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  1. #1
    Community Member crazy7381's Avatar
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    Question first cleric build need help

    I am planning on rolling a 32 pt build cleric need advice on class and where to put points looking at making it pure cleric nanny bot with attacking to hold own but not sacraficing healing capability thinking elf dwarf or human and suggestions on race and points to put where

  2. #2
    Community Member PNellesen's Avatar
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    I've based my pure 28 point human cleric on the modified Warpriest of Siberys build shown at http://forums.ddo.com/showpost.php?p...1&postcount=75, without the fighter splash (I did eat a +2 Con and +2 CHR tome, though). It does a pretty good job of being a healbot, and can usually hold it's own when the gloves come off. You might want to take a look at that.
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  3. #3
    Hero Hellllboy's Avatar
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    Quote Originally Posted by crazy7381 View Post
    I am planning on rolling a 32 pt build cleric need advice on class and where to put points looking at making it pure cleric nanny bot with attacking to hold own but not sacraficing healing capability thinking elf dwarf or human and suggestions on race and points to put where

    Hi Crazy,

    The cool thing about playing a Cleric-is that you can build them to be effective at other things and still be efficient at healing. I think you may enjoy the class if you have a difined direction vs. just keeping people up (nanny role).

    Regarding stat distribution-im sure you can place a moderate amount in STR (14 perhaps) and still be an effective melee for lower level questing. I would suggest the remaining focus be on WIS, CON and CHA. (with priority in order listed) INT and DEX or typically dump stats for this class unless you have a unique build direction.

    Dwarf is going to be your best choice-regarding mana-as you will get the additional mana enhancement line. They will also get the CON bump for more h.p.

    Human is going to be your best choice if you choose to be an offensive casting (due to the fact that you can bump up your WIS. with racial modification.

    Im not a big fan of elves-but im sure they have some additional bonus you may be pleased with-just not really my preference.
    Last edited by Hellllboy; 09-23-2010 at 10:56 AM.

  4. #4
    Community Member crazy7381's Avatar
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    Quote Originally Posted by Hellllboy View Post
    Hi Crazy,

    The cool thing about playing a Cleric-is that you can build them to be effective at other things and still be efficient at healing. I think you may enjoy the class if you have a difined direction vs. just keeping people up (nanny role).

    Regarding stat distribution-im sure you can place a moderate amount in STR (14 perhaps) and still be an effective melee for lower level questing. I would suggest the remaining focus be on WIS, CON and CHA. (with priority in order listed) INT and DEX or typically dump stats for this class unless you have a unique build direction.

    Dwarf is going to be your best choice-regarding mana-as you will get the additional mana enhancement line. They will also get the CON bump for more h.p.

    Human is going to be your best choice if you choose to be an offensive casting (due to the fact that you can bump up your WIS. with racial modification.

    Im not a big fan of elves-but im sure they have some additional bonus you may be pleased with-just not really my preference.
    so what would you consider a better wisdom bump the human racial mod or the mana enhancement line of a dwarf.

  5. #5
    Hero Hellllboy's Avatar
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    Honestly-I have both.

    My Human Cleric is an offensive caster. I enjoy him-but he is a little squishy.

    With my Dwarven Cleric-I ran out of enhancement points to max out the Dwarven Faith line-so it wasnt really a priority for me.

    I would say either way has pros and cons but its never a bad thing to max out your WIS (IMO)



    My personal favorite race is WF-so, neither one of these does much for me-but that isnt a road I recommend to most people. Lord of Blades line, using greatswords and keeping party up is pretty much his job.
    Last edited by Hellllboy; 09-23-2010 at 11:23 AM.

  6. #6
    Community Member hkusp45's Avatar
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    Default Wisdom

    Max out wisdom, your going to want as many SP as you can get, look for item with power enhancement ie..trinket of power..10 additional SP ( starter trinket) , get a devotion or potency item asap..get feats such as mental toughness & empower . Enhancements i get right away is energy zelot. remember human get additonal Feat at start.

  7. #7
    Community Member Spoonwelder's Avatar
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    Whoa nelly - Wisdoms affect on SP isn't as important as it is to the DC of spells. So if you are going to healbot then 1 or 2 points of Wis won't be the make or break on the build. Also the Wisdom SP bump from the Human enhancements would be swamped by the Dwarfs faith line.

