I could just as easily posted this in the fighter forums but im posting it here for all you pally experts. Since paladins/fighters only get 1 skill point per level (per int) many people have put that point in balance as it is the only way to raise your dc for standing up after getting knocked down!
However, with the upcoming change to making intimidate a class skill and the nerf to knockdown dc (was dropped in half at least) the need for balance seems to take a backseat to more useful skills for a paladin.
Ok now time for a scenerio. Let's say you are a paladin with 40 base str (before rage/pots/buffs/anything). I do believe that is the magic number to save on a knockdown on a 2 (not perfect testing so could be wrong, but none of my toons with 40ish str have gotten knocked down on anything but a 1 so it could be less). My question is, on such a character, how useful is balance when you only have 1 skill point per level as a paladin? I envision myself sitting on my arse a long time when i roll a 1, but other than that 5% I'll be standing very nicely!
And incase you don't understand why I ask, half-orc only have 6 int so any potential half-orc paladin will not have skill points to play with