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  1. #1
    Community Member Dwarfo's Avatar
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    Default Half Orc THF and STR enchancements

    Wow, the devs were hiding some stuff from us! Looks like half orcs will be the new THF crazy machines...

    this will be interesting

    Quote:
    Half-Orc

    * Tharashk Search I
    o Prerequisites: Lvl 1 Half-Orc or Human, Least Dragonmark of Finding
    o Benefit: Grants a +1 bonus to your Search skill.
    * Tharashk Search II
    o Prerequisites: Lvl 6 Half-Orc or Human, Lesser Dragonmark of Finding, Tharashk Search I
    o Benefit: Grants an additional +1 bonus to your Search skill, bringing the total increase to 2.
    * Tharashk Search III
    o Prerequisites: Lvl 10 Half-Orc or Human, Greater Dragonmark of Finding, Tharashk Search II
    o Benefit: Grants an additional +1 bonus to your Search skill, bringing the total increase to 3.
    * Tharashk Search IV
    o Prerequisites: Lvl 14 Half-Orc or Human, Tharashk Search III
    o Benefit: Grants an additional +1 bonus to your Search skill, bringing the total increase to 4.
    * Orcish Strength I
    o Prerequisites: Lvl 3 Half-Orc
    o Benefit: Grants a +1 increase to your Strength score.
    * Orcish Strength II
    o Prerequisites: Lvl 8 Half-Orc, Orcish Strength I
    o Benefit: Grants an additional +1 to your Strength score.
    * Orcish Power Attack I
    o Prerequisites: Lvl 4 Half-Orc, Power Attack
    o Benefit: Your Power Attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus.
    * Orcish Power Attack II
    o Prerequisites: Lvl 10 Half-Orc, Orcish Power Attack I
    o Benefit: Your Power Attack feat does 2 additional points of bonus damage but also has an additional -2 to your attack bonus.
    * Orcish Power Attack III
    o Prerequisites: Lvl 16 Half-Orc, Orcish Power Attack II
    o Benefit: Your Power Attack feat does 3 additional points of bonus damage but also has an additional -3 to your attack bonus.
    * Orcish Great Weapon Aptitude I
    o Prerequisites: Lvl 2 Half-Orc, Two Handed Fighting
    o Benefit: Glancing blows produced by your two-handed weapon attacks have an increased chance of producing magical weapon effects such as flaming.
    * Orcish Great Weapon Aptitude II
    o Prerequisites: Lvl 8 Half-Orc, Improved Two Handed Fighting, Orcish Great Weapon Aptitude I
    o Benefit: Glancing blows produced by your two-handed weapon attacks get an additional increase to their chance of producing magical weapon effects such as flaming.
    * Orcish Great Weapon Aptitude III
    o Prerequisites: Lvl 14 Half-Orc, Greater Two Handed Fighting, Orcish Great Weapon Aptitude II
    o Benefit: Glancing blows produced by your two-handed weapon attacks get an additional increase to their chance of producing magical weapon effects such as flaming.
    * Orcish Melee Damage I
    o Prerequisites: Lvl 1 Half-Orc
    o Benefit: You gain an additional +2 bonus to damage rolls when using two handed melee weapons.
    + Orcish Falchion Damage I
    + Benefit: You gain an additional +2 bonus to damage rolls when using a falchion.
    + Orcish Greataxe Damage I
    + Benefit: You gain an additional +2 bonus to damage rolls when using a greataxe.
    + Orcish Greatclub Damage I
    + Benefit: You gain an additional +2 bonus to damage rolls when using a greatclub.
    + Orcish Greatsword Damage I
    + Benefit: You gain an additional +2 bonus to damage rolls when using a greatsword.
    + Orcish Quarterstaff Damage I
    + Benefit: You gain an additional +2 bonus to damage rolls when using a quarterstaff.
