Stop the drama, stop the complaining, stop the whining. Everyone is saying it is a nerf that destroys their builds. If that destroys your build, then you have other issues.
First of all, it was overpowered. All they have done is toned it down to become more in line with a exhaulted smite ability....and it still has advantages over it. In order for a paladin to produce those types of numbers, they need to find an evil mob, expend an exhalted smite, and then CRIT on it. Basically a paladin only produces a crit smite on 1/4 of all his smites. You don't see people complaining about that...if they made it to the point where a paladin did crit on every one, there would be people saying it is game breaking. But Lord help them for wanting to "nerf" ToD so a mob MIGHT save on it for half damage. And why should ToD effect undead? Basically what a monk does is the give the five finger death punch to make someone heart explode. Undead are, well undead. It shouldn't work on them.
So stop the doom....stop the insanity. With every "nerf" that turbine has implemented, the game hasn't imploded on itself. The sun will rise, people will still play monks, people will still play quests and complete them just fine. Breath nerds, breath.