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  1. #21
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    Spellsinger II and Virtuoso II cost 4 actions points instead of 2.

  2. #22
    Community Member Dylos_Moon's Avatar
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    Half-Elf Dilettante: Fighter does not count as Weapon Proficiency: Longsword for Whirling Steel Strike, and prevents you from taking Weapon Proficiency: Longsword.
    The poster formerly known as San'tar...

    Quote Originally Posted by Tolero View Post
    Don't make me pull this forum over and come back there

  3. #23
    Hatchery Founder
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    Shintao Abilities are not triggering off-hand attacks while unarmed.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  4. #24
    Community Member knightgf's Avatar
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    Let me just say, thank god for Lammania! Otherwise, if update 7 made its way into the game the way it is now, I think a LOT of people would be upset by the bugs...and sadly, I have a feeling that each and every update is going to bring bigger and bigger bugs, because all the add-ons keep stacking and stacking and eventually something's gonna sway and cause most of, if not the entire game to collapse. I've seen this stuff before during DDO:Stormreach, and let me just say, having warped attack speeds at the cost of no spells isn't always a good trade-off...

    However, I still wouldn't be relieved if the dev's fixed all the bugs, because as with most things, the final product may differ in quality than the beta product.

  5. #25
    Hatchery Founder Glenalth's Avatar
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    Part of this is in the known issues.

    All weapons using the Greensteel scimitar model have at least one of the effects display even when the weapon model is hidden for an emote or action.

    Nicked Scimitar
    +1 Starter Scimitar
    Greensteel Scimitar
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  6. #26
    Community Member Will_Ferrer's Avatar
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    Elementels and undead encased in a Tomb of Jade are not [auto crit], even though regular mobs under this affect are.

    ** Works on elies
    Last edited by Will_Ferrer; 09-26-2010 at 02:03 PM.
    Irro of Gland

  7. #27
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Will_Ferrer View Post
    Elementels and undead encased in a Tomb of Jade are not [auto crit], even though regular mobs under this affect are.
    I believe this one is WAI
    The poster formerly known as San'tar...

    Quote Originally Posted by Tolero View Post
    Don't make me pull this forum over and come back there

  8. #28
    Founder Dungnmaster001's Avatar
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    Quote Originally Posted by Dylos_Moon View Post
    I believe this one is WAI
    I think what he means is that even though they are immune to crits, effects that trigger on a crit (burst damage for example) should be auto-triggering on them. Don't have any way to test this at the moment but that's what I'm assuming.

  9. #29
    Community Member BLU3_FR0G's Avatar
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    Kukan-Do: The modifier from Stunning wraps is not being applied to the DC of this ability

  10. #30
    Community Member Will_Ferrer's Avatar
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    Quote Originally Posted by Dungnmaster001 View Post
    I think what he means is that even though they are immune to crits, effects that trigger on a crit (burst damage for example) should be auto-triggering on them. Don't have any way to test this at the moment but that's what I'm assuming.
    Indeed
    Irro of Gland

  11. #31
    Community Member OverlordOfRats's Avatar
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    Default Premium account with F2P auction house and gold limit

    I have a premium account on the live servers. I have access on Lamannia to all the account options I have purchased on the live servers. I am limited to one post on the auction house per character and have the F2P gold limits imposed.

  12. #32
    Community Member TheSavage's Avatar
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    Default Some mostly cosmetic bugs...

    Here are a few bugs I've found so far, most of them aren't related to game-play... I have screen shots of them all if needed, but I don't have time do upload them at the moment.

    In the Chronosphere, if you click on the deposit box before the forcefield drops the following message displays:
    Failed Action - The Gann's Deposit Box is blocked by the Error! Name_Property missing.

    For the quest The Framework, the quest journal lists it as one word, but when clicking on the entrance to the quest it is named "Frame Work" (two words).

    Once in a while, hirelings will list their time remaining as 136 Years 2 Months 1 Week 3 Days 5 Hours 5 Minutes 16 Seconds. I believe this happens when a hireling has expired, but is paused in a public area. I have seen this happen twice, and others have mentioned it in groups.

    In the Adventures list, occasionally the quests will all be doubled.

    When posting a +1 Lesser Acid Guard Studded Leather Armour of Lesser Lightning Resistance (and one presumes other similarly long named items) to the auction house, the name overlaps the time remaining and the current bid (it is still legible, but not esthetically pleasing)

    At the entrance to Diplomatic Impunity, it is possible to jump on top of the gate, then jump up and stand in mid air about 4 "game feet" above the gate.