    * Orcish Melee Damage II
    o Prerequisites: Lvl 7 Half-Orc, Orcish Melee Damage I
    o Benefit: You gain an additional +2 bonus to damage rolls when using two handed melee weapons, bringing the total increase to 4.
    + Orcish Falchion Damage II
    + Benefit: You gain an additional +2 bonus to damage rolls when using a falchion, bringing the total increase to 4.
    + Orcish Greataxe Damage II
    + Benefit: You gain an additional +2 bonus to damage rolls when using a greataxe, bringing the total increase to 4.
    + Orcish Greatclub Damage II
    + Benefit: You gain an additional +2 bonus to damage rolls when using a greatclub, bringing the total increase to 4.
    + Orcish Greatsword Damage II
    + Benefit: You gain an additional +2 bonus to damage rolls when using a greatsword, bringing the total increase to 4.
    + Orcish Quarterstaff Damage II
    + Benefit: You gain an additional +2 bonus to damage rolls when using a quarterstaff, bringing the total increase to 4.
    * Orcish Power Rage I
    o Prerequisites: Lvl 5 Half-Orc, Lvl 2 Barbarian, and any of: Orcish Fury I, Orcish Brute Fighting I, or Orcish Extra Action Boost I
    o Benefit: When raging, you gain an additional +1 Strength, but also get an additional -1 penalty to AC. Requires at least 2 levels of the Barbarian class.
    * Orcish Power Rage II
    o Prerequisites: Lvl 15 Half-Orc, Lvl 6 Barbarian, Orcish Power Rage I, and any of: Orcish Fury III, Orcish Brute Fighting III, or Orcish Extra Action Boost III.
    o Benefit: When raging, you gain an additional +2 Strength, but also get an additional -2 penalty to AC. Requires at least 6 levels of the Barbarian class.
    * Orcish Brute Fighting I
    o Prerequisites: Lvl 2 Half-Orc
    o Benefit: Activate this ability to cause your melee attacks to generate 10% more hate, making enemies more likely to attack you.
    * Orcish Brute Fighting II
    o Prerequisites: Lvl 6 Half-Orc, Orcish Brute Fighting I
    o Benefit: Activate this ability to cause your melee attacks to generate 15% more hate, making enemies more likely to attack you.
    * Orcish Brute Fighting III
    o Prerequisites: Lvl 10 Half-Orc, Orcish Brute Fighting II
    o Benefit: Activate this ability to cause your melee attacks to generate 20% more hate, making enemies more likely to attack you.
    * Orcish Brute Fighting IV
    o Prerequisites: Lvl 14 Half-Orc, Orcish Brute Fighting III
    o Benefit: Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
    * Orc Extra Action Boost I
    o Prerequisites: Lvl 3 Half-Orc
    o Benefit: Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest.
    * Orc Extra Action Boost II
    o Prerequisites: Lvl 7 Half-Orc, Orcish Extra Action Boost I
    o Benefit: Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
    * Orc Extra Action Boost III
    o Prerequisites: Lvl 11 Half-Orc, Orcish Extra Action Boost II
    o Benefit: Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 3.
    * Orcish Fury I
    o Prerequisites: Lvl 1 Half-Orc
    o Benefit: When below 50% health you gain a +2 morale bonus to strength.
    * Orcish Fury II
    o Prerequisites: Lvl 5 Half-Orc, Orcish Fury I
    o Benefit: When below 25% health you gain an additional +2 morale bonus to strength. This strength bonus stacks with Orcish Fury I.
    * Orcish Fury III
    o Prerequisites: Lvl 9 Half-Orc, Orcish Fury II
    o Benefit: When below 10% health you gain an additional +4 morale bonus to strength. This strength bonus stacks with Orcish Fury I and II.
    Last edited by Dwarfo; 09-22-2010 at 05:54 PM.

  2. #2
    Community Member khaldan's Avatar
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    Quick copy/paste for anyone unable to look at release notes:

    Half-Orc

    * Tharashk Search I
    o Prerequisites: Lvl 1 Half-Orc or Human, Least Dragonmark of Finding
    o Benefit: Grants a +1 bonus to your Search skill.
    * Tharashk Search II
    o Prerequisites: Lvl 6 Half-Orc or Human, Lesser Dragonmark of Finding, Tharashk Search I
    o Benefit: Grants an additional +1 bonus to your Search skill, bringing the total increase to 2.
    * Tharashk Search III
    o Prerequisites: Lvl 10 Half-Orc or Human, Greater Dragonmark of Finding, Tharashk Search II
    o Benefit: Grants an additional +1 bonus to your Search skill, bringing the total increase to 3.
    * Tharashk Search IV
    o Prerequisites: Lvl 14 Half-Orc or Human, Tharashk Search III
    o Benefit: Grants an additional +1 bonus to your Search skill, bringing the total increase to 4.
    * Orcish Strength I
    o Prerequisites: Lvl 3 Half-Orc
    o Benefit: Grants a +1 increase to your Strength score.
    * Orcish Strength II
    o Prerequisites: Lvl 8 Half-Orc, Orcish Strength I
    o Benefit: Grants an additional +1 to your Strength score.
    * Orcish Power Attack I
    o Prerequisites: Lvl 4 Half-Orc, Power Attack
    o Benefit: Your Power Attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus.
    * Orcish Power Attack II
    o Prerequisites: Lvl 10 Half-Orc, Orcish Power Attack I
    o Benefit: Your Power Attack feat does 2 additional points of bonus damage but also has an additional -2 to your attack bonus.
    * Orcish Power Attack III
    o Prerequisites: Lvl 16 Half-Orc, Orcish Power Attack II
    o Benefit: Your Power Attack feat does 3 additional points of bonus damage but also has an additional -3 to your attack bonus.
    * Orcish Great Weapon Aptitude I
    o Prerequisites: Lvl 2 Half-Orc, Two Handed Fighting
    o Benefit: Glancing blows produced by your two-handed weapon attacks have an increased chance of producing magical weapon effects such as flaming.
    * Orcish Great Weapon Aptitude II
    o Prerequisites: Lvl 8 Half-Orc, Improved Two Handed Fighting, Orcish Great Weapon Aptitude I
    o Benefit: Glancing blows produced by your two-handed weapon attacks get an additional increase to their chance of producing magical weapon effects such as flaming.
    * Orcish Great Weapon Aptitude III
    o Prerequisites: Lvl 14 Half-Orc, Greater Two Handed Fighting, Orcish Great Weapon Aptitude II
    o Benefit: Glancing blows produced by your two-handed weapon attacks get an additional increase to their chance of producing magical weapon effects such as flaming.
    * Orcish Melee Damage I
    o Prerequisites: Lvl 1 Half-Orc
    o Benefit: You gain an additional +2 bonus to damage rolls when using two handed melee weapons.
    + Orcish Falchion Damage I
    + Benefit: You gain an additional +2 bonus to damage rolls when using a falchion.
    + Orcish Greataxe Damage I
    + Benefit: You gain an additional +2 bonus to damage rolls when using a greataxe.
    + Orcish Greatclub Damage I
    + Benefit: You gain an additional +2 bonus to damage rolls when using a greatclub.
    + Orcish Greatsword Damage I
    + Benefit: You gain an additional +2 bonus to damage rolls when using a greatsword.
    + Orcish Quarterstaff Damage I
    + Benefit: You gain an additional +2 bonus to damage rolls when using a quarterstaff.
    * Orcish Melee Damage II
    o Prerequisites: Lvl 7 Half-Orc, Orcish Melee Damage I
    o Benefit: You gain an additional +2 bonus to damage rolls when using two handed melee weapons, bringing the total increase to 4.
    + Orcish Falchion Damage II
    + Benefit: You gain an additional +2 bonus to damage rolls when using a falchion, bringing the total increase to 4.
    + Orcish Greataxe Damage II
    + Benefit: You gain an additional +2 bonus to damage rolls when using a greataxe, bringing the total increase to 4.
    + Orcish Greatclub Damage II
    + Benefit: You gain an additional +2 bonus to damage rolls when using a greatclub, bringing the total increase to 4.
    + Orcish Greatsword Damage II
    + Benefit: You gain an additional +2 bonus to damage rolls when using a greatsword, bringing the total increase to 4.
    + Orcish Quarterstaff Damage II
    + Benefit: You gain an additional +2 bonus to damage rolls when using a quarterstaff, bringing the total increase to 4.
    * Orcish Power Rage I
    o Prerequisites: Lvl 5 Half-Orc, Lvl 2 Barbarian, and any of: Orcish Fury I, Orcish Brute Fighting I, or Orcish Extra Action Boost I
    o Benefit: When raging, you gain an additional +1 Strength, but also get an additional -1 penalty to AC. Requires at least 2 levels of the Barbarian class.
    * Orcish Power Rage II
    o Prerequisites: Lvl 15 Half-Orc, Lvl 6 Barbarian, Orcish Power Rage I, and any of: Orcish Fury III, Orcish Brute Fighting III, or Orcish Extra Action Boost III.
    o Benefit: When raging, you gain an additional +2 Strength, but also get an additional -2 penalty to AC. Requires at least 6 levels of the Barbarian class.
    * Orcish Brute Fighting I
    o Prerequisites: Lvl 2 Half-Orc
    o Benefit: Activate this ability to cause your melee attacks to generate 10% more hate, making enemies more likely to attack you.
    * Orcish Brute Fighting II
    o Prerequisites: Lvl 6 Half-Orc, Orcish Brute Fighting I
    o Benefit: Activate this ability to cause your melee attacks to generate 15% more hate, making enemies more likely to attack you.
    * Orcish Brute Fighting III
    o Prerequisites: Lvl 10 Half-Orc, Orcish Brute Fighting II
    o Benefit: Activate this ability to cause your melee attacks to generate 20% more hate, making enemies more likely to attack you.
    * Orcish Brute Fighting IV
    o Prerequisites: Lvl 14 Half-Orc, Orcish Brute Fighting III
    o Benefit: Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
    * Orc Extra Action Boost I
    o Prerequisites: Lvl 3 Half-Orc
    o Benefit: Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest.
    * Orc Extra Action Boost II
    o Prerequisites: Lvl 7 Half-Orc, Orcish Extra Action Boost I
    o Benefit: Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
    * Orc Extra Action Boost III
    o Prerequisites: Lvl 11 Half-Orc, Orcish Extra Action Boost II
    o Benefit: Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 3.
    * Orcish Fury I
    o Prerequisites: Lvl 1 Half-Orc
    o Benefit: When below 50% health you gain a +2 morale bonus to strength.
    * Orcish Fury II
    o Prerequisites: Lvl 5 Half-Orc, Orcish Fury I
    o Benefit: When below 25% health you gain an additional +2 morale bonus to strength. This strength bonus stacks with Orcish Fury I.
    * Orcish Fury III
    o Prerequisites: Lvl 9 Half-Orc, Orcish Fury II
    o Benefit: When below 10% health you gain an additional +4 morale bonus to strength. This strength bonus stacks with Orcish Fury I and II.
    Almost everything WF get, and some extra synergy with barbarian. Only thing missing is WF tactics(and possibly racial toughness 3/4, but who cares).

