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Thread: Rogue Armor

  1. #1
    Community Member whitepawn's Avatar
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    Default Rogue Armor

    I'm not initiating this thread to create yet another debate on str vs. dex based rogues.

    I'm approaching endgame and farming gear/mats as I go. However, every last list I look at contains armor that slices off my current dex modifier. At L16, I have a +11. Rapiers, finesse, blah, blah. Yes, I have health, and toughness, and minos, and blah, blah. Greensteel rapier situation...check. I know what I need for that piece. I also have a decent map of support gear, and epically upgradable pieces...just not a chestpiece

    My question is this: Is there any end game rogue armor that supports a high dex modifier?

    I'd even settle for a solid robe....I currently use deathblock/*insert greater resist here* robes, as needed, hotbarred for midbattle/pretrap switching. But, alas, all the endgame robes are for casters....

    Everyone has an opinion on build, I get that, fair enough, but.....what's the armor situation for high dex/finesse rogues?

  2. #2
    Founder binnsr's Avatar
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    DragonTouched vestments/robe
    Icy Raiments (if your AC supports it)
    Enlightened Vestments
    White Dragonscale Robe
    -=]ArchAngels[=-

  3. #3
    Community Member Cinderbeard's Avatar
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    I'd go for the dragontouched robes from Reavers Refuge.

    With the runes collected from the quests there you can get some nifty effects on them like resistance +5, deathblock, healing amplification, awesome guards etc.

    I've got leather armor with +5 resist, +20% incoming healing and destruction on my rogue multiclass.

    Chech here for all the possebilities http://forums.ddo.com/showthread.php?t=162707

    To get the set you wanted can be a tiresome grind, but Update 7 should fix this a bit as the runes will all be identified and passable in the chest, so no more random lottery.
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    you know ... blah blah blah... its always bad when you ... blah blah blah.... now don't get me wrong... blah blah blah

    all the blah
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  5. #5
    Community Member Dragavon's Avatar
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    If you can get a meaningful AC (60ish unbuffed) with Icy Raiments, then that is your best choice.

    If not, make a good DT robe/vestment.

  6. #6
    Community Member Nephilia's Avatar
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    Quote Originally Posted by Cinderbeard View Post
    I'd go for the dragontouched robes from Reavers Refuge.

    With the runes collected from the quests there you can get some nifty effects on them like resistance +5, deathblock, healing amplification, awesome guards etc.

    I've got leather armor with +5 resist, +20% incoming healing and destruction on my rogue multiclass.

    Chech here for all the possebilities http://forums.ddo.com/showthread.php?t=162707

    To get the set you wanted can be a tiresome grind, but Update 7 should fix this a bit as the runes will all be identified and passable in the chest, so no more random lottery.
    U mean that (for example) u can loot an eldritch rune:greater false life and not a simple eldritch rune?
    How it'll work?
    This fix is still available on ghallanda?

  7. #7
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    Quote Originally Posted by Nephilia View Post
    U mean that (for example) u can loot an eldritch rune:greater false life and not a simple eldritch rune?
    How it'll work?
    This fix is still available on ghallanda?
    update 7, even on ghallanda
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  8. #8
    Community Member Nephilia's Avatar
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    Quote Originally Posted by blitzschlag View Post
    update 7, even on ghallanda
    I'm going a little bit off topic... so i ask just another thing... I played yesterday Prey on the hunter, looted 3 tempest and molten 'em into a sovereign, but i didn't advice those things... maybe it works only in looted runes? and (if not) how i can know in advance what a rune will add to my armor?

  9. #9
    The Hatchery
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    Just wear a Robe/Outfit and +8 Armor Bracers.

    Or DT Shroud if you have something in your bracers.

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    Quote Originally Posted by Nephilia View Post
    I'm going a little bit off topic... so i ask just another thing... I played yesterday Prey on the hunter, looted 3 tempest and molten 'em into a sovereign, but i didn't advice those things... maybe it works only in looted runes? and (if not) how i can know in advance what a rune will add to my armor?
    when update 7 comes all existing and newly found runes will be identified.

    combining 3 eldritch to a tempest or 3 tempest to a sovereign will result in a random tempest/sovereign rune (of course identified).

    its also possible to break up a sovereign/tempest rune in smaller ones (don't know at which rate tho)...
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  11. #11
    Community Member Talon_Moonshadow's Avatar
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    I find getting a useful end game AC to be very difficult.

    So better to concentrate on what else the armor can give you.

    DT Robes can give some nice benefits.

    Before that, most of my Dex chars wear fearsome of something.




    Personally, I think a Rogue in a party should not need AC, as his goal should be to never have agro.
    Cause if you have agro, you lose out on your SA damage which is probably your main source of DPS.

