Results 1 to 4 of 4

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member The_Cataclysm's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default First Impression of Droaam quests (spoilers)

    Ran the Droaam twice yesterday. Both times on my level 20 rogue. Solo on normal the first time, and then elite with a favored soul and wizard (level 18 for both of them, I believe).

    First off, I heard no DM voice for any of the 3 quests.

    Diplomatic Impunity - Best part of this quest was the cliff shot overlooking the Droaam invasion force. Only issue I had was I disabled the traps for the final fight area, but they still activated.

    Frame work - Love the layout of the quest. The ballistae were a lot of fun to use, but they seem to launch me too far. First two times I used the ones on the outside, it overshot me completely and I landed outside the minotaur area. I like the very last objective for the kill minotaurs objective (kill something else) and it is nice to see that if you complete it all the way you are rewarded with loot. Haven't managed to complete it stealth yet.

    Eyes of Stone - I liked how the boss fight was set up with the ability to stone her if you can get her into the mirror.

    Overall, no real issues that I saw (besides the trap and DM voice issue I already noted) and a great group of quests. Did a wonderful job

  2. #2
    FlimsyFirewood
    Guest

    Default

    Fixing those ballistas is on my to-do list.

  3. #3
    Community Member shadow_419's Avatar
    Join Date
    Sep 2009
    Posts
    317

    Default

    Was running a these quests and noticed mobs would hit me for damage, but the floating txt with the amount rarely showed up. My hp bar would go down, and my torc txt, when procced, would show but not the damage.

  4. #4
    Community Member Alanim's Avatar
    Join Date
    Sep 2009
    Posts
    309

    Default

    one problem with the frame work quest, is clicking a ballista takes you out of sneaking(and thus comes the alarms) perhaps this could be changed(if possible) to not do so?

    Also I like how after you're done ringing every bell in the city(minotaur cowards hiding in their houses, how else could we get them out?) and slaughtering the entire village, the warforged is in aw as you walk out of the village duke nukem style.

    WHAT I DIDN'T LIKE
    when I got to the next quest... it says that there were witnesses... LIESSSSSSS I KILLED EVERYTHING!!! NO MINOTAUR SHALL BE LEFT ALIVE.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload