It's still alot of damage. If monks end up doing to little DPS compared to the other classes they should fix it by improving both light and dark monks DPS, not just dark monks.
It's still alot of damage. If monks end up doing to little DPS compared to the other classes they should fix it by improving both light and dark monks DPS, not just dark monks.
Yes, the change is fine. Wizards, Bards, Light Monks, and Paladins all have bigger problems in U7 than this TOD thing that's getting so much QQ.
Want to remain guildless or solo, but still want to take advantage of the guild renown system?
Solo / Guildless / No Pressure / The Guildless Guild on Argonnessen
The ones screaming the loudest are the ones that have MC toons with 9 to 12 levels of monk and/or the ones that made Wisdom a dump stat.
I agree the change is not as bad as people want to make it out to be.
DOOOOOOOOOOOOOOOOOOOOOOM
Anyways, it's still a good attack and fits with the monk class as a whole.
Eladrin did offer to make it back to the original single 500 pt strike, but that wasnt apparently good enough for most.
Shintao PRE was over due, and is as bit as powerful as Ninja Spy PRE.
So what's that have to do with ToD? I dont see Rise of the Phoenix getting boosted.
If you're going to compare light and dark, do it on parrell lines not crossed lines of references and cherry pick arguements.
Yes, the change is fine, Touch of the Fluffy Bunny is just what the doctor ordered.
The light buffs are far superior to the dark debuffs.
Tod is better than rise.
Shintao III is so far superior to Ninja Spy that it's ridiculous to compare them. (Of course it's abit dumb anyway since it's a tier 2 compared to a tier 3.. why they couldn't release both I don't know)
Given the complete superiority of the light buffs over dark debuffs, why should the two be close in DPS?
Also I really need to stop trying to type on phones, **** this is hard.
You make it sound like light side buffs are uber awesome and no one should leave home with out them. They are decent for pre buffing, assuming you have the KI, roughly about 30 Ki for each buff which lasts 60 seconds. The casting animations and attacks for the finishers are not useful, especially in raid fights. now if they increase the duration and ditched the i dream og Jeanie animation then might have a little more water to go with.
Ninja Spy III will probably be as powerful if not more powerful than Shinatao III PRE.
Founder
Thank you, appreciate it but I take it either way. Not like the reputation system is critical for game play or my real life. I just find it amazingly humorous that they do it and the things they use it for. Thats okay, the more shots I take means the less others will take.
On a personaly note, I dont ever neg rep someone, Maybe I am a little more grown than the ones that do. If I did ever neg rep someone I would be man enough to tell them.
Thank you too, and no need to report it, Its not that big of a deal. I just like posting it when someone does it to show how shallow people can be.
Community Member
OK, as I understand it (and I haven't played on lammania to test)
it went from 500 pts of untyped for 50 ki that works on anything to
500 pts of neg (which heals undead) (oh, and doesn't work on deathwarded mobs) with a fort save for half for 50 ki.
At the high end undead are a rarity once you get past the Abbot so that's 'meh' after you finish the Abbot, while in the orchard though gotta be careful or you could end up healing things inadvertently.
Death Ward I see as more of an issue at the high end, I recall a number of the quests where as you approach a group of mobs a caster will throw a buff or three and one of them will likely be death ward.
Straight up the damage was reduced and it's overall effectiveness reduced, did the cost go down? Is the recycle reduced?
Am I whining? No, I'll deal, just like I dealt with the TWF nerf. I'm just saying that people saying 'stop whining, you were too powerful' need to consider the other ramifications of the change. This wasn't a simple damage reduction (which likely would have gone over fairly quietly) This was a full blown game change. One whole class of monsters were removed from the list of things ToD worked on and a simple spell negates the ability outright.
I can see it now 'LFM for Litany flagging, dark monks need not apply'
*dons the asbestos overalls*