First resurrection shrine after zoning doesn't show icon on map.
Also, Ice Storm: Bludgeon Damage and Ice Storm: Cold Damage (from the Conjoined... final fight) remains on player after completion, and DIED in Marketplace turning in quest.
First resurrection shrine after zoning doesn't show icon on map.
Also, Ice Storm: Bludgeon Damage and Ice Storm: Cold Damage (from the Conjoined... final fight) remains on player after completion, and DIED in Marketplace turning in quest.
Last edited by Digita; 09-22-2010 at 11:18 PM.
I really enjoyed this quest even though I noticed quite a few differences from the real event. As a training raid, I think you guys found the right balance of strategy and easy button recovery by allowing use of vendors in the Rusty Nail and party wipe teleport to a res shrine. My only concern is Bloodplate. In our party we had a capped Sorc, a lvl 18 wiz, and a capped Fvs in on elite. What a pita to kill him and we should have been able to just decimate him. I understand it's a raid but understand that I often 2 - 4 man the Demon Queen on Elite with the same toon and she is a pushover combared to this guy. I don't think a bunch of at level new players are going to be able to handle him without a great deal of resources being used and a whole lot of death/frustration.
Blood plate has healers. Just take them out
I figured that out, thanks. I am just thinking of all the levels 6's and there weapons.
In the known issues, i feel this is overly downplayed:
"Some of the cold effects applied in the end fight may not wear off as expected."
When in fact, after finishing the raid, i rested, then finished out, then when talking to quest/raid giver, the lingering effects in fact KILLED me before i could get my reward.
For a group of lvl 6 players, that might be a bit confusing as well as discouraging.
Also agree with the above poster on the difficulty of the fight in the Bank. Assuming the raid group is made up of lvl 5-7 characters, many will not have access to good weapons at that point. (assuming they don't buy from the store).
just check out tht raid as well, I can clearly understand how the bloodplate battle can be harsh but how i see it is this:
It's going to be a "Battle of Attrition" its clearly gonna be a rough fight even for the low lvl characters even on normal, since i tested out this raid soloing it on norm with my 20lvl pally. now the final fight............well there is 1 word that can describe it.
epic.
this will be a good training exercise for raiding.
Community Member
A minor issue bothering at least me is that there was no hole after the tent explosion.
Another would be no Coin Lord palace entrance included in the market area of the raid.
Also.. House Kundarak door is selectable and usable as an exit from the quest, intended?
Guild: aLiclan Main: Ichilphira (FvS/Caster) Prime alt: Ichilphrion (Melee)
Has been playing DDO, on and off, since 2006.
Moved from Keeper/EU to Thelanis in 2010.
Was kind of strange as well that if you stick around after the tent 'splosion animation,
it will repeat again.
No funnel in the sky above, and the canopy is not there, but the yellow lightshow will repeat if you walk through the center and wait around a bit.
Yeah, the bloodplate fight is hard, but I feel it needs to be.
There are far too many players out there who don't understand the reasoning behind constitution, tactics, etc.
Having a hard fight in this "learning" raid is necessary to teach them how to play the game and the stats/gear that will become needed as they level up.
Learning how to tank a boss, manage agro, and take out trash first is fundamental, the harshness of this fight will force them to learn.
As far as safety nets go, I counted 5 shrines on normal. FIVE shrines!!. That's plenty of safety net.
Lets also not forget a level 6 Stalwart defender can get to 53 AC or so.
Random guy should be able to get 45 with full buffs.
I really do applaud the devs on this raid. Hopefully it will be a great lesson to many players as they join the game.