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  1. #1
    Community Member Drfirewater79's Avatar
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    Default TOD ring changes ... are they in Update 7?

    Eladrin had mentioned that changes where coming to the TOD rings ...

    I assume this is why the TOD strike was changed/nerfed ...

    does anyone know if

    a) these changes where made in update 7
    b) what the changes are?
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    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  2. #2
    Community Member urusaikuneyaro's Avatar
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    Default

    *bump*
    also curious to hear the answer to OPs question.

  3. #3
    Community Member Schwarzie's Avatar
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    Default

    the only changes i read stuff the Devs posted about were the Shinato ring and the Archmage Ring. Shinato gets DR good and evil penetrating capabiliys and Archmage gets a chance to proc an effect for +2 SL.

    You can find this in the U7 changes thread in the General Forum IIRC.
    I am no native english speaker


    Other Toons: Siaphas, Kelderian, Kelras, Keldi, Kelmons

  4. #4
    Community Member Whargoul's Avatar
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    Default ToD ring changes/fixes

    Agreed. Some changes were mentioned in the release notes that pertain to Shintao and Archmage, but it would be nice to at least see all the ToD ring bugs fixed.
    -Whargoul
    Lost Legions - Sarlona: Bottles, Brewin, Kungfu, Madlute, Devilride, Phalemaster, Warmageddon, Scimitard, Bladebarian

  5. #5
    Community Member Krag's Avatar
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    Default

    The most notable change to ToD sets is proper stacking of proccing effects. I.e. you can have both Oremi and Ravager effects on the same attack.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  6. #6
    Community Member Odin's_Hugin's Avatar
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    Default

    Quote Originally Posted by Krag View Post
    The most notable change to ToD sets is proper stacking of proccing effects. I.e. you can have both Oremi and Ravager effects on the same attack.
    Wait, so Ravager works for Monks now?! I heard it didnt.

  7. #7
    Community Member Krag's Avatar
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    Quote Originally Posted by Odin's_Hugin View Post
    Wait, so Ravager works for Monks now?! I heard it didnt.
    Not sure what do you mean by that. I was talking about

    Items that grant additional weapon effects (such as Destruction, Flaming Burst, or the Ravager set bonus) now correctly stack with one another.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  8. #8
    Community Member urusaikuneyaro's Avatar
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    Unhappy

    I guess the sneak attack/damage/subtle bonus of certain rings still doesn't stack. Too bad.

  9. #9

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    Quote Originally Posted by Krag View Post
    Not sure what do you mean by that.
    I believe he's referring to the fact that, historically, the Ravager set doesn't work with unarmed attacks. I don't know if any dev has ever commented whether this is WAI or a bug, but it seems worth re-checking, if anyone has the time.
    The Brotherhood of BYOH--Thelanis: Charged, WF Artificer; Venomshade, Half-Elf Monk; Poxs, Fist of an Angry God; Crash, Pale Monkster

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