Please Note on the face of it this may seem a nerf..but its not.
Its a quality of life issue.
Problem.
Every mob in the game regardless of class is somehow trained in sniping and has better eye site then hawks when it comes to ranging (not with spells) up from afar.
Solution.
Match the mobs ranged skill WITH the class..no more Hobgoblin Shamans crack shotting players from under ladders with 100% hit rate and accuracy.
Add an "Aim" mechanic to the mobs so that they gain ranged attack to there class (Shamans for example would have a low hit rate due to the fact they are not Rangers/Archers
and please could the shots/arrow/projectile's not land on us all the time (allow for a near miss aiming on failed shots) that would give more immersion to the game.