Page 4 of 11 FirstFirst 12345678 ... LastLast
Results 61 to 80 of 204
  1. #61
    Founder Lifespawn's Avatar
    Join Date
    Feb 2006
    Posts
    2,886

    Default

    just another way multiclassing gets the shaft.

    I thought the downside was losing out on pre's now they are adding in the ToD nerf whats next.

    I think it should have NO save and be based on levels of monk with a cap like the heal spell such and such per level max xxx for somewhere between level 12-14.


    at 9 you get the 250 negative energy maybe giving 50 per monk level after that till it caps at 400 at 12 or 500 at 14 this way there is still some scaling but doesn't invalidate multiclassing since it has it's own drawbacks. ie lower unarmed damage no top tier pre no 10dr at 20 no qp.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  2. #62
    Community Member BlackSteel's Avatar
    Join Date
    Dec 2006
    Posts
    586

    Default

    Quote Originally Posted by LeLoric View Post
    base 10 +20 monk level +8 wis modifier=38 dc.

    This will hit for full 500 over 50% of the time in epic content. 26 wis is a pretty moderate amount.
    epic trash mobs are still trash mobs, they're in auto crit and using ToD is completely unnecessary to start with.

    hows that 38 DC going to hold up to hard or elite horoth or the epic demon queen?

    my 18 starting str WF monk will be pushing a 43 ToD DC, and frankly I dont think that will be working enough to bother with as well.
    Shadowsteel [TR train wreck]

  3. #63
    Community Member psymun's Avatar
    Join Date
    Nov 2009
    Posts
    607

    Default

    Quote Originally Posted by BlackSteel View Post
    epic trash mobs are still trash mobs, they're in auto crit and using ToD is completely unnecessary to start with.

    hows that 38 DC going to hold up to hard or elite horoth or the epic demon queen?

    my 18 starting str WF monk will be pushing a 43 ToD DC, and frankly I dont think that will be working enough to bother with as well.
    You'll still be getting a guaranteed 250 points of damage every 15 seconds, along with the other crits of 80-100 points of damage you will be getting from normal critical strikes. Not to mention sneak attack damage and ki strikes...
    Dynacel (30 Paladin Vanguard), Eminence (30 Druid Caster), Nymari (20 Deepwood Sniper) Soulfusion (18/2 Artificer Monk)

    Leader of Intel Rq'd

  4. #64
    Founder LeLoric's Avatar
    Join Date
    Feb 2006
    Posts
    2,903

    Default

    Quote Originally Posted by BlackSteel View Post
    epic trash mobs are still trash mobs, they're in auto crit and using ToD is completely unnecessary to start with.

    hows that 38 DC going to hold up to hard or elite horoth or the epic demon queen?

    my 18 starting str WF monk will be pushing a 43 ToD DC, and frankly I dont think that will be working enough to bother with as well.
    If you are hitting a 43 dc youll be getting Epic queen about 75% of the time. Thats still worth it to not dump wis as the previous post I quoted recommended.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  5. #65
    Community Member
    Join Date
    Sep 2009
    Posts
    222

    Default

    Quote Originally Posted by Lifespawn View Post
    just another way multiclassing gets the shaft.
    This.

    Quote Originally Posted by Eladrin View Post
    Monks, in general, excel against constructs in particular compared to most melee classes. Their lower critical power and inherent ability to bypass adamantine damage reduction make them lose less by fighting them.
    16th level monks are.
    Mutliclassed monks ( typically level 12/x/x ) not so much. Tod really helped here

    Hopefully you'll come up with something balanced for pure monks and not too punishing for a multiclassed toon

    Diversity=fun

  6. #66
    Community Member BlackSteel's Avatar
    Join Date
    Dec 2006
    Posts
    586

    Default

    Quote Originally Posted by LeLoric View Post
    If you are hitting a 43 dc youll be getting Epic queen about 75% of the time. Thats still worth it to not dump wis as the previous post I quoted recommended.
    how about hard / elite horoth?
    Shadowsteel [TR train wreck]

  7. #67
    Community Member
    Join Date
    Mar 2006
    Posts
    88

    Default

    Quote Originally Posted by Eladrin
    If it's preferable to the dark monk community, I can remove the save, restore it to untyped damage, and make it only able to proc once per attack, by switching it to the "palm strike" style attack animation. It would then behave like it did when the ability was first introduced.
    Quote Originally Posted by Samadhi View Post
    Absolutely NOT. Any attack that is going to interrupt our attack chain is FAR inferior than just throwing a save on something. I haven't entered into these discussions much simply because I don't really care one way or another about the current proposed change (although I'm still never going to use the neg. energy amplification thing). However, if you are interrupting our attack chains, that IS a significant nerf. No thanks.
    I completely agree with Samadhi. Please do not make it like the "palm strike".

