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  1. #381
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Seliana View Post
    True, but there is already so many sources of +2 Necromancy DC in game that there is nothing wrong with one item being made for Pale Masters. For PM it's actually an upgrade, the idea is to make an item more compatible with other necromancy gear as well as change it towards the prestige class it was probably designed for.

    Most Necromancy focused casters already have an item of some kind that adds to their Necromancy DC. Examples being Staff of the Petitioner, Deaths Touch after its Upgrade, Spectacles of Spirit Sight, Epic spectacles of Spirit sight, Epic staff of Inner Sight, Mentau's Goggles, and any randomly generated +1 necromancy club or dagger.

    AD, Try wearing the Shroud of the Abbot on Lamannia in Lich form... let some stuff hit you and watch the HP you get back... Wouldn't it be better to have 1 item designed to be very nice for Pale Masters, rather then another cookie cutter +2 necro dc item someone can get half a dozen other places?

    Other prestige classes have items directly designed for prestige classes that aren't tied to the TOD rings. Examples like Levik's set for Tanks, Lorik's set for Healers, Tharne's Wrath for Rogues, Glacial Assault for Sorcerers. Why not Pale Master?
    I'm a Palemaster Wiz (probably not after U7 though because Archmage is slightly less useless to a WF) and I don't want Boon to Undeath it would ONLY wirk in Lich form and outside of it would hurt you and its would turn that into a PM ONLY ITEM. Overall its a bad effect PM or not

    On the other hand +2 Necro DC is kinda underwhelming
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    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  2. #382
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    Quote Originally Posted by Seliana View Post
    AD, Try wearing the Shroud of the Abbot on Lamannia in Lich form... let some stuff hit you and watch the HP you get back... Wouldn't it be better to have 1 item designed to be very nice for Pale Masters, rather then another cookie cutter +2 necro dc item someone can get half a dozen other places?
    There already is a robe with Boon of Undeath. Is there some other robe with +2 Necromancy?

  3. #383
    Community Member Irinis's Avatar
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    Quote Originally Posted by Seliana View Post
    Could we get Boon to Undeath on the Level 20 Robe of Shadow instead of the +2 Necromancy dc?
    Please no. I was thinking the Docent of Shadow looked really cool for my wf wiz.
    Please split the class forums into REAL subcategories this is a jumbled mess.

  4. #384
    Founder SneakThief's Avatar
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    Quote Originally Posted by Seliana View Post
    Other prestige classes have items directly designed for prestige classes that aren't tied to the TOD rings. Examples like Levik's set for Tanks, Lorik's set for Healers, Tharne's Wrath for Rogues, Glacial Assault for Sorcerers. Why not Pale Master?
    The only prestige "class" in that entire statement is Pale Master ... that's why not.
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  5. #385
    Community Member Seliana's Avatar
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    Quote Originally Posted by Irinis View Post
    Please no. I was thinking the Docent of Shadow looked really cool for my wf wiz.
    Quote Originally Posted by Angelus_dead View Post
    There already is a robe with Boon of Undeath. Is there some other robe with +2 Necromancy?
    Quote Originally Posted by Failedlegend View Post
    I'm a Palemaster Wiz (probably not after U7 though because Archmage is slightly less useless to a WF) and I don't want Boon to Undeath it would ONLY wirk in Lich form and outside of it would hurt you and its would turn that into a PM ONLY ITEM. Overall its a bad effect PM or not
    Quote Originally Posted by Angelus_dead View Post
    You're requesting a big downgrade... for most characters, Boon to Undeath is worse than nothing... I know you're thinking of PM, but Necromancy +2 is something of wide applicability (Wiz, Sor, Cle, FVS, Dru)
    Given the complete lack of enhancement lines for sorcerers regarding negative energy and the tremendously small amount of applications this item would actually work for given these class examples listed, you really want this item to be for non-palemaster necromancy specced spell damage casters? Clearly this item was intended for all class combination's that spec specifically for necromancy spell damage that aren't pale master wizards. Let me just put my 10 action points into negative energy damage amplification on my sorcerer here...

    Obviously I was wrong trying to build something nice with a race other then Warforged regardless of the fact that reconstruct doesn't work in Lich form and anyone on a WF caster would be using a docent of defiance anyway. Lich form is going to be a toggle yet you don't want to be healed on hit mixed with a necromancy damage item?