    Of course sometimes you will get agro, but try to find ways to shed it quickly.

    Blus and Displacement are very good at end game. Fearsome occasionally works.

    Invisibility is a great way to delay agro from most monsters.
    And then there is stealth.

    But the DT armor can have great defensive enhancements on it.
    Like +5 resistance, which I think is more useful than AC at end game.
    IMO Spell resistance is still useful at end game.

    Something with heavy fort, and Greater False Life.
    greater resist items, are good even with evasion. Fire and Acid being very common.
    And Orthons' wrist cannon is a sonic attack.

    I say concentrate of defenses other than AC, because it is easier.




    One note is that a moderate AC is useful for favor runs. In fact, I find solo favor runs frustrating for my Rogue due to a lack of even a moderate AC.
    But easy for any char with even a 30 AC.
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  12. #12
    Community Member Illiain's Avatar
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    Like people already said, forget about AC unless you can get into the 60's unbuffed. Your best armor is a pair of Rad2 rapiers and a wand of blur. 50% chance for them to hit and a 20% chance for them to miss.

    Focus more on defenses or anything that will increase offense, like fort, resists, and exceptional stats.

  13. #13
    Community Member Bodic's Avatar
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    No AC DT vestment
    +5 res, Corrosive salt, and Disintigration.
    +5 res, Crushing wave, and Radiance.

    AC Icy Raiments+1 alcemical'd

    I have all 3

  14. #14
    Community Member JustWinBaby's Avatar
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    Quote Originally Posted by Bodic View Post
    DT vestment +5 res, Corrosive salt, and Disintigration.
    This is want you want. Forget about AC. Like everyone else said. Unless you can get into the 60's, unbuffed, it is completely pointless to get any AC. At end game, a 20 AC and a 50 AC will do about the same

    Thus I say go with the DT Vestment. Radiance is nice - but get 2 Rad II Rapiers and make the GS +45 HP Cloak Rad II as well, and you should be set imo.
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  15. #15
    Community Member whitepawn's Avatar
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    I was looking at the DT vestments but wanted advice from the experienced, older rogues. Thanks guys, your replies have been both helpful and informative.

    That, and everyone who isn't a rogue seems to have an opinion...up to and including my favorite yesterday: "Rogues can't dps because they require someone else to have aggro to do damage"... ... ... ... ...

    or...."I never want to see rogue holding anything but a crossbow in my parties..."...

    or...."No, XXX, you can't fight, you have to stay out of it, stay safe for the traps...."...nvm the top kill count, fully disabled traps, and lack of dying or aggro-ing on my part...(intimitank present, yes)...

    ...wanted to make sure the talk regarding rogue AC being thrown around in various party chat was coming from the right orifice...in the mix of the above, it's hard to know some days.

    Thx again

  16. #16
    Community Member Waukeen's Avatar
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    Rogue Armor?

    its a bit of an oxymoron isnt it?

    do the whole vestments or icy blah blah blah thing
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  17. #17
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    I have to agree ... my DT robe has +5 resistance, +4 natural armor, and +1 exceptional dex; AC gets rather pointless eventually, so use it to your advantage ...

  18. #18
    The Hatchery Nospheratus's Avatar
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    DT: Greater false life, +6 Charisma, Radiance Guard

    This may seem a weird combination, but for me DT is good to adjust to the rest of the equipment, that is why mine is like that.

    Radiance guard absolutely rocks on rogues
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  19. #19
    Community Member JustWinBaby's Avatar
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    Quote Originally Posted by Nospheratus View Post
    Radiance guard absolutely rocks on rogues
    I completely agree. You need 1 item with Radiance Guard on it. I put it on my GS HP Cloak, which is why I chose +5 Resistance, Corosive Salt, and Disintegrate for my DT Vestments.

    And for what it's worth OP...I am an esperienced Rogue - AC does not matter at end game, not one single bit, if you can't get into the 60's unbuffed. GH (level 14ish) requires AC in the low to mid 40s iirc.

    If you can't get your AC that high - don't even worry about it. I never wear armor past level 8-12.
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  20. #20
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by JustWinBaby View Post
    This is want you want. Forget about AC. Like everyone else said. Unless you can get into the 60's, unbuffed, it is completely pointless to get any AC. At end game, a 20 AC and a 50 AC will do about the same

    Thus I say go with the DT Vestment. Radiance is nice - but get 2 Rad II Rapiers and make the GS +45 HP Cloak Rad II as well, and you should be set imo.
    So far, I wore Deathblock Robes of Hammer/Spearblock and I'm going to get myself a DT robe. This way, I'll lose the deathblock.
    Is deathblock worth substituting +5 Res? Or should I try to get that on a different piece of equipment?
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