Quote Originally Posted by Jacoby View Post
That is correct. I would like to mention though, just as a side note to this thread that the base rate of fire for archers is somewhat, lacking as compared to melee. With some recent rumors, not yet confirmend myself, that the slaying arrows damage will be reduced (halved), I would think some changes to the base rate should be considered. Otherwise ranged will go back to the sad state where they once were... Unwelcome in most parties. Even with slaying arrows, as they are now, most parties don't want Arcane Archers except for specific quests and raids (new Invasion and DQ). Just something to discuss if you feel it is relevant. I personally stopped playing my arcane archer some time ago in favor of the new rogue mechanic line, which I personally love by the way. Very nice!
The change to slayer arrows was an internal test that left behind a text error, and was noted by the devs as NOT being changed in game.
We have an AA in our guild that is never lacking for a group slot, so I think it may depend on playstyle, gear, and reputation.
Beyond that, a pure AA still gets all the perks of a Ranger that many melees don't.
My observation has been that many groups do not want ranged combat players, not necessarily AAs; it is just hard to separate them in an LFM.

That out of the way, I would be extremely disappointed if a rate of fire error was allowed to go live for Archers,
and would be curious to see if this same alacrity error is showing up on other enhancement haste boosts, Jorun' Collars, etc for other classes? Any monk stances not stacking as well?

Please, Turbine, as much as new stuff is nice, do not allow a broken mechanic like this one get onto live.
Seriously, mates, please.