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  1. #41
    Founder Mellkor's Avatar
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    Quote Originally Posted by Boromirs View Post
    Then, these guys need a serious nerfing...I retract my previous statement. Really, we're looking at 10~15% DPS increase across the board.

    What would probably be more pertinent at this point is DPS calculations during 1 minute of swinging for a fully PrE'd 20th WF and 20th Halforc. But this will probably not come until much later.

    From the maths though, with speed being equal. We're looking at 10~15% DPS increase over 1 minute or any reasonable amount of time swinging.... wow, it IS OVERPOWERED.

    I mean disease immunities, poison immunities, a bunch of worthless bumps in DC which a horc can mimic through it's massive strength advantage...dude, I have to say it... COME ON?! THIS IS BOGUS!


    Well I guess I spoke too soon in my above post. Some people never learn.

    A 10-15% DPS increase is far from overpowered considering the negatives.
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  2. #42
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Mellkor View Post
    A 10-15% DPS increase is far from overpowered considering the negatives.
    It's very overpowered.

  3. #43
    Community Member Boromirs's Avatar
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    Quote Originally Posted by Mellkor View Post
    Well I guess I spoke too soon in my above post. Some people never learn.

    A 10-15% DPS increase is far from overpowered considering the negatives.
    What negatives? -60 HP (for a barb thats like "huh? I didn't notice?"), umm... I guess disease resistance hold person resistance.. give me a break... dude.

    10~15% DPS is MEGA HUGE, in a game where we're DRIVING OURSELVES INSANE FOR ONE MORE DAMAGE POINT, 10~15% is EPIC HUGE DIFFERENCE.
    Last edited by Boromirs; 09-27-2010 at 09:34 PM.

  4. #44
    Community Member Thriand's Avatar
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    Quote Originally Posted by Mellkor View Post
    Well I guess I spoke too soon in my above post. Some people never learn.

    A 10-15% DPS increase is far from overpowered considering the negatives.
    Seriously? 10-15% is ridiculously overpowered

  5. #45
    Community Member sweez's Avatar
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    Quote Originally Posted by Boromirs View Post
    we're DRIVING OURSELVES INSANE FOR ONE MORE DAMAGE POINT
    Why the plural?

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  6. #46
    Founder Mellkor's Avatar
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    +10-15% is not over powered. Get a grip folks and actually play one before you have these kinds of knee-jerk reations. They really make you look foolish.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
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  7. #47
    Community Member Emili's Avatar
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    Quote Originally Posted by Mellkor View Post
    +10-15% is not over powered. Get a grip folks and actually play one before you have these kinds of knee-jerk reations. They really make you look foolish.
    It all depends +10-15% over what? a WF twf fighter produces 28.909,2 damage a minute my last u5 sheet I have

    If this 10% more is 31.800,12 a min or if 15% more is 33.254,59 per minute ...

    So six wf fighters deliver roughly 173.455,2 hp in one minute and six h-orc deleiver 199.528,14 in the same minute is almost like having seven WF on the boss instead with the second team. What it yields? Depends on boss hp... if an epic boss (200,000+hp) you just shaved a minute to possibly one and a half minutes off the end fight. Elite Harry is 120.000, Sulu 125.000 and Hororth 180.000.


    Last edited by Emili; 09-28-2010 at 03:10 PM.
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  8. #48
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Mellkor View Post
    +10-15% is not over powered. Get a grip folks and actually play one before you have these kinds of knee-jerk reations. They really make you look foolish.
    10-15% IS overpowered.
    Just +10% DPS is huge. Do you think fighters stay pure for the extra feat?

  9. #49
    Community Member Emili's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    10-15% IS overpowered.
    Just +10% DPS is huge. Do you think fighters stay pure for the extra feat?
    No, we used to stay pure for 10% alacrity which was a big-to-do because it really was 10% more attacks amounting to 10% more damage - now we have 10% chance more for a double-strike (which btw is not really 10% more damage) ... and we still saty pure and I cannot figure as to why?


    Last edited by Emili; 09-28-2010 at 09:50 AM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
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  10. #50
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Emili View Post

    No, we used to stay pure for 10% alacrity which was a big-to-do because it really was 10% more attacks amounting to 10% more damage - now we have 10% chance more for a double-strike (which btw is not really 10% more damage) ... and we still saty pure and I cannot figure as to why?


    For THF it's the same.

  11. #51
    Time Bandit
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    Eh maybe I haven't read up enough on it, but where does half-orcs getting 10-15% more DPS come from?

  12. #52
    Community Member Boromirs's Avatar
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    Quote Originally Posted by Vanshilar View Post
    Eh maybe I haven't read up enough on it, but where does half-orcs getting 10-15% more DPS come from?
    Almost entirely due to the coupling of berserker PrE line and halforc strength and damage bonuses with THF. Due to the frequency of crits/and the insane crit multipliers barbos get, every point gained (in this case anywhere from 7~28 pts of RAW damage which translates into 10 to 53 average damage over time, depending upon your race WF will be toward the low end while a halfling will be toward the higher end).

    A 20th level barb without any REALLY good gear (an average barb) might do 350~400 or so DPS, a top gear'd max THF barb will be closer to 500 or more.

  13. #53
    Community Member Consumer's Avatar
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    Quote Originally Posted by Vanshilar View Post
    Eh maybe I haven't read up enough on it, but where does half-orcs getting 10-15% more DPS come from?
    The extra damage per swing they get from enhancements.

    THF WF gets +6 from PA, HO gets +6 from PA, +4 from THF line, +4 str, extra fury str and rage bonus.

    WF = 6 damage

    HO = 14.5 + fury

    All that damage is multiplied on a crit giving a big damage boost. I've not bothered checking what actual % increase it is though.

  14. #54
    Community Member Emili's Avatar
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    Quote Originally Posted by Consumer View Post
    The extra damage per swing they get from enhancements.

    THF WF gets +6 from PA, HO gets +6 from PA, +4 from THF line, +4 str, extra fury str and rage bonus.

    WF = 6 damage

    HO = 14.5 + fury

    All that damage is multiplied on a crit giving a big damage boost. I've not bothered checking what actual % increase it is though.
    Come now, save us the work... DPS Calc 1.9.
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