  8. #68
    Community Member Tarnoc's Avatar
    Join Date
    Oct 2006
    Posts
    0

    Default Hmm

    Quote Originally Posted by Angelus_dead View Post
    Yes, they won't be naturally better vs constructs/undead, which is the desired objective.
    do you actually play this game?

  9. #69
    Community Member articwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    846

    Default

    Quote Originally Posted by dogpig00 View Post
    This negative energy damage is counted as a spell like ability which does not fail on an attack roll of 1.
    so let me get this straight... If it's a spell-like ability, can it be enhanced by pale master set?
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  10. #70
    The Hatchery
    2014 & 2016 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    About monks doing great damage to hv fort mobs:

    It's true we lost the least of our damage, compared to other classes, but let's look at a twf kensai's base damage. A 1d10 khopesh, but he gets +8 damage from feats and enhancements (let's call the haste boosts + capstone + higher strength + better burst effects a wash against the better attack speed of the monk) so he actually does more damage than the monk's 2d10 fists.

  11. #71
    Community Member elyssaria's Avatar
    Join Date
    Jul 2009
    Posts
    322

    Default

    Quote Originally Posted by dogpig00 View Post
    Change Touch of Death to:

    You do 10*monk level (max 200) of physical (blunt) damage to your target, plus 300 bonus negative energy damage if target failed a fortitude save. The save DC is the same as your stunning fist DC.

    The physical damage part can be double (triple) striked (in wind stance). For a maximum 600 damage. This physical damage part can miss due to roll of 1 or low attack rating vs target AC.

    The negative energy damage part cannot be double striked. But can be amplified 25% by Touch of Despair for a maximum 375 damage. This negative energy damage is counted as a spell like ability which does not fail on an attack roll of 1.

    This split in damage type will allow dark monk to have some means of hitting constructs and undead, and limit the maximum damage done (900 uncursed, 975 cursed) per single hit.
    Well I can agree to this change to partly still it doesn't solve the problem that has been mentioned alot before and even has an own thread. Str based and multiclassed monks suffer way to much with the DC. In general I prefer the other suggested solutions much more etc:

    * Make it proc max 2 times and skip the DC (keep it untyped, untyped/negative or negative..preferably one of the first two)

    * Remake ToD into a 60 sec buff that gives you 18-20 threat x3 crit before IC is applied.

    Both those changes keep the str based and multiclassed monks still viable as well.

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  12. #72
    Community Member Asymetric_War's Avatar
    Join Date
    Mar 2006
    Posts
    196

    Default

    Quote Originally Posted by Eladrin
    I can remove the save, restore it to untyped damage, and make it only able to proc once per attack, by switching it to the "palm strike" style attack animation.
    on the face of it that would at least give us a ToD that is useful in epics, useful in Amrath, useful vs undead and constructs, and doesn't discriminate against multiclass toons. Then again a double proc for 250 is the same damage as a single proc for 500. and while it's useful everywhere that has to be balanced vs the chance of a triple proc and neg energy amp which would make the single-shot 500 slightly lower damage for a lot of content. So this suggestion vs the original is essentially a wash.
    Last edited by Asymetric_War; 09-28-2010 at 08:36 AM. Reason: clarifying what i mean
    DDO Rogue FAQ: http://forums.ddo.com/showthread.php?t=244964
    Find me on Cannith: Level 20's: Scathach (x2) / Boudicca / Caileach / Fhirdhia / Cuchulain / Maedb (x2) / Dagdha

  13. #73
    Community Member Asymetric_War's Avatar
    Join Date
    Mar 2006
    Posts
    196

    Default

    Quote Originally Posted by elyssaria View Post
    Well I can agree to this change to partly still it doesn't solve the problem that has been mentioned alot before and even has an own thread. Str based and multiclassed monks suffer way to much with the DC. In general I prefer the other suggested solutions much more etc:

    * Make it proc max 2 times and skip the DC (keep it untyped, untyped/negative or negative..preferably one of the first two)

    * Remake ToD into a 60 sec buff that gives you 18-20 threat x3 crit before IC is applied.

    Both those changes keep the str based and multiclassed monks still viable as well.

    /Khierra
    I really like this suggestion.
    DDO Rogue FAQ: http://forums.ddo.com/showthread.php?t=244964
    Find me on Cannith: Level 20's: Scathach (x2) / Boudicca / Caileach / Fhirdhia / Cuchulain / Maedb (x2) / Dagdha

  14. #74
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default

    Make it like Chill Touch:
    - Negative damage on hit. No save.
    - STR damage on failed Fort save.
    - on natural 20 (like vorpal) Fort save vs Death or Hold/Stone/Stun effect. Undead make save vs stun/hold.

