Originally Posted by
Coldin
I apologize. My numbers were off.
Smite is indeed set to 15 seconds, as is Jade Strike. Tomb of Jade has a cooldown of 1 minute.
I got confused because durations are listed in the enhancements as 30 seconds, but I believe that refers to the tomb of jade on vorpal/crit strikes.
Turns out the duration was 15s after all, maximum duration of 30s is also good to know.
In the previous post it was assumed that the mob would immediately save after the effect being applied which obviously is a more or less severe understatement.
Without going into unnecessary details, the expected duration for any type of save every x sec duration spells/abilities is the sum of a geometric series:
duration=s*(1-p^(n+1))/(1-p) with p being the chance of a mob to fail the save, n being the maximum number of save intervals before expiration and s being the save interval, assuming the ability landed successfully.
breaking out a spreadsheet and pasting the following at A1 in sheet 1:
Code:
p exp duration adj duration
0.95 =2*(1-A2^(15))/(1-A2) =B2*A2*Sheet2.$B$1
=MAX(A2-0.05,0.05)
fill down to row 20 and paste the following at A1 in sheet 2:
We now have the expected duration of a successful JS as well as the expected time affected by JS depending on chance to land it.