TOD nerf has practically killed the dark monk ... in two hours of testing in amarath i managed to see a 500 once.
and that was with a 40 dc.
At 50 ki cost its not worth it ....
250 damage on save
316 damage on cursed save
500 damage on fail
632 damage on cursed fail
and at end game the practically always save.
Can you PLEASE at least reduce its ki cost ....
at 25 ki cost and 10 second cool down this power is at least valued .... cause with mobs saving more often then not ... there really is no reason to be dark monk ... light monks get smite and two holds (jade's) higher umd ... constant healing ... and a mass heal ... self blur ...
DR breaking ...
Light monks right now have twice as much useful aspects then dark monks now ... The 500 point hit was the only benefit dark monks had ... And paying 50 ki for the current adaptation is insane ...
Dark monks need to be given more now to balance us with light monks ... and that is s____ we are suppost to be the dps monk ... now we are the sub par dps monk.
and we pay more to be less.
I think a 25 ki cost and a 10 second cooldown ... brings it into the useful limits again ... fort saves are the highest saves on end game mobs ... so if the dps isnt balanced out monks will no longer be useful in end game.