It will be interesting. I definitely see it as a useful spell for us and them.
- Gust of Wind (Wizard/Sorcerer Level 2)
- Spell Point Cost: 15
- Target: Foe, Directional, Breakable
- Duration: 10 seconds
- Spell Resistance: No
- This spell creates a severe blast of air that originates from you and passes through all enemies in its path. Small or smaller enemies must make a Strength/Dexterity check or be knocked prone, Medium or smaller enemies are slowed by the winds, and Large or larger enemies are unaffected. The spell also clears away all lingering effects in its path, such as clouds and walls of fire.
(Wizard/Sorcerer Level 5)
- Cyclonic Blast
- Spell Point Cost: 30
- Target: Foe, Directional, Breakable
- Duration: 6 seconds
- Spell Resistance: No
- You send a twisting torrent of wind toward your enemies that deals 1 to 6 damage per caster level (up to a max of 90 damage at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half. If the target fails its Reflex save, it must make a Strength/Dexterity check or be knocked prone. The spell also clears away all lingering effects in its path, such as clouds and walls of fire. D&D Dice: Deals 1d6 damage per caster level (max 15d6)."