    Enjoy the +2 dc that doesn't stack with several other weapons and goggles necromancy based characters would already have equipped.
    Last edited by Seliana; 10-07-2010 at 08:59 PM.
    Daydream - the Pwnage of Cannith

    Quote Originally Posted by Barazon View Post
    What about lava and deep lava? By your logic, rogues should get a reflex save for swimming in it, as long as they keeps moving!

  6. #386
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Genasi View Post
    There's a lot of great feedback in this thread, thanks everyone. I managed to get in some changes in response to your thoughts, and they are as follows:

    -Staff of Nat Gann: is now silver, gives Dex +4, and uses Dex to hit and Dex for damage.
    -Hellstroke Greataxe: now has the Cold Iron mutation, which it previously lacked.
    -Hellfire Crossbow: now has Flaming Burst. I can see how Flaming was too weak a choice when the Scorching Ray was really just a neat bonus.
    -Timeblade: now gives a 3% doublestrike chance.

    -Epic Hellstroke Greataxe: now has the Cold Iron mutation, which it previously lacked.
    -Epic Staff of Nat Gann: is now silver, no longer gives Uncanny Dodges (until we fix the way it works, since right now it is taking away your dodges), uses Dex to hit and Dex for damage, and has a crit range of 19-20.
    -Epic Timeblade: now gives a 6% doublestrike chance. It was also supposed to have Improved Slowburst before but the mutation it was given was the wrong one. It now has Improved Slowburst as it should.

    -Shield of Reflecting: is +5 now, and has a min level of 10.
    -Wand of Blasting: now gives Greater Potency IV.
    -The items that grant the Abishai set bonus that had energy resistance now give 10 resist instead of 3.
    -Battered Guardian Shield: now has min level of 10.
    -Goggles of Time-Sensing: now have min level of 4.

    I always appreciate comments on the loot- I take as much time as is possible to read them and make adjustments. Oh, and about the third item in the Sora Kell set: it was indeed determined that the chest that should have been dropping it was not doing so, but it's since been fixed. It should be dropping now, and can be found in the Framework quest. There were two weapons that were also not dropping, and they should show up as well (one in Framework and one in Eyes of Stone).
    Love these changes.

    While you are at it, is there any chance of you doing another pass over the Sentinels epic items?
    I don't have a zerging problem.

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  7. #387
    Community Member LunaCee's Avatar
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    Quote Originally Posted by Seliana View Post
    Enjoy the +2 dc that doesn't stack with several other weapons and goggles necromancy based characters would already have equipped.
    Excuse me for preferring that +2 DC on my body slot while I have a con-op goggle or epic goggles of time sensing in the goggle slot and perhaps a choice of other items in hand? I know a number of FvS & Cleric that would love another +2 necro DC on destruction while being able to keep stuff like a Dreamspitter in hand.

  8. #388
    Community Member khaldan's Avatar
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    Quote Originally Posted by Seliana View Post
    True, but there is already so many sources of +2 Necromancy DC in game that there is nothing wrong with one item being made for Pale Masters. For PM it's actually an upgrade, the idea is to make an item more compatible with other necromancy gear as well as change it towards the prestige class it was probably designed for.

    Most Necromancy focused casters already have an item of some kind that adds to their Necromancy DC. Examples being Staff of the Petitioner, Deaths Touch after its Upgrade, Spectacles of Spirit Sight, Epic spectacles of Spirit sight, Epic staff of Inner Sight, Mentau's Goggles, and any randomly generated +1 necromancy club or dagger.

    AD, Try wearing the Shroud of the Abbot on Lamannia in Lich form... let some stuff hit you and watch the HP you get back... Wouldn't it be better to have 1 item designed to be very nice for Pale Masters, rather then another cookie cutter +2 necro dc item someone can get half a dozen other places?

    Other prestige classes have items directly designed for prestige classes that aren't tied to the TOD rings. Examples like Levik's set for Tanks, Lorik's set for Healers, Tharne's Wrath for Rogues, Glacial Assault for Sorcerers. Why not Pale Master?
    This would make sense, except none of those are tied towards a specific class, but an archetype.

    Levik's is tanks(paladins/fighters), Lorrik's being healers(FvS/Cleric/Bard), Tharne's being Non-tank dps(this one is mostly designed for rogues, but any robe wearing dps can use both pieces), and glacial assault being for any offensive caster.

    Dropping what is a general necro robe into something 1 subspec of one class can use, that's already on another item, is somewhat unnecessary and a downgrade to anyone who would want necromancy DCs.

