RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
That and the fact ranged is already so awesome due to imp precise shot, that Ranged builds laugh at melee dps counters (Joking)
HAPPY DANCE HAPPY DANCE (FaceSlap!!!!!) i'm feeling much better now
+Precision
Benefit: While using Precision mode, you trade half of your damage for a +4 bonus to your attack rolls, and bypass 25% fortification
+Shintao Monk: Jade Strike
Cost: 10 Ki
Benefit: You perform a melee attack that is anathema to tainted creatures, that increases their physical damage vulnerability by 10% and reduces their fortification by 25%
even a 1 time only selection of , seriously 3 and 4 idea was kinda over the top.
= 45% SA damage & crits on previously un SA/crit mobs.Opportunist
Benefit: A rogue with this ability gains a 3% chance to double strike with melee weapons and bypasses 10% fortification.
looks pretty wicked to me
Move along , Nothing to see here
Other characters on Thelanis: Siwani, Linuya
Old characters on Devourer: Alairna, Siwani and many lowbies
Still a very good ability, I will most certainly be dumping slippery mind for it.
Ghinsuu, Spikey, Preying, , Pyroclastic
Khyber, Jesters Court
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i'd agree except the jade strike specifically states undeads as tainted and has this
which has an on crit effect which states quite clearly on undead leading me to believe that undeads are no longer crit immune but heavy forted.On critical hits, a tainted target will be locked in a tomb of jade on a failed Will save (DC = 10 + Wisdom Modifier + your monk level). Extraplanar Aberrations or Undead must succeed at two consecutive Will saves to avoid their fate.
yes maybe there is some circular reasoning in there , so we need some testing to confirm.
Move along , Nothing to see here
hmm so much for the x4 Opprotunist max DPS Half-orc I was thinking of making. :/
Synergia Merlocke (Wiz, Heroic/Epic/Iconic Completionist x3) Merloc (Cleric Tank) Merlocked (Barb) Merlocc (Rog)
Ghallanda - Deltree (Rogue 11), Niecih (Cleric 14) Pemn (Barb 8), Ehseri (Sorc 3) - Blackmoor Defenders
One of the 3.0/3.5 sourcebooks (Dungeonscape maybe ???) had an alternate class feature called penetrating stike that allowed rogues the ability to sneak attack undead, constructs, etc when a target was flanked . This was at half normal sneak attack damage and you had to replace trap sense with this ability. I would love to see that implemented.
Andurhar, Glendarn, Lazurel, Delrak, Gearzgrindin, Wildemage, Fallric, Galankin, Hagglass, Tatiyania, Rildel, Noradin, Valagrim, Heyhay, Wildesorc, Jarvel. ----The Bonefiddlers----
They are not the majority of Raid bosses, which I think this is going to be most usefull against.
Full or Mostly-Rogues will be sought out for raids now more than they are currently.
I am reading this as having the crit chance increase for all who are hitting the rogue's target, and not just the Rogue...is that correct? Edit....Pretty sure I was wrong on this one, after reading more closely.
Last edited by Crann; 09-23-2010 at 02:12 PM.
Move along , Nothing to see here