what i dont get is if you have a monk and you know that they are low dps and you know that end game mobs have higher fort saves and its been an issue for casters in places like amarath ... why would you make the change you made ?
you go and give us everything we needed to make light monks balanced to dark monks .. then nerf dark monks so that dark monks are no longer balanced with other melee.
it would have made more sense to increase the cool down to 20 seconds then give mobs a save.
I dont even care about the stupid neg energy damage ... but he fort save made dark monks useless.... obviously you play a light monk ...
I would love to hear how ninja spy III is gonna make this up to dark monks.