    So you get solid damage attack, debuff, second insta-kill (or extra stunning touch) and can CC undead. As you are Dark (Light=buff, Dark=debuff) this sounds good to me.

    Just autoattack vs contructs or use smiting shortswords (Ninja perk).

  15. #75
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Quote Originally Posted by Kriogen View Post
    Make it like Chill Touch:
    - Negative damage on hit. No save.
    - STR damage on failed Fort save.
    - on natural 20 (like vorpal) Fort save vs Death or Hold/Stone/Stun effect. Undead make save vs stun/hold.

    So you get solid damage attack, debuff, second insta-kill (or extra stunning touch) and can CC undead. As you are Dark (Light=buff, Dark=debuff) this sounds good to me.

    Just autoattack vs contructs or use smiting shortswords (Ninja perk).
    I don't wanna be a Necromancer...

  16. #76
    Community Member Gumbolo's Avatar
    Join Date
    Dec 2009
    Posts
    55

    Default

    Quote Originally Posted by Kriogen View Post
    Make it like Chill Touch:
    - Negative damage on hit. No save.
    - STR damage on failed Fort save.
    - on natural 20 (like vorpal) Fort save vs Death or Hold/Stone/Stun effect. Undead make save vs stun/hold.

    So you get solid damage attack, debuff, second insta-kill (or extra stunning touch) and can CC undead. As you are Dark (Light=buff, Dark=debuff) this sounds good to me.

    Just autoattack vs contructs or use smiting shortswords (Ninja perk).
    12ap for neg dmg (just wondering how much you're suggesting...), str dmg (which happens to be useless on epics) and natural 20 for fort based save vs hold, stone or stun ain't really awesome...

  17. #77
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default

    Got another idea.

    How about:
    - negative damage on hit
    - vampiric effect. All or part of that damage heals you and/or party members

    Or:
    - negative damage on hit
    - level drain (enervation at 9, energy drain at 18)

  18. #78
    Community Member DarkThoughts's Avatar
    Join Date
    Sep 2009
    Posts
    182

    Default

    Quote Originally Posted by Eladrin View Post
    If it's preferable to the dark monk community, I can remove the save, restore it to untyped damage, and make it only able to proc once per attack, by switching it to the "palm strike" style attack animation.
    Yes please!

    Quote Originally Posted by Eladrin View Post
    I've got unbelievable luck with drops for my monk. I also got my Devouts the first run, when they dropped for the rogue in my party. I think I steal all of MadFloyd's luck though - he never gets anything he wants.[/I]
    It took me just over 25 attempts before I pulled the Devout Wraps. One of my poor guildmates has run The Shadow Crypt over 90 times now and still has not pulled them. We've taken full parties in there with him on numerous times trying to help him get them, but it's just not in the cards.
    Last edited by DarkThoughts; 09-28-2010 at 10:40 AM.
    We should take a torch to this place and burn all the Trolls.

  19. #79
    Community Member SINIBYTE's Avatar
    Join Date
    Sep 2009
    Posts
    474

    Default

    Quote Originally Posted by Eladrin View Post
    If it's preferable to the dark monk community, I can remove the save, restore it to untyped damage, and make it only able to proc once per attack, by switching it to the "palm strike" style attack animation. It would then behave like it did when the ability was first introduced.
    Add in a chance to crit for double damage and you have a deal!
    Want to remain guildless or solo, but still want to take advantage of the guild renown system?
    Solo / Guildless / No Pressure / The Guildless Guild on Argonnessen

  20. #80
    Founder Mobeius's Avatar
    Join Date
    Jul 2009
    Posts
    55

    Default

    Eladrin, I sincerly doubt you are going to get the anti-ToD changes crowd to agree to any compramise as they dont get it. I do and some others get it as well what the TRUE envisionment of monks are to be. For some reason wihtout ToD they think monks suck, which is completely not true. The dont get the dark monk is supposed to be opposite of light monks for flavor, ergo positive/negative energy, they dont get Wisdom was never meant to be a dump stat, they dont get they cant be Monkarians without give up a trade off.

    I saw a plethora of posts about they would rather have it back to the sngle 500 pt untyped damage no save than the new version. Now you offered that and gave an inch to work with them, now thats not good enough. They want it to double proc, which inherrently means a triple proc due to game mechanics, which they are not fooling anyone.

    They dont get it and most of the power gamers wont get it nor be happy till they get their desire.

    Another option that Soleran suggested (and I added to) for consideration is that ToD give a stackable double threat range for their fists and increase the threat multiplier by one for a certain KI cost with a duration, say 50 Ki for 60 seconds. Not sure how this would break the game giving this to them as it wouldnt work on Undead, Constructs, Elementals and Raid Bosses 50% of the time.

    Now getting everyone on board to agree for the most part, is a different trick.

Page 4 of 11 FirstFirst 12345678 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload