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  1. #61
    Developer Eladrin's Avatar
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    Quote Originally Posted by Stillwaters View Post
    Any chance the 10% fort reduction could also apply to Ranged attacks, so Mechanic Repeater Rogues (which have just been made viable) can also see some benefit??
    The fortification reduction should function for all weapon attacks, including ranged attacks.

    The double strike mechanic currently only functions with melee weapons.

  2. #62
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    Quote Originally Posted by Eladrin View Post
    The double strike mechanic currently only functions with melee weapons.
    Would you mind sharing the reasoning behind this? Is it because ranged weapons simply aren't coded to deal double strikes?
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  3. #63
    Community Member Stillwaters's Avatar
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    That and the fact ranged is already so awesome due to imp precise shot, that Ranged builds laugh at melee dps counters (Joking)

    HAPPY DANCE HAPPY DANCE (FaceSlap!!!!!) i'm feeling much better now

  4. #64
    Community Member t0r012's Avatar
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    Precision
    Benefit: While using Precision mode, you trade half of your damage for a +4 bonus to your attack rolls, and bypass 25% fortification
    +

    Shintao Monk: Jade Strike
    Cost: 10 Ki
    Benefit: You perform a melee attack that is anathema to tainted creatures, that increases their physical damage vulnerability by 10% and reduces their fortification by 25%
    +
    even a 1 time only selection of , seriously 3 and 4 idea was kinda over the top.
    Opportunist
    Benefit: A rogue with this ability gains a 3% chance to double strike with melee weapons and bypasses 10% fortification.
    = 45% SA damage & crits on previously un SA/crit mobs.


    looks pretty wicked to me
    Move along , Nothing to see here

  5. #65
    Community Member Trillea's Avatar
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    Quote Originally Posted by t0r012 View Post
    +



    +
    even a 1 time only selection of , seriously 3 and 4 idea was kinda over the top.


    = 45% SA damage & crits on previously un SA/crit mobs.


    looks pretty wicked to me
    Except that undead and constructs are immune to crits and SA, not just are 100% fort. So you still can't SA or crit them (for now).
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  6. #66
    Community Member Sinni's Avatar
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    Quote Originally Posted by lord_of_rage View Post
    But again the choice is still there. It still exists. The other feats may not be as optimal as 4x opportunist feats, but you still have the choice. Regardless of if its worse or better.
    so you say it's a "realistic" choice to make an elf barbarian with min str, dex, con and max wis and cha? would you, or anyone for that matter, make that "choice"? the answer is no, so it isn't really a "choice"


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  7. #67
    Community Member JustWinBaby's Avatar
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    Quote Originally Posted by Trillea View Post
    Except that undead and constructs are immune to crits and SA, not just are 100% fort. So you still can't SA or crit them (for now).
    Hopefully it stays that way.
    Ghallanda - Deltree (Rogue 11), Niecih (Cleric 14) Pemn (Barb 8), Ehseri (Sorc 3) - Blackmoor Defenders

  8. #68
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by Stillwaters View Post
    That and the fact ranged is already so awesome due to imp precise shot, that Ranged builds laugh at melee dps counters (Joking)

    HAPPY DANCE HAPPY DANCE (FaceSlap!!!!!) i'm feeling much better now
    Y'know, if they tweaked the progression a bit so precision also counted as precise shot for qualifying for improved, that might actually make sense for those builds ... (half damage on three critters, and you're ahead, not counting bursts/blasts)

  9. #69
    Community Member The_Phenx's Avatar
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    Still a very good ability, I will most certainly be dumping slippery mind for it.
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  10. #70
    Community Member t0r012's Avatar
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    Quote Originally Posted by Trillea View Post
    Except that undead and constructs are immune to crits and SA, not just are 100% fort. So you still can't SA or crit them (for now).
    i'd agree except the jade strike specifically states undeads as tainted and has this
    On critical hits, a tainted target will be locked in a tomb of jade on a failed Will save (DC = 10 + Wisdom Modifier + your monk level). Extraplanar Aberrations or Undead must succeed at two consecutive Will saves to avoid their fate.
    which has an on crit effect which states quite clearly on undead leading me to believe that undeads are no longer crit immune but heavy forted.

    yes maybe there is some circular reasoning in there , so we need some testing to confirm.
    Move along , Nothing to see here

  11. #71
    Community Member Merlocke's Avatar
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    hmm so much for the x4 Opprotunist max DPS Half-orc I was thinking of making. :/
    Synergia Merlocke (Wiz, Heroic/Epic/Iconic Completionist x3) Merloc (Cleric Tank) Merlocked (Barb) Merlocc (Rog)

  12. #72
    Community Member dkyle's Avatar
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    Quote Originally Posted by JustWinBaby View Post
    Hopefully it stays that way.
    I disagree. Honestly, what's the number one piece of advice for dealing with zombies in any zombie fiction? "Aim for their heads!" If that's not a critical hit, I don't know what is.

