Half-Orc
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Tharashk Search I
o Prerequisites: Lvl 1 Half-Orc or Human, Least Dragonmark of Finding
o Benefit: Grants a +1 bonus to your Search skill.
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Tharashk Search II
o Prerequisites: Lvl 6 Half-Orc or Human, Lesser Dragonmark of Finding, Tharashk Search I
o Benefit: Grants an additional +1 bonus to your Search skill, bringing the total increase to 2.
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Tharashk Search III
o Prerequisites: Lvl 10 Half-Orc or Human, Greater Dragonmark of Finding, Tharashk Search II
o Benefit: Grants an additional +1 bonus to your Search skill, bringing the total increase to 3.
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Tharashk Search IV
o Prerequisites: Lvl 14 Half-Orc or Human, Tharashk Search III
o Benefit: Grants an additional +1 bonus to your Search skill, bringing the total increase to 4.
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Orcish Strength I
o Prerequisites: Lvl 3 Half-Orc
o Benefit: Grants a +1 increase to your Strength score.
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Orcish Strength II
o Prerequisites: Lvl 8 Half-Orc, Orcish Strength I
o Benefit: Grants an additional +1 to your Strength score.
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Orcish Power Attack I
o Prerequisites: Lvl 4 Half-Orc, Power Attack
o Benefit: Your Power Attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus.
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Orcish Power Attack II
o Prerequisites: Lvl 10 Half-Orc, Orcish Power Attack I
o Benefit: Your Power Attack feat does 2 additional points of bonus damage but also has an additional -2 to your attack bonus.
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Orcish Power Attack III
o Prerequisites: Lvl 16 Half-Orc, Orcish Power Attack II
o Benefit: Your Power Attack feat does 3 additional points of bonus damage but also has an additional -3 to your attack bonus.
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Orcish Great Weapon Aptitude I
o Prerequisites: Lvl 2 Half-Orc, Two Handed Fighting
o Benefit: Glancing blows produced by your two-handed weapon attacks have an increased chance of producing magical weapon effects such as flaming.
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Orcish Great Weapon Aptitude II
o Prerequisites: Lvl 8 Half-Orc, Improved Two Handed Fighting, Orcish Great Weapon Aptitude I
o Benefit: Glancing blows produced by your two-handed weapon attacks get an additional increase to their chance of producing magical weapon effects such as flaming.
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Orcish Great Weapon Aptitude III
o Prerequisites: Lvl 14 Half-Orc, Greater Two Handed Fighting, Orcish Great Weapon Aptitude II
o Benefit: Glancing blows produced by your two-handed weapon attacks get an additional increase to their chance of producing magical weapon effects such as flaming.
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Orcish Melee Damage I
o Prerequisites: Lvl 1 Half-Orc
o Benefit: You gain an additional +2 bonus to damage rolls when using two handed melee weapons.
+ Orcish Falchion Damage I
+ Benefit: You gain an additional +2 bonus to damage rolls when using a falchion.
+ Orcish Greataxe Damage I
+ Benefit: You gain an additional +2 bonus to damage rolls when using a greataxe.
+ Orcish Greatclub Damage I
+ Benefit: You gain an additional +2 bonus to damage rolls when using a greatclub.
+ Orcish Greatsword Damage I
+ Benefit: You gain an additional +2 bonus to damage rolls when using a greatsword.
+ Orcish Quarterstaff Damage I
+ Benefit: You gain an additional +2 bonus to damage rolls when using a quarterstaff.
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Orcish Melee Damage II
o Prerequisites: Lvl 7 Half-Orc, Orcish Melee Damage I
o Benefit: You gain an additional +2 bonus to damage rolls when using two handed melee weapons, bringing the total increase to 4.
+ Orcish Falchion Damage II
+ Benefit: You gain an additional +2 bonus to damage rolls when using a falchion, bringing the total increase to 4.
+ Orcish Greataxe Damage II
+ Benefit: You gain an additional +2 bonus to damage rolls when using a greataxe, bringing the total increase to 4.
+ Orcish Greatclub Damage II
+ Benefit: You gain an additional +2 bonus to damage rolls when using a greatclub, bringing the total increase to 4.
+ Orcish Greatsword Damage II
+ Benefit: You gain an additional +2 bonus to damage rolls when using a greatsword, bringing the total increase to 4.
+ Orcish Quarterstaff Damage II
+ Benefit: You gain an additional +2 bonus to damage rolls when using a quarterstaff, bringing the total increase to 4.
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Orcish Power Rage I
o Prerequisites: Lvl 5 Half-Orc, Lvl 2 Barbarian, and any of: Orcish Fury I, Orcish Brute Fighting I, or Orcish Extra Action Boost I
o Benefit: When raging, you gain an additional +1 Strength, but also get an additional -1 penalty to AC. Requires at least 2 levels of the Barbarian class.
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Orcish Power Rage II
o Prerequisites: Lvl 15 Half-Orc, Lvl 6 Barbarian, Orcish Power Rage I, and any of: Orcish Fury III, Orcish Brute Fighting III, or Orcish Extra Action Boost III.
o Benefit: When raging, you gain an additional +2 Strength, but also get an additional -2 penalty to AC. Requires at least 6 levels of the Barbarian class.
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Orcish Brute Fighting I
o Prerequisites: Lvl 2 Half-Orc
o Benefit: Activate this ability to cause your melee attacks to generate 10% more hate, making enemies more likely to attack you.
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Orcish Brute Fighting II
o Prerequisites: Lvl 6 Half-Orc, Orcish Brute Fighting I
o Benefit: Activate this ability to cause your melee attacks to generate 15% more hate, making enemies more likely to attack you.
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Orcish Brute Fighting III
o Prerequisites: Lvl 10 Half-Orc, Orcish Brute Fighting II
o Benefit: Activate this ability to cause your melee attacks to generate 20% more hate, making enemies more likely to attack you.
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Orcish Brute Fighting IV
o Prerequisites: Lvl 14 Half-Orc, Orcish Brute Fighting III
o Benefit: Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
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Orc Extra Action Boost I
o Prerequisites: Lvl 3 Half-Orc
o Benefit: Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest.
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Orc Extra Action Boost II
o Prerequisites: Lvl 7 Half-Orc, Orcish Extra Action Boost I
o Benefit: Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
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Orc Extra Action Boost III
o Prerequisites: Lvl 11 Half-Orc, Orcish Extra Action Boost II
o Benefit: Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 3.
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Orcish Fury I
o Prerequisites: Lvl 1 Half-Orc
o Benefit: When below 50% health you gain a +2 morale bonus to strength.
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Orcish Fury II
o Prerequisites: Lvl 5 Half-Orc, Orcish Fury I
o Benefit: When below 25% health you gain an additional +2 morale bonus to strength. This strength bonus stacks with Orcish Fury I.
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Orcish Fury III
o Prerequisites: Lvl 9 Half-Orc, Orcish Fury II
o Benefit: When below 10% health you gain an additional +4 morale bonus to strength. This strength bonus stacks with Orcish Fury I and II.