Aside from the stuff we already knew about (new quest, new raids, new PrEs), the release notes contained a few extra tidbits that caught my attention (perhaps idiosyncratic to me):
Much better!You can now perform /showhelmet on/off using the Inventory screen by clicking on your helmet in the ‘doll’.
I hope that this improves visibility when dead.The graphic overlay effect for death has been adjusted.
All kinds of interesting stuff in this! Renown for bosses just makes sense, and the medium guild bonus is a good idea, and I like the idea of a 'modified guild size.' The 14 day 'departure window' seems long, though. Also, it remains to be seen if it is a good idea for guilds to get dinged when a player leaves a guild.Guild Renown
Killing quest, raid, and mini bosses now generates Guild Renown.
A bug that resulted in too much renown decay at level 26 has been fixed.
There is now a medium guild size bonus!
Players can see how much renown their characters have contributed to a guild by mousing over the Guild XP status bar. Note that this will only show renown earned since Update 7.
The Guild Size used in determining the small guild bonus and guild renown decay has been modified. This is called the Modified Guild Size and it will be displayed in the Guild UI. Get your calculators out.
Modified Guild Size = Total Accounts - Inactive Accounts (>30 days) + Recent Departures (<14 days)
Some percentage of guild renown earned by a player will be removed from the guild if that player is expelled or quits and elects to remove the renown. The player will not bring this renown to any other guild they join.
These are all *awesome* hireling changes.Hirelings
Cleric and Favored Soul hirelings will now automatically remove status effects such as curses, diseases and poisons from their masters if they are a high enough level to do so.
If a monster is immune to certain damage types, hirelings will not cast a spell that generates that damage type.
Hireling contract timers will now pause when in a public area.
Monsters now do Line of Sight checks on hirelings instead of just automatically knowing they are there.
oOooo -- I'll be using this.[Gust of Wind] also clears away all lingering effects in its path, such as clouds and walls of fire.