Page 1 of 2 12 LastLast
Results 1 to 20 of 33
  1. #1
    Community Member h4x0r1f1c's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Arrow New Summoner Feat?

    Can arcanes/divines get a new feat called "Summoner" or something?

    It basically allows you to have 3 monsters summoned at once.

    You can only have one monster of caster level.. let's say 5 or above.

    Examples of what you can have:
    1 Hezrou, 1 Efreeti, and 1 Dog.
    Or.. 1 Hezrou and 2 Dogs.
    Or.. as a lowbie you could have 3 Dogs.

    Examples of what you cannot have:
    3 Hezrou.
    1 Hezrou, 2 Eftreeti.
    2 Hezrou, 1 Dog.
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  2. #2
    Community Member Goldeneye's Avatar
    Join Date
    Mar 2006
    Posts
    2,561

    Default

    I like that! Considering that summoned monsters aren't all that great, that could be a really fun build!
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
    Need Some XP? / AFK for a bit: School. / See WF Body Feat Appearances

  3. #3
    Community Member h4x0r1f1c's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by Goldeneye View Post
    I like that! Considering that summoned monsters aren't all that great, that could be a really fun build!
    Yeah we could solo things as lowbies with 3 dogs and like if 1 dies we can summon another.

    A cleric would be able to let the dogs do the work, maybe. But yeah their AI still sucks..
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  4. #4
    Community Member Goldeneye's Avatar
    Join Date
    Mar 2006
    Posts
    2,561

    Default

    Compared to casters spamming wail of the banshee, or mass hold, I can't imagine a Summoning feat would be un-balancing....

    I can imagine 2 tiers:
    • Apprentice Summoner: Any 2 summons out at once.
    • Master Summoner: Any 3 or 4 summons out at once
    .
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
    Need Some XP? / AFK for a bit: School. / See WF Body Feat Appearances

  5. #5
    Community Member h4x0r1f1c's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by Goldeneye View Post
    Compared to casters spamming wail of the banshee, or mass hold, I can't imagine a Summoning feat would be un-balancing....

    I can imagine 2 tiers:
    • Apprentice Summoner: Any 2 summons out at once.
    • Master Summoner: Any 3 or 4 summons out at once
    .
    No that would just make it less cool.
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  6. 09-26-2010, 05:06 PM


  7. #6
    Community Member efreet5's Avatar
    Join Date
    Aug 2006
    Posts
    361

    Default

    [Something said... not good]
    [Indeed]

    To the OP:

    I kind of like this idea since the summons really are kind of weak compared to the mobs we face. It would be an interesting solo option (not a great one), but it would have some viability at least. I think this could be kind of fun like a necromancer or druid on Diablo2. Some people like playing these kinds of characters in games and I see no reason why we couldn't implement such a thing here.
    Last edited by Tolero; 09-28-2010 at 01:38 PM.
    Dreadbringer::DreadEngine::DreadCountes::DreadWarrior::DreadMaster::PinkyDiddles::Lennal::DreadMistres::DreadMatron::DreadCherub::DreadKing::More Coming!

  8. #7
    Community Member
    Join Date
    Sep 2009
    Posts
    1

    Default

    Quote Originally Posted by h4x0r1f1c View Post
    Can arcanes/divines get a new feat called "Summoner" or something?

    It basically allows you to have 3 monsters summoned at once.

    You can only have one monster of caster level.. let's say 5 or above.

    Examples of what you can have:
    1 Hezrou, 1 Efreeti, and 1 Dog.
    Or.. 1 Hezrou and 2 Dogs.
    Or.. as a lowbie you could have 3 Dogs.

    Examples of what you cannot have:
    3 Hezrou.
    1 Hezrou, 2 Eftreeti.
    2 Hezrou, 1 Dog.

    They changed summon monster for a reason. Multiple earth grabs = easy mode. Summon monster just got a new feat last update and next update we get a list of mobs for each spell. It would be fun on a palm master with aug summon. an Arcane skelly three earth ele and an invisible wiz napping while the pets do the work.

  9. #8
    Community Member jcTharin's Avatar
    Join Date
    Sep 2009
    Posts
    205

    Default

    according to [url=http://www.d20srd.org/srd/spells/summonMonsterII.htm]d20[url] the spell lets you summon from a list for that level or 1d3 from the previous. for example you can use summon monster 5 to summon a monster from the level 5 list or you can get 1d3 from the level 4 list. i really would like it if it were this way.

    of course it would probably need to be changed to a static number. people would just recast it until they got all 3
    Quote Originally Posted by DoctorWhofan View Post
    DDDDDddddddDDDOOOOOOOooooOOOODOOOOOOMMMMMMmmmmmMMM MM!!!111!!!!!1!

