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  1. #421
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    Quote Originally Posted by Genasi View Post
    Looking back on those wands, I do agree they should've been made a little more useful. In general we want to make Eternal Wands more viable so that casters have something to rely on in between casting spells or when they're out of spellpoints. Bumping up the DC is certainly something I can do, and perhaps the wand itself should grant a bonus to spell damage while it's held, like the more recent Wand of Blasting changes.
    Increasing wand DCs is good but improving class enhancements for wands would be better. UMDing a wand should not come close to what a caster can do with one. Happy it is on the radar.

  2. #422
    Founder Maldavenous's Avatar
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    As a side note, Genasi, if you're ever looking for an idea of something to add to items you should think about doing a few more like Daggertooth's Belt that are almost cross-classing items.

    Having an item that grants the first or second tier of a multi-tier enhancement can be a very interesting character building tool.

    There are plenty of simple skill bonuses, like Barbarian Intimidate as well as more interesting bonuses like Wand and Scroll Mastery that could be used to transform any number of character builds.

  3. #423
    Hatchery Founder Ganak's Avatar
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    Quote Originally Posted by Genasi View Post
    I'm aware of TBC's total lack of named treasure and that's at the top of my list for a loot pass when possible.
    Ok quite cool. Now please, please tell us that a revisit of the whole epic system is a hair underneath that on your list? (Drop more scrolls, 20th epic end rewards, etc).



    Thanks Genasi for posting!
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  4. #424
    Community Member Seliana's Avatar
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    Quote Originally Posted by Eladrin View Post
    We did add a couple of things to some of them, but the general thought was that they're about epic caliber so should be classified as such. All other level 20 required items are epic. A couple of them have new additions to their effects list.
    I hope someone went and re-epiced the whole deleras set so we can find out what new additions were added to effects list of the items. If so please post screen-shots, not at home right now or id login to help.
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    What about lava and deep lava? By your logic, rogues should get a reflex save for swimming in it, as long as they keeps moving!

  5. #425
    Community Member incineration's Avatar
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    Quote Originally Posted by Seliana View Post
    I hope someone went and re-epiced the whole deleras set so we can find out what new additions were added to effects list of the items. If so please post screen-shots, not at home right now or id login to help.
    i dunno how to post SS's but do have a pair of the epic handwraps, but its 1 am here, ill post the stats tommorrow
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  6. #426
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    New versions of Droaam quests.

    It was already pointed out Rocksplitter now has Fusible, meaning that it can be merged with another item that'll be released in the second half of the Droaam invasion series.

    Scepter of the Fleshweaver now has Fragmented: This item looks as though it is only one half of a greater item. Perhaps in the future it could be rejoined with its other half to reform the item in its original glory.

    The boss chest got a new item:
    Teraza's Sight- Tiara, BTA, Wisdom +5, Wrath of Sora Kell, Detect Secret Doors 5x, Battle-Scarred: This item has obviously seen use in many fights. It is chipped and scratched, but perhaps in the future there will be a way to restore it to its former glory.

    I predict that all three pieces of the Sora Kell set will now be Battle-Scarred, and you can upgrade them in the later dungeons to have +6 ability score, plus another bonus.

  7. #427
    Founder LeLoric's Avatar
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    one new item and some changes to others.

    Blade of Fury (bout a year too late to get a slashing WoP)





    Found in Coin lords chest in Eyes of Stone


    Kitra's Wit (added a new feature that appears to not be able to be unlocked yet and now found in end chest of Diplomat quest)




    Rocksplitter (added a new feature that appears not to be able to be unlocked as of U7) Still found in end chest of Eyes of Stone



    Stonedust handwraps (added new unlockable feature appears not to be able to be unlocked in U7) Still found in end chest of eyes of stone



    Wand of Blasting (added Greater Potency IV) still found end chest of diplomatic immunity

    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  8. #428
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    Quote Originally Posted by Genasi View Post
    this one was long before my time. I agree that a lot of old treasure is simply not up to snuff with the way we stat things these days. We are totally willing to go back and buff old items and we did so with Catacombs (as was also mentioned in this thread
    A suggestion for improving loot such as from Irestone Inlet. In addition to giving stuff like +1 Acid Touch an upgrade into +2 Acid or +1 Acid Lesser Bane, it can also be given Unraveling Enchantments to provide another upgrade later. That would mean that Irestone Inlet serves as kind of an in-game advertisement for the Sentinels adventure pack. Similar linkages could be given to the loot between other packs, as long as it's got something of a coherent theme and the level differential isn't too large.

  9. #429
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    Quote Originally Posted by LeLoric View Post
    Blade of Fury (bout a year too late to get a slashing WoP)
    When your hitpoints get low, you take a Fortification penalty to make what is already a precarious situation even more lethal?

    No, just no.

    If they want that effect to increase the character's vulnerability to physical damage, it can cause a percentage multiplier to all physical damage. Giving a 25% Fort penalty makes this a Warforged-restricted item. Oh, and the bonus only half-stacks with a Rage spell, huh?

  10. #430
    Founder LeLoric's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    When your hitpoints get low, you take a Fortification penalty to make what is already a precarious situation even more lethal?

    No, just no.

    If they want that effect to increase the character's vulnerability to physical damage, it can cause a percentage multiplier to all physical damage. Giving a 25% Fort penalty makes this a Warforged-restricted item. Oh, and the bonus only half-stacks with a Rage spell, huh?
    This is usable at a level where AC matters and is fairly easily obtainable. High Ac characters can get by with fort penalties much more easily as the mob has to essentially hit them twice which doesnt happen much. I could see this used by such a character a bit. Hp surfing is much easier solo leveling where dungeon scaling prevents very large hits anyways. Also as you pointed out WF can use this whenever. Not an OMG I gotta have it weapon but not a horrid one either. Probably pretty nice for a WF FS.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  11. #431
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    Quote Originally Posted by Angelus_dead View Post
    When your hitpoints get low, you take a Fortification penalty to make what is already a precarious situation even more lethal?

