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  1. #21
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by Eladrin View Post
    MadFloyd hates me too. <sob>
    what i dont get is if you have a monk and you know that they are low dps and you know that end game mobs have higher fort saves and its been an issue for casters in places like amarath ... why would you make the change you made ?

    you go and give us everything we needed to make light monks balanced to dark monks .. then nerf dark monks so that dark monks are no longer balanced with other melee.

    it would have made more sense to increase the cool down to 20 seconds then give mobs a save.

    I dont even care about the stupid neg energy damage ... but he fort save made dark monks useless.... obviously you play a light monk ...

    I would love to hear how ninja spy III is gonna make this up to dark monks.
    Hack n Slash Gaming - Streaming DDO and PS4 games on Twitch starting September 15th - join the revolution
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    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  2. #22
    Community Member Hendrik's Avatar
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    May 2006
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    Quote Originally Posted by Missing_Minds View Post
    Treat your minions better?
    Eladrins minions were nerf'd ~ lowered their saves.


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  3. #23
    Community Member Hokonoso's Avatar
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    Dec 2006
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    Quote Originally Posted by Drfirewater79 View Post
    what i dont get is if you have a monk and you know that they are low dps and you know that end game mobs have higher fort saves and its been an issue for casters in places like amarath ... why would you make the change you made ?

    you go and give us everything we needed to make light monks balanced to dark monks .. then nerf dark monks so that dark monks are no longer balanced with other melee.

    it would have made more sense to increase the cool down to 20 seconds then give mobs a save.

    I dont even care about the stupid neg energy damage ... but he fort save made dark monks useless.... obviously you play a light monk ...

    I would love to hear how ninja spy III is gonna make this up to dark monks.
    seriously? as a dark monk taht is done getting gear (dont even raid anymore as i hit 721hp and can tank everything on elite spamming TOD) the only thing i hate about the change is the negative energy. im smart enough to know that 500-1500 dmg (1500 max for sun stance) every 15 seconds is not much dps at all so going to 250-750 isnt a big nerf, but the negative dmg thing is HUGE!!!!!!! once you are geared you realize that you do so much damage with your specials and weapon effects that TOD doesn't even account for but a small amount of your total dps, but losing TOD altogether (undead/constructs) is far more painful than anything else attached to this nerf.

    tho i can see the potential griefing since negative dmg actually heals undead. can you imagine healing an undead for 1500 points on command? this will be hilarious!!! we should be able to heal wizards with this too when they go into pale master form, could be useful

  4. #24
    Community Member Khurse's Avatar
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    Aug 2007
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    If we could keep the TOD discussion to any of the 6 threads on it, and keep this one to bashing devs who pull good loot I'd appreciate it thanks.

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