No, your initial point was that 4E requires DMs to pull a DC from nowhere, with no guidance. I've have shown that to be wrong. There's a big difference between choosing an arbitrary DC and using rules to determine a baseline DC, then applying penalties or bonuses based on the specifics of the situation. No ruleset can cover every situation with absolute precision. And given that the SRD entry I linked has no rules for required overhead clearance, seems to me 3.5 is no more precise than 4E in this situation.
And I suppose everything happens in foot increments. Or inch increments. Or centimeter increments. The line has to be drawn somewhere, and 5 foot increments is perfectly reasonable place. Is the difference between 12 feet and 10 feet so important?divide by 5? because everyone just makes traps in 5 foot increments....
And furthermore, the jump rules in the SRD make the exact same assumptions as 4E does. Look at the DC chart. It is only defined for 5 foot multiples. There is no entry for 12 feet. Now, any 3.5 DM with half a brain could look at the chart and extrapolate that number of feet jumped = DC, but a 4E DM can do the exact same thing.
Those are not the rules in the 3.5 SRD. See my link. Are you perhaps suggesting that 3.5 has several different, and heaven forbid, perhaps conflicting rules for jumping?In 3.5 you can multiply your total result by a factor to determine exactly how far you jumped, when a DM like me, god forbid, makes a trap that isnt a multiple of 5 feet long, with a ceiling that is lower than the multiplier suggests would be needed. Plain, simple.
As I have said repeatedly, the potential situation described above with the net has precise and inarguable (in any good faith) rules governing it. Any further argument about what happens is tantamount to someone saying their Magic Missile is purple, and triggering a huge game-stopping argument over it. It's irrelevant to any mechanics.how they resolve these situations.
So your perceptions are determined by pre-release playtesting? No wonder you don't seem to know what's actually available in the final product.I battle tested this stuff as a player for almost a year before it launched, and had quite a few of these lovely conversations in fact....
How is PHB3 needed? Any rules changes are available for free on the internet. Of course they're going to charge for a printed version.
How many splat books were there for 3E and 3.5? Remember how 3.5 was an extremely expensive errata of 3E?
This means nothing. Monsters in a specific module can have any number of broken abilities, without representing a broken game system. It just means the module designer did a bad job. I suppose Tomb of Horrors proves that original D&D was nothing but death trap after death trap, and no one could possibly survive anything adventure?4e is just as broke as 3.5 but its broke in different ways. When battle testing a possible module, as a REF, I wiped the entire party out with a warlock 1 level higher than the party was, in a pirate campaign with ship to ship style combat.
Furthermore, expected encounter difficulties assume a level playing field for monsters and PCs. Ship-to-ship combat could easily include terrain that amplifies a powerful caster's abilities in unexpected ways. I suppose you expect a rigorous combat map generator the guarantees balanced combats?