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Thread: Archer Nerf

  1. #41
    Community Member andbr22's Avatar
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    *developers awarness check*
    Do this is known issue? Have this been repaired? Or developers don't see any issue at all and players have to make some movies to visualise this problem?

  2. #42
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    i read it as there is no problem with ranged... even though there is. turbine prolly wants all rangers to Tr into Horc barbs... $$$$$

  3. #43
    Community Member Nezichiend's Avatar
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    Quote Originally Posted by heyytoi View Post
    hmm, i dont think that abbot quiver + black dragon armor stacks, and since AA capstone and AA set are both competence bonus i dont think they stack either

    so i dont understand how you can get 2-3 more shot when you have all that stuff equiped
    Don't worry - Blindfold sucks no matter what you do with him! 2-3 shots more shots won't make a difference

  4. #44
    Community Member Bigrtt's Avatar
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    Hope this gets fixed before the Update goes live....if the ToD nerf wasn't enough of a kick to the gut, having a ranged attack speed 'bug' is just too much considering I just recently TRed my sorc into an AA.

  5. #45
    Community Member stoc's Avatar
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    Default Ranged combat?

    I think the real problem with Ranged Combat is that its use causes lag. We must band toghether now to stop lag and abstain from Ranged Combat.

  6. #46
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by stoc View Post
    I think the real problem with Ranged Combat is that its use causes lag. We must band toghether now to stop lag and abstain from Ranged Combat.
    This was mentioned in the long, long ago as an issue. All of the arrows fired are "their own entities" and have to be tracked by the servers until their point of impact instead of it just being a quick check on positions like melee.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  7. #47
    Community Member Entelech's Avatar
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    ...so eliminate bard hirelings and fix ranged Combat.

    It's a simple question of which one is more worthless.

  8. #48
    Lamannia Coordinator Thoon's Avatar
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    Quote Originally Posted by andbr22 View Post
    *developers awarness check*
    Do this is known issue? Have this been repaired? Or developers don't see any issue at all and players have to make some movies to visualise this problem?
    We are looking at the problem, and have confirmed the numbers you are seeing. It has not yet been fixed, and I do not have an ETA for when you will see the fix.

  9. #49
    Community Member redoubt's Avatar
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    Quote Originally Posted by Thoon View Post
    We are looking at the problem, and have confirmed the numbers you are seeing. It has not yet been fixed, and I do not have an ETA for when you will see the fix.
    thank you for stopping in. Sure we don't like the answer, but thank you for giving us an honest one.

  10. #50
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    Quote Originally Posted by Thoon View Post
    We are looking at the problem, and have confirmed the numbers you are seeing. It has not yet been fixed, and I do not have an ETA for when you will see the fix.
    cool... and about that range RoA increase?
    Rule 1: Don't sweat the small stuff
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    Rule 3: People are stupid. You, me everyone... expect it
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  11. #51
    Lamannia Coordinator Thoon's Avatar
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    Quote Originally Posted by Aesop View Post
    cool... and about that range RoA increase?
    The base rate of fire is unlikely to change.

    I found the base rate of fire on Lamannia and Live to be 1:59 seconds on a level 15 ranger demo character (for 100 arrows; same character used on both clients). It appears the issue is with alacrity type bonuses only, not the overall base rate of fire.

  12. #52
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    Quote Originally Posted by Thoon View Post
    We are looking at the problem, and have confirmed the numbers you are seeing. It has not yet been fixed, and I do not have an ETA for when you will see the fix.
    ~~Sigh~~

    Guess that means mah ranger will be shelved til u8...
    Thanks for the update thoon. at least now i know which toon will get tr'd into a Horc barb

  13. #53
    Hatchery Founder Ganak's Avatar
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    Quote Originally Posted by Thoon View Post
    It appears the issue is with alacrity type bonuses only, not the overall base rate of fire.
    Nice work and thanks for responding to this issue.
    The Nak Abides - Argo - Ascent
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  14. #54

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    Thoon, this is one of those bugs that should hold up the launch of u7. If you let this go live, the portion of the player base that uses ranged will go absolutely insane. Please, please save us the forum drama that will inevitably come and make sure this bug gets fixed and hold up the launch if need be. This isn't a minor issue, this is game breaking.
    ~PESTILENCE~
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  15. #55
    Hatchery Founder Glenalth's Avatar
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    This would make me a sad panda if it made it to live. I don't like being sad and I hate pandas.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
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  16. #56
    Community Member Benjai's Avatar
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    Quote Originally Posted by Deathseeker View Post
    If you let this go live, the portion of the player base that uses ranged will go absolutely insane.
    To be fair the portion of the player base that already uses ranged is already insane.

  17. #57
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    Quote Originally Posted by Thoon View Post
    The base rate of fire is unlikely to change.

    I found the base rate of fire on Lamannia and Live to be 1:59 seconds on a level 15 ranger demo character (for 100 arrows; same character used on both clients). It appears the issue is with alacrity type bonuses only, not the overall base rate of fire.
    I think Aesop was referring to actually make a design decision to increase rate of fire overall. Us archers have been asking for a buff to ranged combat for quite some time now.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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  18. #58
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Benjai View Post
    To be fair the portion of the player base that already uses ranged is already insane.
    This is likely true. Almost done with my 3rd TR, the +6 damage is nice.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  19. #59
    Founder Aesop's Avatar
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    Quote Originally Posted by Coldin View Post
    I think Aesop was referring to actually make a design decision to increase rate of fire overall. Us archers have been asking for a buff to ranged combat for quite some time now.
    yep
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  20. #60
    Community Member Jacoby's Avatar
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    Quote Originally Posted by Thoon View Post
    The base rate of fire is unlikely to change.

    I found the base rate of fire on Lamannia and Live to be 1:59 seconds on a level 15 ranger demo character (for 100 arrows; same character used on both clients). It appears the issue is with alacrity type bonuses only, not the overall base rate of fire.
    That is correct. I would like to mention though, just as a side note to this thread that the base rate of fire for archers is somewhat, lacking as compared to melee. With some recent rumors, not yet confirmend myself, that the slaying arrows damage will be reduced (halved), I would think some changes to the base rate should be considered. Otherwise ranged will go back to the sad state where they once were... Unwelcome in most parties. Even with slaying arrows, as they are now, most parties don't want Arcane Archers except for specific quests and raids (new Invasion and DQ). Just something to discuss if you feel it is relevant. I personally stopped playing my arcane archer some time ago in favor of the new rogue mechanic line, which I personally love by the way. Very nice!

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