*developers awarness check*
Do this is known issue? Have this been repaired? Or developers don't see any issue at all and players have to make some movies to visualise this problem?
*developers awarness check*
Do this is known issue? Have this been repaired? Or developers don't see any issue at all and players have to make some movies to visualise this problem?
i read it as there is no problem with ranged... even though there is. turbine prolly wants all rangers to Tr into Horc barbs... $$$$$
Hope this gets fixed before the Update goes live....if the ToD nerf wasn't enough of a kick to the gut, having a ranged attack speed 'bug' is just too much considering I just recently TRed my sorc into an AA.
I think the real problem with Ranged Combat is that its use causes lag. We must band toghether now to stop lag and abstain from Ranged Combat.
Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
AoK @ Argonnessen
...so eliminate bard hirelings and fix ranged Combat.
It's a simple question of which one is more worthless.
The base rate of fire is unlikely to change.
I found the base rate of fire on Lamannia and Live to be 1:59 seconds on a level 15 ranger demo character (for 100 arrows; same character used on both clients). It appears the issue is with alacrity type bonuses only, not the overall base rate of fire.
Thoon, this is one of those bugs that should hold up the launch of u7. If you let this go live, the portion of the player base that uses ranged will go absolutely insane. Please, please save us the forum drama that will inevitably come and make sure this bug gets fixed and hold up the launch if need be. This isn't a minor issue, this is game breaking.
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
This would make me a sad panda if it made it to live. I don't like being sad and I hate pandas.
Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
AoK @ Argonnessen
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
That is correct. I would like to mention though, just as a side note to this thread that the base rate of fire for archers is somewhat, lacking as compared to melee. With some recent rumors, not yet confirmend myself, that the slaying arrows damage will be reduced (halved), I would think some changes to the base rate should be considered. Otherwise ranged will go back to the sad state where they once were... Unwelcome in most parties. Even with slaying arrows, as they are now, most parties don't want Arcane Archers except for specific quests and raids (new Invasion and DQ). Just something to discuss if you feel it is relevant. I personally stopped playing my arcane archer some time ago in favor of the new rogue mechanic line, which I personally love by the way. Very nice!