I was wrong. I admit it. Apologies to the devs for doubting them. No, this is not some weird attempt to win my "halforcs are OPed" arguement, it's not. They are balanced and here's why.
You see for the longest time I was wondering why the devs/turbine will screw themselves by bringing in what I call "the escalating power trip of doom" scenario. Wherein since this is a F2P/Micro transaction game which requires that customers continue to buy more product from the DDO store which they will only do if that product will provide them with greater power or more fun(which is indirectly tied to greater power) AND in which turbine must continue to outdo themselves in power with each race/adventure pack/named item/etc. that they release because of this fact... ultimately making the game unplayable in the end.
So I searched and searched finding that clever kernel of balance that Halforcs will ultimately adhere to. And I found it. Are you ready for it?
Halforcs cannot twitch.
Oh my my, I don't give the Devs enough credit. I bow to you,sirs. I meant that genuinely.
What the heck are you talking about Boromirs?
[Turbine HQ in MA, USA]
Dev 1: "Alright guys, we got an edict from Turbine Central Command."
Dev 2: "The giant bipedal bunny?"
Dev 1: "Yes from the mouth of the emperor himself. We are asked to make the upcoming halforc melee race REALLY SELL."
Dev 2: "But how? The only way to do that is to jack up their power over everything else. But that would destroy the delicate balance between the other races. I mean whats the point in playing a dwarf any more?"
Dev 1: "You're right...and wrong. We are going to give halforcs an inordinate amount of melee power. BUT we're going to quarantine that power into a specific class and give a hidden advantage that only power gamers will do and know of both satisfying our bosses, maintain delicate game balance, and give power gamers concerned with +/- 10% dps a release."
Dev 2: "Dear god man ! GET A HOLD OF YOURSELF! THATS MADNESS ! IT WOULD SHATTER THE SPACE TIME CONTIUUM AND DESTROY OUR ONLY FLUX CAPACITOR ?! :::jumps out window and dies:::
Dev 3: Ok so how do we do the impossible?
Dev 1: It's simple. Remember we took away the damage from the THF line to the twitchers?
Dev 3: Yes although twitching is still comparable to just standing there and getting the bonuses from the THF line perhaps it's even more damage?
Dev 1: Yes, perhaps. But what if we make halforcs, a brand new race, untwitchable?
Dev 3: Huh, so all the builds who want to do comparable twitch damage must buy the THF lines. And they must stand still to get the benefits from it. Significant disadvantages.
Dev 1: Indeed but we offset that disadvantage by adding an INCREDIBLE line of damage enhancements for the race. Plus, we'll throw in an EXCLUSIVE halforc animation while we're at it to BOTH get rid of the twitching effect AND disguise it as a exclusive halforc animation only. We'll make it extremely badass looking with a shoulder smash and jab with the butt of their weapon.
Dev 3: So the blatantly apparent side of it, the enhancement lines and animation will sell the race but getting rid of the twitch will bring some sanity of balance to it!
Dev 1: Exactly! And it's not like the chosen halforc class, Barbarians, would be losing anything? They couldn't get any additional damage by twitching anyway after U5. So now, they'll get even more damage as Barbarians if they play halforc.
Dev 3: They'll kinda edge out dwarves and WF.
Dev 1: BUT at least it's localized in only 1 class, dwarves and WF can still make excellent fighters, clerics, and arcanes.
Dev 3: :::looks astonished::: My god, you are a genius!
Dev 1: I know.... I know. I just wish...
Dev 3: Wish what?
Dev 1: ::sighs:: that Claire will say yes when I ask her out tomorrow.
Dev 3: :: puts a hand on his shoulder:: We were meant for greater things in this world then mere carnal pleasure and/or possible opportunity to procreate. Lets get this done.
Dev 1: :: pulls back his tears:: You're right, I'm sorry I don't know what came over me.
Dev 3: It's ok it happens to the best of us.