    The orcish fury is definitely something to pass on, though.
    Last edited by khaldan; 09-22-2010 at 05:55 PM.

  3. #3
    Founder stazer's Avatar
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    n/m thanks khal
    Last edited by stazer; 09-22-2010 at 05:55 PM.
    Lost Legion

    We suck.

  4. #4
    Community Member BlackSteel's Avatar
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    jezus christ, a power attack line as well? talk about overkill

    atleast WF get to use the new bard song, too bad most warchanters will be too scared to sing it
    Shadowsteel [TR train wreck]

  5. #5
    Community Member Ashiel_Dragmire's Avatar
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    Half Orc Quarterstaff Damage but not Half Orc Maul Damage? Lame. Everything else looks pretty good though! Now I'm not sure if I want to make a Half-Orc Monk or a Half-Orc Barbarian...
    "I shall take my bow by opening my heart and revealing my wisdom...
    Belief or disbelief rests with you."

  6. #6
    Community Member khaldan's Avatar
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    Quote Originally Posted by Ashiel_Dragmire View Post
    Half Orc Quarterstaff Damage but not Half Orc Maul Damage? Lame. Everything else looks pretty good though! Now I'm not sure if I want to make a Half-Orc Monk or a Half-Orc Barbarian...
    Way ahead of you

    Oh, and do you want me to delete my copy of the notes? Not a big deal if you do.

  7. #7
    Community Member Dwarfo's Avatar
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    Cool

    Quote Originally Posted by khaldan View Post
    Way ahead of you

    Oh, and do you want me to delete my copy of the notes? Not a big deal if you do.
    up to you man, 2 copies is as good as

  8. #8
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    Quote Originally Posted by khaldan View Post
    The orcish fury is definitely something to pass on, though.
    Probably Orcish Fury should be flipped in progression.
    Tier 1: +2 str at under 10%
    Tier 2: a stacking +2 str at under 25%
    Tier 3: a stacking +2 str at under 50%

    As it stands now, tier 1 is the best, as it's the only one that you have a reasonable chance of using much (without suicidal risk). Probably also good if the thresholds become 20%, 40%, 60%.

  9. #9
    Community Member drsmooth's Avatar
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    Quote Originally Posted by Ashiel_Dragmire View Post
    Half Orc Quarterstaff Damage but not Half Orc Maul Damage? Lame. Everything else looks pretty good though! Now I'm not sure if I want to make a Half-Orc Monk or a Half-Orc Barbarian...
    Monk of course!
    Just so you can combine the underwhelming abilities of Half-Orc Fury with Way of the Badger

  10. #10
    Community Member visionary1977's Avatar
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    Didnt have time to check this morning if the animation has changed for all races using GAxe, but on lama the animation for a half orc barbarian using a GA is kinda nuts... it goes like this:

    Jab (with the butt of GA)
    Wild Swing + Backswing + Wild Swing

    Just for those of you that are thinking of making a H/O THF
    Last edited by visionary1977; 09-23-2010 at 01:02 PM. Reason: Incorrect attack sequence

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