    That's all for now. If anyone wants screenies I'll be able to post later.
    On Orien: Ruprect the Monkey Boy lvl 16 Radiant Servant - Wilkes Booth lvl 20 Assassin - Schermo Savage lvl 14 Archmage - Monnik Savage - lvl 5 Monk (Life 2) - Saakaa Savage - lvl 6 Archmage

  13. #33
    Community Member Myrdinn's Avatar
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    Quote Originally Posted by Seliana View Post
    The level 4 spell Death Aura is currently not affected by Maximize and Empower. It also is not affected by Negative Energy Amplification such as the Pale Master III class ability or Equipment.

    Potency and Nihil are the only things currently affecting it. It also will randomly hit for less then its listed amount then is possible in the spell description: 1d4+20 will occasionally return a 5-10.

    The issue with it attempting to make a fort save has been resolved, however it will still attempt a spell penetration check repeatedly.
    I would like to add that when you are entering combat mode (attacking with a weapon) the Death aura spell heal you for less than half. Meaning that if you were getting healed for 25-33 per 2 seconds, when attacking with a weapon, the healing go down to 8-15, which is a bug.

    Xalekk - 18pal/2rog Xalek - 18barb/2rog
    Xalekia - 18Rng/1Mnk/1Rog Alekian - 12wiz/6mnk/2ftr
    Cynvan - 18Clr/2Mnk Aleathiel - 20 sorc

  14. #34
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by Myrdinn View Post
    I would like to add that when you are entering combat mode (attacking with a weapon) the Death aura spell heal you for less than half. Meaning that if you were getting healed for 25-33 per 2 seconds, when attacking with a weapon, the healing go down to 8-15, which is a bug.
    Sounds like this is related to the bug that was fixed with RadServ healing aura

  15. #35
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    Talking Tool tip carriage returns [Death Aura]

    Quote Originally Posted by Seliana View Post
    The level 4 spell Death Aura is currently not affected by Maximize and Empower. It also is not affected by Negative Energy Amplification such as the Pale Master III class ability or Equipment.

    Potency and Nihil are the only things currently affecting it. It also will randomly hit for less then its listed amount then is possible in the spell description: 1d4+20 will occasionally return a 5-10.

    The issue with it attempting to make a fort save has been resolved, however it will still attempt a spell penetration check repeatedly.
    Speaking of Death Aura...I noticed the other night that the tool tip shows:

    ".nnD&D Dice:"

    Think someone missed escaping a few carriage returns.

    This was on the live servers, but did a quick search for Death Aura, and figured this would get viewed anyway.

  16. #36
    Community Member AyumiAmakusa's Avatar
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    I was gonna update my list when Update 7 went live but it seems I am not needed (Hooray I have free time). +1 for taking the effort to compile the list.


    EDIT: Most of the bugs listed are going to be fixed and the list isn't complete (nor very tidy) but I hope you have some use for it. Here it is, http://forums.ddo.com/showthread.php?t=265936
    Last edited by AyumiAmakusa; 10-05-2010 at 08:43 AM.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  17. #37
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    Quote Originally Posted by Modinator0 View Post
    kukan-do from a distance on a bearded devil or orthon results in the devil teleporting to you in a stunned state, and does not draw the attention of other nearby mobs. Not sure if it is working as intended or a bug, but from other instances of similar situations I'm going to go with bug.
    This seems very much like the current situation with Fascinate/Enthrall. If you Fascinate/Enthrall a pack of devils/orthons they'll continually teleport to you and generally make a nuisance of themselves (especially if you're a THF character!).

  18. #38
    Community Member Xyfiel's Avatar
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    Archmage SLA's are not affected by items that increase caster level. At least at level 6 my magic missile SLA only had 3 missiles with Robe of Duality on, and my normal one had 4.

    Call Lightning Storm is not extendable.

  19. #39
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    Default Zen archery not generating ki.

    Zen archery feat was modified so bows now count as ki weapons for monks with this feat. As implemented, they allow a monk to remain centered while having a bow equipped, but they dont generate ki when hitting with a bow like they do with shuriken.

  20. #40
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    Quote Originally Posted by daydrmrzzz View Post
    they dont generate ki when hitting with a bow like they do with shuriken.
    You get Ki income from shuriken hits!? When did that happen?

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