is specific to this setup)

  13. #33
    Founder LeLoric's Avatar
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    I thought epic mirage was the best weapon
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  14. #34
    Community Member Kinerd's Avatar
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    Quote Originally Posted by LeLoric View Post
    I thought epic mirage was the best weapon
    I laughed.

  15. #35
    Community Member praetor's Avatar
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    Quote Originally Posted by Kinerd View Post
    No Damage Boost. When Damage Boost was a flat +, you did less overall damage by activating it. Now that it's a % bonus (and you can interrupt the global inactivity timer), it makes sense to use, but the post you're quoting is from before that change.
    Force Damage is in the "not multiplied by critical" section with Frenzy and Death Frenzy.

    My guess is:
    5d6 - weapon damage
    43 - Str mod * 1.5
    22 - Power Attack
    10 - enhancement bonus
    4 - OMD
    8 - Claw + Shintao + FB
    9 - Inspire Courage
    1 - Prayer
    1 - LotD (separate from other gear because it is specific to this setup)
    thanks for breaking it down for me. however your post did raise a question regarding the damage boost of *1.25 at tier IV, which is stated as a bonus to "weapon damage."

    1) Does barbarian damage boost IV apply to base weapon damage only? i.e. does the 1.25 multiplier only affect the 5d6 of an esos? does it not affect the +10 enhancement bonus of esos at all? The description states it modifies "weapon damage", however glancing blows also modify "weapon damage" and according to the OP's calculations (specifically where he put the 0.6 modifier) this applies to ALL non-frenzy, non-force ritual damage. I guess this is really a two-part question, what does damage boost IV modify, and what does glancing blow % modify?

    2) Does vicious damage from frenzy/deathless frenzy still proc 100% on glancing blows?
    Last edited by praetor; 11-28-2011 at 06:13 PM.

  16. #36
    Community Member Auran82's Avatar
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    Quote Originally Posted by LeLoric View Post
    I thought epic mirage was the best weapon
    You may be seeing something which isn't actually there...

  17. #37
    Community Member Kinerd's Avatar
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    Quote Originally Posted by praetor View Post
    thanks for breaking it down for me.
    Welcome!
    however your post did raise a question regarding the damage boost of *1.25 at tier IV, which is stated as a bonus to "weapon damage."

    1) Does barbarian damage boost IV apply to base weapon damage only? i.e. does the 1.25 multiplier only affect the 5d6 of an esos? does it not affect the +10 enhancement bonus of esos at all? The description states it modifies "weapon damage", however glancing blows also modify "weapon damage" and according to the OP's calculations (specifically where he put the 0.6 modifier) this applies to ALL non-frenzy, non-force ritual damage. I guess this is really a two-part question, what does damage boost IV modify, and what does glancing blow % modify?
    Damage Boost applies to all physical damage including sneak attack, so 5d6 + 98 in this case. Glancing blows use the same base but cannot generate sneak attacks.
    2) Does vicious damage from frenzy/deathless frenzy still proc 100% on glancing blows?
    Yes.

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