Well your drivel about the noob archers is irrelevant. And 1/3 damage is OK? You're saying that you need 3 archers to do the same damage as the most mediocre melee build and thats ok?
The ranged being safer from damage is a poor argument for several reasons. One is if your doing more damage than melee then your getting agro and you're going to get whacked (unless you do the kiting thing which will you blacklisted from groups out of annoyance, not to mention that my proposed doubleshot would help prevent kiting anyways). Secondly if you have a tank then melee is also safe from damage if they're behind the target. So since they're safe from damage should they get a damage buff?
There is a reason why tanks should NOT do the most damage. Thats because if tanks had the best defense AND the best offense then there would be no downside to being a tank and that all other classes would be irrelevent.