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  1. #1
    Community Member Stillwaters's Avatar
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    Default Repeater Mechanic getting nerfed by default in U7

    So.. A lot of rogue builds are leaping with joy, and i understand their happiness (i personally fight for fort bypass anyway i can on a precision based DPS class). This is a huge Damage booster

    Opportunist now not only adds 3% doublestrike, but also a 10% fortification bypass... (possibly stacking up to 4 times)
    This is a rogue only feat and would replace current rogue feats like crippling strike, imp evasion etc..

    The problem lies in that Repeater rogues are left out in the cold..
    As a MECH rogue your only upgrade is adding 2 or 4 spell save DC on spell based traps (you remember how good those traps are right?)
    Oh and on the plus side the bug since repeaters first got installed in DDO where attack animations (but no attack) happened may also have been fixed.

    The Opportunist feat is ONLY for MELEE attacks, (i still have trouble understanding why)
    Can anyone (preferably a DEV) explain why they keep sliding Melee DPS up and encouraging the STR CON builds of rogue, while leaving ranged builds so far behind? Surely opportunist could have worked for both melee and ranged.

  2. #2
    Community Member DrenglisEU's Avatar
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    Ok... this sucks
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  3. #3
    Community Member Bodic's Avatar
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    A Rogue is Melee. A Mech can melee 2.
    Ranged is a choice.

  4. #4
    Community Member Dylvish's Avatar
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    Quote Originally Posted by Bodic View Post
    A Rogue is Melee. A Mech can melee 2.
    Ranged is a choice.
    A mech is also granted two exotic weapon feats. Most would think this is for a reason, just like the bonuses for staff on acrobat. With the upcoming change, Range being a choice is nearly being removed. Try again.

    3 PRE available to the class, it would be nice if all 3 were viable.

  5. #5
    Community Member Bacab's Avatar
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    usually I would say "quit crying mechanics..."

    But this is a legit complaint.

    I think a *MECHANIC* ONLY should be able to bypass the Fortification and get the double strike while using *REPEATER X-BOWS*.

    Notice the Thief-Acrobat and the Assasin cannot use ranged...just the Mechanic should be able to do this.
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  6. #6
    Community Member Stillwaters's Avatar
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    Quote Originally Posted by Dylvish View Post
    A mech is also granted two exotic weapon feats. Most would think this is for a reason, just like the bonuses for staff on acrobat. With the upcoming change, Range being a choice is nearly being removed. Try again.

    3 PRE available to the class, it would be nice if all 3 were viable.
    This was kind of my point - Mechanics were not played much and got given a well needed push (repeater feates/INT damage boost) and finally got played again tho they still werent close to top DPS they at least saw daylight again.

    Now after only a few months we have another update that pushes the melee types further ahead and Mechanics fall back into the shadows.. maybe for years unless a new update helps them again.

    Why make the rogue buff, only apply to melee at all?? Surely adding it for all attacks would work better for both ranged builds, and give a ranged OPTION for other prestiges of rogue.

    EDIT - For my Mech i would be happy with the 10% fort bypass, not really caring about the doublestrike i'm missing out on. (would still like to see it allow sneak attacking undead but that silliness is in my other thread)
    Last edited by Stillwaters; 09-23-2010 at 05:15 AM.

  7. #7
    Community Member Stillwaters's Avatar
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    Ok it has just been confirmed the 3%doublestrike, and -10% fort bypass can only be taken once... Still no sign of whether Ranged will EVER see a fort bypass that actually works.

    Im so glad they didnt bother spending all that coding change to Precision. Now they have more time to fix Ranged build in general. (rollseyes)

  8. #8
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    I suspect the reason this feat is melee only is the double strike chance; that may not apply well to ranged attacks. It would be cool if they made another rogue feat that doubles the range of sneak attack (so you can actually take advantage of using a ranged weapon) and also bypasses 10% fortification - but only applies to ranged attacks.

  9. #9
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Eladrin View Post
    The fortification reduction should function for all weapon attacks, including ranged attacks.

    The double strike mechanic currently only functions with melee weapons.
    This is a reply to Stillwaters in http://forums.ddo.com/showthread.php?t=275848
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  10. 09-23-2010, 12:22 PM

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  11. #10
    Community Member Stillwaters's Avatar
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    Quote Originally Posted by Tiamos View Post
    It would be cool if they made another rogue feat that doubles the range of sneak attack (so you can actually take advantage of using a ranged weapon) and also bypasses 10% fortification - but only applies to ranged attacks.
    This... would... blow... my... mind!!!

    Quote Originally Posted by Eladrin View Post
    The fortification reduction should function for all weapon attacks, including ranged attacks.

    The double strike mechanic currently only functions with melee weapons.
    Happy dance time!!!

  12. #11
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    Quote Originally Posted by Bacab View Post
    usually I would say "quit crying mechanics..."

    But this is a legit complaint.

    I think a *MECHANIC* ONLY should be able to bypass the Fortification and get the double strike while using *REPEATER X-BOWS*.

    Notice the Thief-Acrobat and the Assasin cannot use ranged...just the Mechanic should be able to do this.
    Bacab has a point, perhaps we just need an extra rank for mechanics (and acrobats for that reason). So in Mechanic III there is a bonus when using reapeaters, whether that be fortification bypass, enhanced sneak range or improved critical. Lets face it, Rogues definitely have a shortage of feats.

  13. #12
    Community Member urusaikuneyaro's Avatar
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    the word nerf is being abused here. A nerf indicates a downgrade. No change is no nerf.

    I got the feeling turbine's reasoning on the mechanic is that its a purely support build. It gives those mechanics something else to do then stand 20 yards from the melee saying they can't go into the combat or they'd die (which is something I frequently saw). Now they can participate by using crossbows with special abilities and help the party (shattermantle, cursespewing, etc). I don't think they intend the mechanic to offer dps.

    Edit: don't get me wrong, I'd love to see the mechanics upgraded with some extra abilities, but more in supportive role (like light monk vs dark monk)
    Last edited by urusaikuneyaro; 09-27-2010 at 03:36 AM.

  14. #13
    Community Member Bunker's Avatar
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    OP: Repeater Mechanic is not getting nerfed. There are plenty of new features coming out in U7 that not every class can use. Also, as a rogue, subtle backstabbing has been in place for a long time, and that is melee only. Trip has been in the game for a long time, and that is melee only. Stunning Blow has been in the game for a long time, and that is melee only. The list can go on. I would recommend holstering this nerf claim for when it actually happens. If you over use the term, it will start to loose its appeal.
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