  10. #9
    Community Member PopeJual's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by h4x0r1f1c View Post
    Can arcanes/divines get a new feat called "Summoner" or something?

    It basically allows you to have 3 monsters summoned at once.

    You can only have one monster of caster level.. let's say 5 or above.

    Examples of what you can have:
    1 Hezrou, 1 Efreeti, and 1 Dog.
    Or.. 1 Hezrou and 2 Dogs.
    Or.. as a lowbie you could have 3 Dogs.

    Examples of what you cannot have:
    3 Hezrou.
    1 Hezrou, 2 Eftreeti.
    2 Hezrou, 1 Dog.
    Also, since you can't have 3x Hezrou or 3x Earth Elemental, I fail to see how this would ahve a significant effect on PvE.
    Last edited by Tolero; 09-28-2010 at 01:38 PM.

  11. #10
    Community Member h4x0r1f1c's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by PopeJual View Post
    I fail to see how this would have a significant effect on PvP.

    Also, since you can't have 3x Hezrou or 3x Earth Elemental, I fail to see how this would ahve a significant effect on PvE.
    it's just for fun sorry if you don't like it.

    You could complain just as well about Modenkainen's Disjunction since it has even less use in the game.

    darkvirus you said "Multiple earth grabs = easy mode." but that's a lvl 5 monster so you'd only have 1.

    +1 @ efreet5 & lol @ jcTharin's signature.
    Last edited by Tolero; 09-28-2010 at 01:39 PM.
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  12. #11
    Community Member Goldeneye's Avatar
    Join Date
    Mar 2006
    Posts
    2,561

    Default

    Quote Originally Posted by darkvirus View Post
    They changed summon monster for a reason. Multiple earth grabs = easy mode....
    I often run with 1 caster spamming mass holds, and 4 melees with earthgrab weapons... another earth elemental would really make a big difference :P
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
    Need Some XP? / AFK for a bit: School. / See WF Body Feat Appearances

  13. #12
    Community Member h4x0r1f1c's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by Goldeneye View Post
    I often run with 1 caster spamming mass holds, and 4 melees with earthgrab weapons... another earth elemental would really make a big difference :P
    We also have to consider the effectiveness of this in lvl 10+ quests.

    Since lvl 9wiz and lvl10sorc get access to lvl5 spells aka Earth Elementals.. (still limited to 1 as suggested in new feat)

    Would the DCs of those Earthgrabs even be worth it in higher level quests? I think not.

    That said, I've yet to find a single thing wrong with this new feat suggestion. Any takers?
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  14. #13
    Community Member flynnjsw's Avatar
    Join Date
    Jan 2008
    Posts
    0

    Default

    Quote Originally Posted by h4x0r1f1c View Post
    Snip...
    That said, I've yet to find a single thing wrong with this new feat suggestion. Any takers?
    Of course YOU'RE not going to find a single thing wrong, its YOUR suggestion.

    OT though, I would actually not mind so much, but I think it should be tiered like Goldeneye suggested.

  15. #14
    Community Member CrescentCalling_5's Avatar
    Join Date
    Jul 2010
    Posts
    258

    Default

    No offense intended with this comment but a few of you aren't thinking this through with your support for this suggestion.

    Yes summoning right now sucks, it sucks because Turbine's version of AI involves having our summons, companions, etc. run into walls...often...on a side note AI should be their top priority before they add in more classes with screwed up AI -.-

    Implementing this feat is not a fix to this. Consider it this way, right now a Palemaster is able to upkeep 1 undead, a summoned monster, and 1 Companion. That means if you take Augment Summon, at level 20 you get:

    1. Hezrou with +4 to all stats, improved health and damage, etc.
    2. Frostmarrow Skeleton with all the DR, improved stats, improved health and damage, and you can heal it whenever you choose
    3. A companion with the same.

    With this feat installed you get:

    1. 1 Hezrou, 1 Efreeti, and 1 Troll with +4 to all stats, etc.
    2. 3 Frostmarrow Skeletons (one of each type) with all the DR, stats, damage, self healing
    3. A companion with crappy AI that doesn't do much

    All in all I'd say that pretty much makes a pair of level 20 palemasters the strongest class in the game. Lame AI or not, the sheer number of summons one or two palemasters could create and augment would be enough to take down a dragon on epic, let alone the fact that these summons have 2 level 20 wizards backing them up with meteor swarm.


