im still interested to know if you can touch of death a pale master, being negative energy and all, and heal with it? has anyone confirmed this?
im still interested to know if you can touch of death a pale master, being negative energy and all, and heal with it? has anyone confirmed this?
woundweaver 20 cl woundcleaver 20 barb woundbleeder 17 barb woundreaver 20 ftr woundheal 18 cl
woundedsoul 20 fvs woundedfist 20 monk woundshadow 20 fvs woundtoaster 20 wiz woundtusk 15 monk
Eh -- I don't really see how you can misinterpret them -- "you should see two Touches of Death 80% of the time (once from your right hand, once from your left)". I interpret it to mean than the developer is expecting that you TOD will go off with each hand, provided that each hand actually has an attack as determined by the offhand attack percentage.
Are you interpreting it to mean that he is explaining how it works in the current state of the game, but that they intended it all along to be a single strike? If so, that seems like quite a bit of a stretch -- I can't see any evidence of this mechanic and you would just be guessing at the developers intentions. What about all the other special attacks in the game -- paladin smites, monk elemental strikes, etc...? Are those supposed to be single shots as well?
Partially correct. I do recall Eladrin saying that it had the ability to multi-proc on off-hand. I saw nothing where he said it was on purpose and designed to shore up Monk DPS.
It was stated that ToD damage was intentionally overshadowing what a light side monke could do because dark monks were suposed to have better DPS than dark.
I still don't see a light side monke out DPS'ing a dark even after this justifiable adjustment.
It was. Touch of Death only applied to a single attack, no matter when it was activated in the chain.
If it was intended to proc on an off hand attack when it was developed, then why was this true?
U5 and the change to the way that off hand weapons proc changed all of that. That doesn't suddenly mean that it was intended to work on two hands, but simply that the new mechanics allowed it to.
The change in U7 shows that it's too powerful for both hands with the new mechanic, hence the half damage save.
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Yes, I remember that as well.
But the argument is that it was intended. This argument is incorrect. It wasn't intended. It was a byproduct of the new mechanics, and admitted to be working that way once U5 went live. But it was never intended from initial development, nor from some attempt to balance the loss of attack speed.
There is a difference between Eladrin stating how it would begin to work under the new mechanics, and Eladrin stating what was intended.
If we want to divine what was intended, we need to look at the original release, which was no secondary procs.
Last edited by Calebro; 09-23-2010 at 02:22 PM.
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...They said TOD now works with double strikes,there's a post where Eladrin or tarrant gives the approximate percentages you should have one strike,two strikes,or three strikes. How would this possibly not be working as intended?
The fact that it could proc up to 5 times definitely was not WAI,and should have been fixed, but to say it wasn't ever supposed to work more than once is incorrect.
From what I heard, the ninja three graphics are holing it up.....
On a confirmed crit, "a Ninja 3 will rip out his enemies heart and hold it in his hand as it explodes in fire" Indiana Jones and the temple of dooooooom style.
The holding up the heart is glitchy.....true story.
Varr's all over. Cannith Varr getting the love currently.
He's speaking from the very beginning, when Touch of Death was first introduced as a Monk ability. At that point, it was not intended to work with the off-hand as a double attack as it does now. He knows full well that it now works that way and is intended to work that way, but from the very beginning, it was meant as a singular strike for a Dark Monk.
Back on topic though.
Even with the new change to Touch of Death, I really don't feel Dark Monk's are going to ever fall behind that of the Light Monk. Touch of Death is not the only thing the Dark Path has going for it. With the first two stages of the PrE, you get Shadow Fade, Sneak Attack Damage, and a neat water-walking ability (albeit, useless on most occasions, but still very neat and unique). And not to mention, Touch of Death is not disappearing.
Last edited by Weeday; 09-23-2010 at 02:32 PM.
Shintuh Fact - Level 20 Monk (Ghallanda)
Iconoclastic - Level 20 Cleric (Ghallanda)
now you guys know why i refrained myself from commenting on the OP?
Last edited by Jay203; 09-23-2010 at 02:33 PM.
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
In the new archmage line it was said that metamagic feats apply to the spells taken with spell mastery. It was also said that while this is how it functions because of the way spells currently exist, they didnt like it, and were looking at it.
That means that they can have someone that is not working as intended but still need to explain how it works within the current environment.
Change it back to Piercing, keep the new save.
Balance issues solved, enemies being immune solved.
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Its true ... and with silver dr bypass they moved right on up ... now force burst greater bane wraps holy burst tod ring and shocking burst tod ring ... plus healing and smites ... now they flip flopped and destroyed Dark monk ..
I am with you they should have left TOD alone and changed it to be a tier III monk ability .. that way all these fake monks with 9 lvls of monk and ninja spy pre couldnt take advantage of it .. which is really the only reason to put a DC on it ...
cause fake monks will have a dc that is 11 points less then a real monk.