I like dance because:
1) It's free, no build cost, just have to be lvl 20 monk.
2) It lasts a full minute.
3) It incorporates 2 high dps strikes in its setup (earth4 -> wind4 -> fire1 -> dancefist)
That being said, It usually does NOT work on the first attempt, or the 2nd, or often the 3rd. If i had changed my build to get access to it, i would be highly disappointed.
My DC is 34 with the following charisma: 8 starting + 3 tome +6 item +1 litany.
Also, since you quoted me, here's exactly what i said:
1) I never made any statement on the effectiveness of dancefist
2) I never said it was a "stupid" modifier, I said that it was a poor modifier. As in, it is a modifier that is generally seen as one of the few (the other being intelligence, and possibly wisdom if you) stats that monks can get by without having to put points into.
Here's a short Kukan vs Dancefist summary:
1) Kukan has a 10dc advantage, but only fires once. Dancefist has 80% of 2x and 10% of doublestrike if in wind4.
2) Kukan has a 15 second downtime, while Dancefist can be prepped and fired every 4 or so seconds for as long as you have Ki.
3) I do not know Kukan's Ki cost, and Dancefist Ki cost varies by which strikes you use to prep it.
4) Kukan is ranged, Dancefist is not.
-Kukan has a huge (10) DC advantage that is somewhat mitigated by Dancefist having a high chance of firing multiple times.
-Dancefist can be activated roughly 4 times for every one activation Kukan, with an I-made-it-up average of firing about 6 times as often as Kukan (80% offhand + 10% doublestrike = almost 2 per activation, assume one time it only fires once and the other is a miss).
-Dancefist requires a to-hit check while Kukan does not.
-Kukan can be used with Dancefist, because Dancefist only requires 20 monk.
I understand that farming Devouts can be painful (mine took 16 runs, full group). However, most people don't farm Devouts with a full group, which lowers their chance-per-ransact of getting them. Since Devouts, while an annoying low level item to farm, are monk's greensteel (DR beaters for shroud and such), I think it evens out vs having to farm Shroud or the AH/brokers for DR beaters.
I mentioned the mythic Holy/Vicious GEOB handwraps because someone always pops up and mentions them and how awesome it would be to use them with Shintao. Never mind the fact that they are so rare that they are essentially not buyable. I have seen people offering absurd amounts for a pair of Holy/Vicious GEOB or Metalline GEOB for months and never managed to get any. Not absurd like AH prices absurd. I mean absurd like you have to get multiple character to hold the plat due to the 4.2million cap per character, and then having to switch again to your bank for the items that come with the plat.