    *This post has been /notsigned by a level 7 Wizard Palemaster who would benefit the most by it because it is too overpowered even for him*
    Home Server: Cannith
    I am broccolli, and I am a vampire, 'nough said.
    I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna join

  16. 09-26-2010, 07:28 PM


  17. #15
    Community Member testing1234's Avatar
    Join Date
    Jul 2009
    Posts
    555

    Default

    in update7 there is 3 earth elementals,
    lvl5 summon has medium earth ele same as before
    lvl6 has a huge earth elemental (not as durable as a dense)
    and green steel has a dense earth elemental this is as powerful has a hezrou
    3x earth grab on a single caster or single cleric or bard ... a party with 1 bard 1 caster 1 cleric all having 3x earth eles thats nine earth eles if the melee have earth ele shroud items thats 12 potential earth eles.
    i have been in parties were the timer on earth ele summons didnt work and we had 12 dense earth eles it was instant death for enemies that came close to the army possible this might not own epic but i wouldnt count on it.
    Last edited by testing1234; 09-26-2010 at 07:46 PM.

  18. #16
    Community Member PopeJual's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by h4x0r1f1c View Post
    it's just for fun sorry if you don't like it.

    You could complain just as well about Modenkainen's Disjunction since it has even less use in the game.

    darkvirus you said "Multiple earth grabs = easy mode." but that's a lvl 5 monster so you'd only have 1.

    +1 @ efreet5 & lol @ jcTharin's signature.
    I certainly am not offended by your suggestion, so you don't have to apologize for it. I just don't see it adding a benefit to PvE. Different strokes for different folks.

    Mordenkainen's disjunction is used by enemies against players, so I figure that's worth including on the player side as well for fairness even if we don't end up using it ourselves. Also, I don't take my caster into PvP so much, but I would expect that Mordenkainen's disjunction would be just as good (or better) than dispel magic, so that's at least something.

    Actually, I'd like to see Mordenkainen's disjunction be made useful in PvE as well. If some of the bosses' current stat line came from self-buffs and item bonuses, then Mordenkainen's disjunction could be nicely effective against them (just as it is against us).
    Last edited by Tolero; 09-28-2010 at 01:40 PM.

  19. #17
    Community Member KillEveryone's Avatar
    Join Date
    Sep 2009
    Posts
    1,107

    Default

    They probably won't add this.

    They fixed things so that you cannot summon more than 1 earth ele from greensteel at a time.

    Granted, that probably wasn't WAI, but I don't see them adding the ability for you to summon several critters at once.

    As far as I know, a pale master can have an undead minion and a summoned critter...then you can have a hireling and a gold seal hireling...but I don't think they want you to have your own summoned army.
    Disappointed and without trust in the powers that be.
    http://ddowiki.com/page/Fansites

  20. #18
    Community Member Rakian_Knight's Avatar
    Join Date
    Sep 2009
    Posts
    416

    Default

    Personally, I'd prefer then to remake summon monster into the great and useful spell it was in pnp. In pnp you first, had a list to choose from (would be happy with a simple 3 here) and second you could use a higher level summon monster to summon multiple creatures from a lower list. For example say I had a wizard who cast summon monster II. I would have a list of monsters to choose from but, if I needed more of a distraction or was facing a lot of smaller creatures, I could summon 1d3+1 creatures from the summon monster I list (not sure if that is the die roll but I think it is.) This gave the spell a greater use because it changed with the situation.

    ~Just my thoughts
    A necromancer from before Pale Master came out.
    Argonesson: Nexal / Dolgos / Golgos / Earie / Nexas
    Threads: Halfling PrE, Master Thrower / New set of spells: Illusion

  21. #19
    Community Member JohnWarlock's Avatar
    Join Date
    May 2006
    Posts
    38

    Default

    To be Honest if they introduced a feat, I would prefer that said feat would:

    Increase the CR of your summons the Level of your Caster.

    I.E. you could summon a Level I Dog at CR 20.
    with the skills/hitpoints/etc modified to fit the new CR of the monster.

    Hello CR 20 Hezrou, you took 2 hits in epic before you died. But I got to DDoor away :P

  22. #20
    Community Member Goldeneye's Avatar
    Join Date
    Mar 2006
    Posts
    2,561

    Default

    I like that idea! A feat that could scale your summons to quest or player level!
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
    Need Some XP? / AFK for a bit: School. / See WF Body Feat Appearances

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload