The bird of Hermes is my name, Eating my wings to keep me tame.
Thelanis
Toons: Diclonius, Sempresno, Slitmuno, Slitmdos, Slitmtres, Skyfe, Calcatrix, Marcosias, Sumona, Tarokian, Etc.
I think it would be cool to have a summon swarm option or spell as well. Swarms would take less damage from melee and more from AoE attacks, could attack multiple monsters that are caught in their area, and could have other options like a poison, drain, or other attacks. A swarm of will-o-wisps would be pretty cool.
technically you already can have 3 summoned at once. summon monster, pm summon, and create undead.
though i am sure its already been put up but if u removed the AI controlling the summoned and put it with more a player input ability that alone would be enough that u wouldn't have to really beef up the summoned pets. i mean i know ddo is based on pnp but they need to look at the EQ mage who up until 2 years ago was total underdog with pets at higher lvs. but they were still tough because a skilled player could control the pet and focus the pet on the toughest mobs and if u got in trouble u could withdraw the pet. here its like that's a leash u don't want. even if the pets were beefed up 200% and u could swarm pet, with a AI controlled pet it still doesn't do a lot of good in my opinion
why my ddo wizzy gets no love from me atm :S
Ultama Weapon 19 pali 1 ftr
"My name is Atma... I am pure energy... and as ancient as the cosmos. Feeble creatures, GO!"
I don't like this idea, because of the lag issues with having enormous amounts of summons.
Raid bosses pretty much crash (and don't attack or defend themselves) if there's dozens of summoned monsters as well as a dozen players that they can attack. There used to be a widespread exploit that took advantage of this, it's no longer possible to do.
Letting each player have three summons might bring this cheat right back into the game. (36 may not be enough summons to cause problems, but I think it might be).
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
How about having Heighten affect summons?
The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<
I would be happy with summoning 1d3 monsters from a lower summon. Maybe the 1d3 could be 1 per character level above the lower level summon spell maxing out at 3.
---edit---
Hmm...Must test this. 12 Pale masters with 12 hezrou and 12 PM skeles (archers, knights or a combination of the two). Then, mid fight, everyone casts Create undead and summons 4 ghouls. 84 enemies to target.
If that doesnt shut down the boss's AI, then we dont have a problem.
Last edited by Doxmaster; 10-25-2010 at 01:09 AM.
I wouldnt mind the metamagic heighten affecting the CR rating of your summoned minion.
Do you remember all the Dense earth eles running around before they limited it to one? Some runs through the shroud you would have 20 + earthies easy. Some people had packs of 8 following them and a summons. I like the "new" limit of one.
Though I could see a summoner Pre for wiz. you wouldnt have an over abundance of summoned critters then.
I'd settle for Pale Master being able to retain control of 1-2 created undead instead of augment summoning kicking in and watching them break off in 6-8 seconds (though I will admit the summon 4 cr1s option and watching them go after each other is somewhat amusing). Just saying it seems counter-intuitive.