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  1. #61
    Community Member KoboldKiller's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    Same here, the issue i had was that that 500 dmg hit(which was what it was before) is now 4-6 hits? And u don't see ANY problem with that?

    If your sorc suddenly got no save, hits everything, 1sp cost, instant cast FoD spell, you wouldn't, even for a second, think 'hmmm this is a bit much'

    And monk is monk, light or dark, its just sad that so many ppl are pulling the nerdrage "IMAFAWKINGQUITNAO!" cuz they are being SMART and taking away your little easymode-I win button.

    Learn to play the class with some of its OTHER unique abilities. U do not need to match barbs to be a valid member of a party, ffs theres MUCH more than just 'DPS and nothing but' in ddo.

    When they give Dark Monks USEFUL unique abilities come back with that argument.

    End game tell me what there is BESIDES DPS given blanket immunities by many MoBs as well as inflated HP?
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
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  2. #62
    Community Member AMDarkwolf's Avatar
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    Quote Originally Posted by KoboldKiller View Post
    When they give Dark Monks USEFUL unique abilities come back with that argument.

    End game tell me what there is BESIDES DPS given blanket immunities by many MoBs as well as inflated HP?
    I agree with you on this, don't get me wrong. But the ToD from the start was a bandaid for this problem, and it WAS a mistake to do this(IMO it was for them, just a 'easyfix' they did rather than give the Darkside more meat. Bring THAT side of the argument to them, not a 'don't take away my one only thing I can do' complaint.

    Truth be told, the whole problem lies right there. The dev's did the easy thing, with no(or very, very little) thought into what they did. But for the last year, EVERYTHING they do seems to fall into that area. Toss out new stuff in the DDO store is about all they focused on.

    Look at the ToD sets, as an example. See what sets 'every' melee is going for, then look at 'all' the melee based sets. Its an inbalance. A 'lets do something cool' moment then 'ah just toss x and y on those and wrap it up boys, lets go drinkin' on the rest.

  3. #63
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    My main concern is whether or not I'll still be able to land it on elite bosses with insane health and saves. I mean, I'll land a triple ToD and the health bar will barely shift. If I have to pass a save as well that is gonna suck. I probably won't be able to knock its DC past mid-thirties. At the moment, the only instance where it is ever overpowered is when you first get it, at level nine. Maybe up it to level 15 or so, but that is honestly the only fix really needed. At level 15, everything has over 500 health. And on elite, sometimes a double or triple ToD won't even kill a trash mob.

  4. #64
    Community Member lobode's Avatar
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    The funny thing that everyone seems to be forgeting is that ToD would have been a non issue not needing any "fix" if turbine hadn't added the ******** double strike in the first place.

  5. #65
    Community Member SINIBYTE's Avatar
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    Quote Originally Posted by lobode View Post
    The funny thing that everyone seems to be forgeting is that ToD would have been a non issue not needing any "fix" if turbine hadn't added the ******** double strike in the first place.
    Or that this update would be the most awesomesauce update they've come out with yet... if they just left the **** monks alone. But now - all their hard work is overshadowed by a single nerf.
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  6. #66
    Community Member Hellsong's Avatar
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    Quote Originally Posted by SINIBYTE View Post
    Or that this update would be the most awesomesauce update they've come out with yet... if they just left the **** monks alone. But now - all their hard work is overshadowed by a single nerf.
    That is why they are doing it now.
    Undeadly The name says it all!!!!

  7. #67
    Founder Mobeius's Avatar
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    Quote Originally Posted by SINIBYTE View Post
    Or that this update would be the most awesomesauce update they've come out with yet... if they just left the **** monks alone. But now - all their hard work is overshadowed by a single nerf.
    WOW talk about blowing out of proportion....

    They are releasing more content, 2 new races, fixing some other bugs for a whole lot of people. However, the change to ToD over shadows all of that work.

    That could be considered pretty arrogant to think all this work hinged on your disapproval of dark monks and the change to ToD.

  8. #68
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    Quote Originally Posted by lobode View Post
    The funny thing that everyone seems to be forgeting is that ToD would have been a non issue not needing any "fix" if turbine hadn't added the ******** double strike in the first place.
    Actually, it doesn't need a "fix" now as dark monks aren't beating out the other melee classes for DPS even after getting ninja spy sneak attack on top of ToD.

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