  9. #389
    Founder LeLoric's Avatar
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    Unless it has been changed on Lamannia, boon to undeath is not a benefit to Pale Master. It doesn't heal you you just get an annoying immune flash up everytime you are hit.
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  10. #390
    Community Member Junts's Avatar
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    Note the addition of 'fusible' on Rocksplitter that isn't there in the original screenshot; other items from this series should be re-checked.

    I pulled this today so I don't know if its retroactive.

  11. #391
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Oh goodie we finally get a Named repeater....and it sucks it's just a flaming Repeater...its even worse because the other items are apparently insanely OP
    strictly speaking, this is in fact the *second* named repeater in the game. prepare to be underwhelmed!

    Hobbles Crossbow

    (and you thought the new one was disappointing :P )

  12. #392
    Community Member Wurmwood's Avatar
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    /Sarcasm on
    So hey I bet with the epic version you get 1 charge of Niac's Cold ray! Hurray!
    /Sarcasm off

    Who comes up with these?

  13. #393
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    Quote Originally Posted by Wurmwood View Post
    Who comes up with these?
    It's from Irestone Inlet, one of the quests included in the first release of DDO, and one of the first places to get ANY named items. At that time you'd see players reaching level 3 or even 4 before they had a +1 weapon in their mainhand, so gear like that was comparatively decent. It was only much later that they added the Korthos area which granted better weapons as part of the tutorial.

    The devs should give those old quests another look and fix up the old named loot for the modern game. (Like they did to Catacombs fairly recently)

    I made a suggestion to go through the game and fix all things like that:
    http://forums.ddo.com/showthread.php?p=2910469

  14. #394
    Community Member wolflordnexus's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Okay, here's a comment on the loot from Three Barrel Cove: it does not exist. Please adjust that. (Just because an adventure pack is old doesn't mean it's unimportant)
    This OMG this 3bC is a great area I never ever run because it really has nothing to offer some kind of named loot in Proof is in the poison would make it far more attractive as well.

  15. #395
    Community Member Calebro's Avatar
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    Quote Originally Posted by wolflordnexus View Post
    This OMG this 3bC is a great area I never ever run because it really has nothing to offer some kind of named loot in Proof is in the poison would make it far more attractive as well.
    Hey wanna go ride bikes?
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  16. #396
    Community Member ZeroTakenaka's Avatar
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    Quote Originally Posted by Meloncholy View Post
    New level 20 cloak from the delera's event:

    Did anyone notice the Will vs. Enchantments statement in here? It's 4.0 terminology.

    Although if you have an ability that increases your will save vs. enchantments you need some type of statement that it's an enchantment.
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  17. #397
    Community Member Seliana's Avatar
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    Quote Originally Posted by LeLoric View Post
    Unless it has been changed on Lamannia, boon to undeath is not a benefit to Pale Master. It doesn't heal you you just get an annoying immune flash up everytime you are hit.
    Put on the robe prior to Login, turn on Lich mode, and walk out into the vale...stand there... get hit... and if someone didn't cast Death Ward on you... every time something swings at you, you get like 8-10 hp or more back scaled by your negative energy amplification. Prior to Lamannia you only got 2-4 hp back because the negative energy amplification wasn't applying correctly to the class.

    That's what Boon to Undeath does.
    Daydream - the Pwnage of Cannith

    Quote Originally Posted by Barazon View Post
    What about lava and deep lava? By your logic, rogues should get a reflex save for swimming in it, as long as they keeps moving!

  18. #398
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    Quote Originally Posted by Seliana View Post
    you get like 8-10 hp or more back scaled by your negative energy amplification. Prior to Lamannia you only got 2-4 hp back because the negative energy amplification wasn't applying correctly to the class.
    What negative energy amplification are you referring to?

  19. #399
    Community Member shagath's Avatar
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    Quote Originally Posted by Seliana View Post
    Prior to Lamannia you only got 2-4 hp back because the negative energy amplification wasn't applying correctly to the class.
    I was asking about this here: Palemaster neg energy amp and crit. You used past pretence, it's fixed now in Lamannia?

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  20. #400
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by ZeroTakenaka View Post
    Did anyone notice the Will vs. Enchantments statement in here? It's 4.0 terminology.
    Not quite. Elves and Drow have an additional bonus to their will save v. Enchantments. I'm pretty sure they're not the only ones, either. It's not 4.0 terminology, it's letting you know what school the save is against so that bonuses can be calculated.

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