    So don't use that as your determiner of race.

    Human for extra feat, higher DCs(based upon Wis Enhance)
    Dwarf for HP and SP

    Also - pretty much any cleric can do 2 of 3 things well. Heal, Melee, Cast.

    Spec yourself for 2 - the dwarf leans to melee, human to caster cleric but either can do the job reasonably well. (ie. I am cast/heal on my dorf but go DP and vorpal when neither is needed and I am saving SP since anyone can roll a 20). Epic content and DC's may make life difficult for either choice, but I haven't got there yet so I am not sure.
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  8. #8
    Community Member FlyingTurtle's Avatar
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    Quote Originally Posted by Spoonwelder View Post
    Also - pretty much any cleric can do 2 of 3 things well. Heal, Melee, Cast.
    I hear this repeated often, but what's the feat breakdown of a cleric who is an awesome caster and meleer but can't heal worth a ****? Sounds to me you'd have to do something deliberately stupid like dropping Emp. Heal.

  9. #9
    Community Member Spoonwelder's Avatar
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    Usually melee focussed is a splash anyway so you are sacrificing SP for heals AND DCs for casting. But you can make up one or the other with feats/enhancements as you go along.

    As a pure cleric - Yeah - drop empower healing - take power attack...get IC slash.
    Still need good WIS, Con, Str and passable CHA(to get divine mights). So it's not easy.

    Your enhancements will also shift to damage/AC sacrificing SP lines or the PrE.

    Skills will be few but more likely balance vs. concentration.

    With the right gear and divine power and you can DPS reasonably well. Also throw in divine mights and you have paladin wannabe with out the smite evil or divine sacrifice but with more healing power and SP. Still have some casting ability but you generally shift to direct damage instead of CC or Insta-kills. Or use up any spare feats/enhancements bumping your spell pen.

    Melee/heal is more doable than melee/cast. But either can be built and played if geared well and played well.
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  10. #10
    Community Member FlyingTurtle's Avatar
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    Quote Originally Posted by Spoonwelder View Post
    Usually melee focussed is a splash anyway so you are sacrificing SP for heals AND DCs for casting. But you can make up one or the other with feats/enhancements as you go along.

    As a pure cleric - Yeah - drop empower healing - take power attack...get IC slash.
    Still need good WIS, Con, Str and passable CHA(to get divine mights). So it's not easy.

    Your enhancements will also shift to damage/AC sacrificing SP lines or the PrE.

    Skills will be few but more likely balance vs. concentration.

    With the right gear and divine power and you can DPS reasonably well. Also throw in divine mights and you have paladin wannabe with out the smite evil or divine sacrifice but with more healing power and SP. Still have some casting ability but you generally shift to direct damage instead of CC or Insta-kills. Or use up any spare feats/enhancements bumping your spell pen.

    Melee/heal is more doable than melee/cast. But either can be built and played if geared well and played well.
    Hmmm. Cleric 20, Half-orc = 7 feats (why not since we're minmaxing for melee)
    1.Toughness
    2.PA
    3.IC Slash
    4.Proficiency: Greatsword (or whatever)
    5.Quicken
    6.Maximize
    7.Empower

    Hm. Yup, no room for Emp. Heal. This restriction actually only makes sense if you must have Half-Orc or Dwarf though (WF don't need the proficiency feat and Humans get an extra feat).

  11. #11
    Hero Hellllboy's Avatar
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    Quote Originally Posted by FlyingTurtle View Post
    Hmmm. Cleric 20, Half-orc = 7 feats (why not since we're minmaxing for melee)
    1.Toughness
    2.PA
    3.IC Slash
    4.Proficiency: Greatsword (or whatever)
    5.Quicken
    6.Maximize
    7.Empower

    Hm. Yup, no room for Emp. Heal. This restriction actually only makes sense if you must have Half-Orc or Dwarf though (WF don't need the proficiency feat and Humans get an extra feat).

    Funny you mention this-I am trying this same build on the test server atm with a Half Orc-the only exception being that I mapped it out as 19/1 (Cleric/Fighter) so I didnt have to use a feat for a 2 handed weapon and can take Power Attack as a freebie-so, nah-can still take empower healing under those terms.

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