Arcane Archer + Pale Master
+1 DEX tome should be easy to find on AH - +2 INT tome is from 1750 favor
Minor sacrifices vs pure Wizard, but allows manyshot bursts to make SP stretch a bit
Listed key spells - Wall of Fire and Summons worth taking
(28 point build loses 2 CON)
Comments appreciated and welcome:
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Black Arrow Level 20 True Neutral Elf Male (2 Ranger \ 18 Wizard) Hit Points: 200 Spell Points: 1431 BAB: 11\11\16\21 Fortitude: 11 Reflex: 13 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 14 Dexterity 16 18 Constitution 14 14 Intelligence 16 26 Wisdom 8 8 Charisma 8 8 Tomes Used +1 Tome of Dexterity used at level 11 +2 Tome of Intelligence used at level 20 Level 1 (Wizard) Feat: (Wizard Bonus) Augment Summoning Feat: (Selected) Point Blank Shot Spell (1): Summon Monster I Level 2 (Wizard) Level 3 (Wizard) Feat: (Selected) Spell Focus: Necromancy Level 4 (Wizard) Ability Raise: INT Level 5 (Wizard) Feat: (Wizard Bonus) Maximize Spell Spell (3): Summon Monster III Spell (3): Haste Level 6 (Wizard) Feat: (Selected) Mental Toughness Level 7 (Wizard) Spell (4): Wall of Fire Level 8 (Ranger) Ability Raise: INT Feat: (Favored Enemy) Favored Enemy: Undead Level 9 (Ranger) Feat: (Selected) Weapon Focus: Ranged Weapons Level 10 (Wizard) Level 11 (Wizard) Spell (5): Summon Monster V Level 12 (Wizard) Ability Raise: INT Feat: (Wizard Bonus) Greater Spell Focus: Necromancy Feat: (Selected) Manyshot Level 13 (Wizard) Spell (6): Summon Monster VI Level 14 (Wizard) Level 15 (Wizard) Feat: (Selected) Toughness Spell (7): Summon Monster VII Level 16 (Wizard) Ability Raise: INT Level 17 (Wizard) Feat: (Wizard Bonus) Empower Spell Spell (8): Summon Monster VIII Level 18 (Wizard) Feat: (Selected) Improved Critical: Ranged Weapons Level 19 (Wizard) Spell (9): Summon Monster IX Level 20 (Wizard) Ability Raise: INT Enhancement: Ranger Sprint Boost I Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Elven Dexterity I Enhancement: Elven Ranged Attack I Enhancement: Elven Ranged Damage I Enhancement: Racial Toughness I Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Elemental Manipulation IV Enhancement: Wizard Spell Penetration I Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Subtle Spellcasting I Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Wizard Pale Master III Enhancement: Summon Blackbone Archer Enhancement: Summon Frostmarrow Archer Enhancement: Summon Skeleton Archer Enhancement: Summon Blackbone Knight Enhancement: Summon Frostmarrow Knight Enhancement: Summon Skeletal Knight Enhancement: Summon Blackbone Mage Enhancement: Summon Frostmarrow Mage Enhancement: Summon Skeletal Mage Enhancement: Shroud of the Wraith