    No, just no.

    If they want that effect to increase the character's vulnerability to physical damage, it can cause a percentage multiplier to all physical damage. Giving a 25% Fort penalty makes this a Warforged-restricted item. Oh, and the bonus only half-stacks with a Rage spell, huh?
    once again... WF FTW
    still... remain at 25% HP to get +2 str/con (over rage) is prob not a good trade off regardless
    Vairs - clc 20 , Aairs - wiz 20, Xairs - Brb 20, Zairs - FvS20, Sairs - Pal18/Mk2, Jairs - Brd 20

  12. #432
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    More about the Blade of Fury.

    The text says it belonged to a Medusa general who assaulted Stormreach, but Hesstess wields longbow and shortsword. Maybe her better weapon was left behind in her luggage?

    The rage effect seems to combine two other effects added in U7: Half-Orc Fury and Warchanter Recklessness. The problems with Recklessness have already been discussed a lot in the bard hint thread, and here.

    Quote Originally Posted by LeLoric View Post
    This is usable at a level where AC matters and is fairly easily obtainable. High Ac characters can get by with fort penalties much more easily
    I don't often see high-AC folks going about with greatswords.

    Quote Originally Posted by LeLoric View Post
    Also as you pointed out WF can use this whenever.
    That's not a good thing. That type of racial preference might be alright if this item was crafted by the Lord of Blades, but it doesn't make much sense for Droaam. It isn't good that 7 of the 8 races need to seriously think about whether the vulnerability of this weapon makes it worth using, while one race can just totally ignore that and view it as all upside.

  13. #433
    Founder LeLoric's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    More about the Blade of Fury.


    That's not a good thing. That type of racial preference might be alright if this item was crafted by the Lord of Blades, but it doesn't make much sense for Droaam. It isn't good that 7 of the 8 races need to seriously think about whether the vulnerability of this weapon makes it worth using, while one race can just totally ignore that and view it as all upside.
    If it was an end all be all weapon I'd agree with you. But in all reality look at what this competes for in at level items. Whirlwind, xuum and antique greataxe are all better than this and lower min level. SoS is the same min level and makes this look like a joke. The new Hellstroke greataxe is better also. I could see this being fun for a WF FS or pally soloing that likes to play around with keeping his hp at 25% but for all intensive purposes this isnt going to be a widely used item with or without the fortification penalty.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  14. #434
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    Quote Originally Posted by LeLoric View Post
    If it was an end all be all weapon I'd agree with you. But in all reality look at what this competes for in at level items. Whirlwind, xuum and antique greataxe are all better than this and lower min level.
    A +2 Force Greataxe is not better than a +4 Wounding semi-Puncturing Greatsword, except maybe for a Dwarf.

    The penalty on the Blade of Fury probably won't be a big deal, as characters of this level can expect to rarely get to such low hp unless they were already in big trouble anyhow. But as it's not going to be a highly attractive item in the first place, why make it worse?

    I'd suggest buffing the item so you get a +2 morale bonus to str/con at 75% hp and below...
    Also, suppose that the -25% Fortification at 25% hp was replaced with simply -2 or -6 AC. That would fulfill the concept that the weapon's effect doesn't help you defend yourself, but make it no less attractive to characters who were already at low AC to start with.
    Last edited by Angelus_dead; 10-09-2010 at 03:41 AM.

  15. #435
    Founder LeLoric's Avatar
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    Another new item

    Bloody Cleaver Found in Frame Work in the Minotaur Chief chest.



    Bodyfeeder falchion kinda interesting. Kinda doesn't fit the name of the item though.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  16. #436
    Community Member AltheaSteelrain's Avatar
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    Quote Originally Posted by LeLoric View Post
    Another new item

    Bloody Cleaver Found in Frame Work in the Minotaur Chief chest.



    Bodyfeeder falchion kinda interesting. Kinda doesn't fit the name of the item though.
    THat's a nice falchion for my elf! :P

    Though the Human Bane reads PvP... :P
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  17. #437
    Founder LeLoric's Avatar
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    Quote Originally Posted by AltheaSteelrain View Post
    THat's a nice falchion for my elf! :P

    Though the Human Bane reads PvP... :P
    Yeah in all honesty they shoulda made this greater human bane and it still wouldn't have hurt balance due to the low number of humans we actually fight.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  18. #438
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    When your hitpoints get low, you take a Fortification penalty to make what is already a precarious situation even more lethal?

    No, just no.

    If they want that effect to increase the character's vulnerability to physical damage, it can cause a percentage multiplier to all physical damage. Giving a 25% Fort penalty makes this a Warforged-restricted item. Oh, and the bonus only half-stacks with a Rage spell, huh?
    I read it completely different. As it says fortifications with an 's'. It reads to me to act like the new precision, and reduce monster's fort, not your own.
    Shadowsteel [TR train wreck]

  19. #439
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by BlackSteel View Post
    I read it completely different. As it says fortifications with an 's'. It reads to me to act like the new precision, and reduce monster's fort, not your own.
    I think the 's' is simply a typo. It most clearly identifies the fortification loss as a penalty you suffer.
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  20. #440
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    I think the 's' is simply a typo. It most clearly identifies the fortification loss as a penalty you suffer.
    /shrug

    I guess we'll have to wait to hear from someone thats tested it
    Shadowsteel [TR train wreck]

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