  13. #73
    Community Member JustWinBaby's Avatar
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    Quote Originally Posted by Merlocke View Post
    hmm so much for the x4 Opprotunist max DPS Half-orc I was thinking of making. :/
    Max DPS and Minimum survivability eh?
    Ghallanda - Deltree (Rogue 11), Niecih (Cleric 14) Pemn (Barb 8), Ehseri (Sorc 3) - Blackmoor Defenders

  14. #74
    Community Member JustWinBaby's Avatar
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    Quote Originally Posted by dkyle View Post
    I disagree. Honestly, what's the number one piece of advice for dealing with zombies in any zombie fiction? "Aim for their heads!" If that's not a critical hit, I don't know what is.
    Yea but I'm a traditionalist. In PnP Undead weren't subject to Crits/SA (yes I know there a a handful of abilities out there) and that's how I want to keep it.

    I'd rather stick to D&D than Resident Evil
    Ghallanda - Deltree (Rogue 11), Niecih (Cleric 14) Pemn (Barb 8), Ehseri (Sorc 3) - Blackmoor Defenders

  15. #75
    Community Member The_Cataclysm's Avatar
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    Quote Originally Posted by t0r012 View Post
    which has an on crit effect which states quite clearly on undead leading me to believe that undeads are no longer crit immune but heavy forted.
    Immunity to crits does not make you immune to crit effects. You could always land crit effects on undead and constructs. If this wasn't the case, smiting weapons would be useless.

  16. #76
    Community Member wildemage's Avatar
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    Quote Originally Posted by Trillea View Post
    Except that undead and constructs are immune to crits and SA, not just are 100% fort. So you still can't SA or crit them (for now).
    One of the 3.0/3.5 sourcebooks (Dungeonscape maybe ???) had an alternate class feature called penetrating stike that allowed rogues the ability to sneak attack undead, constructs, etc when a target was flanked . This was at half normal sneak attack damage and you had to replace trap sense with this ability. I would love to see that implemented.
    Andurhar, Glendarn, Lazurel, Delrak, Gearzgrindin, Wildemage, Fallric, Galankin, Hagglass, Tatiyania, Rildel, Noradin, Valagrim, Heyhay, Wildesorc, Jarvel. ----The Bonefiddlers----

  17. #77
    Community Member t0r012's Avatar
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    Quote Originally Posted by The_Cataclysm View Post
    Immunity to crits does not make you immune to crit effects. You could always land crit effects on undead and constructs. If this wasn't the case, smiting weapons would be useless.
    true
    Move along , Nothing to see here

  18. #78
    Community Member Crann's Avatar
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    Quote Originally Posted by Trillea View Post
    Except that undead and constructs are immune to crits and SA, not just are 100% fort. So you still can't SA or crit them (for now).
    They are not the majority of Raid bosses, which I think this is going to be most usefull against.

    Full or Mostly-Rogues will be sought out for raids now more than they are currently.

    I am reading this as having the crit chance increase for all who are hitting the rogue's target, and not just the Rogue...is that correct? Edit....Pretty sure I was wrong on this one, after reading more closely.

  19. #79
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    Quote Originally Posted by Trillea View Post
    Except that undead and constructs are immune to crits and SA, not just are 100% fort. So you still can't SA or crit them (for now).
    Not quite sure about that. The dark->dark->dark finisher removes 25% fort and when
    used on the training dummy (construct) it can quite definitely be critted afterward.

  20. #80
    Community Member t0r012's Avatar
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    Quote Originally Posted by Crann View Post
    They are not the majority of Raid bosses, which I think this is going to be most usefull against.

    Full or Mostly-Rogues will be sought out for raids now more than they are currently.

    I am reading this as having the crit chance increase for all who are hitting the rogue's target, and not just the Rogue...is that correct? Edit....Pretty sure I was wrong on this one, after reading more closely.
    yeah opp and precision seem to be your attacks only , where the jade seems to be a mob debuff.

    light monks should be doing a happy dance as with +25% fort reduction and +25% SP we might actually get invited to raids other than grasp of the earth dragon for ToD.
    Move along , Nothing to see here

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