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  1. #1
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    Default Has radiant servant been fixed?

    I am referring to 3 undocumented things that were introducted in prior patches and previously considered not to be WAI:

    1. Targeting issues for both aura and burst. (They are self-target only, yet they do not work unless you specifically target yourself)
    2. Empower healing only working at 50% for aura and burst, instead of the stated 75%
    3. 2 Cleric levels no longer being added for aura and burst

    They weren't in the release notes, but then again, they never appeared in the notes of the updates that introduced the problems in the first place, so I figured I'd ask.
    Last edited by justagame; 09-23-2010 at 08:42 AM.

  2. #2
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    If no one has tested this out yet, an answer from the devs would welcome as well.

    Thanks!

  3. #3
    Community Member Phidius's Avatar
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    I'm also waiting for these resolutions before I buy more hearts to fix a character that will most likely be broken once they dabble with the PrE again.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  4. #4
    Community Member BruxaDo71's Avatar
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    Not fixed yet.

    I just tested with my Cleric level 20.
    Before U5.1 my aura was healing 23 per tick.

    Now on live my aura heals 18 per tick.
    On Lamannia heals 19 per tick.

    (Combat): You begin to cast Radiant Servant: Positive Energy Aura at level 20.

    The Positive Energy Burst still bugged too:
    (Combat): You begin to cast Radiant Servant: Positive Energy Burst at level 20.
    Last edited by BruxaDo71; 09-23-2010 at 05:51 PM.

  5. #5
    Community Member Tumarek's Avatar
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    My 18 cleric / 2 fighter heals for 14 on live server and 16 on lamania.

  6. #6
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    Thanks for the feedback so far. My guess then is that they fixed one, but not the other. Is the targeting still bugged?

  7. #7
    Community Member Autolycus's Avatar
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    Question Is it fixed yet?

    Quote Originally Posted by justagame View Post
    I am referring to 3 undocumented things that were introducted in prior patches and previously considered not to be WAI:

    1. Targeting issues for both aura and burst. (They are self-target only, yet they do not work unless you specifically target yourself)
    2. Empower healing only working at 50% for aura and burst, instead of the stated 75%
    3. 2 Cleric levels no longer being added for aura and burst

    They weren't in the release notes, but then again, they never appeared in the notes of the updates that introduced the problems in the first place, so I figured I'd ask.
    Have we gotten answers to the three questions above yet?

  8. #8
    Community Member BruxaDo71's Avatar
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    Tested again:

    Cleric level 20

    Cleric Life of Magic IV: 9 per tick.
    Cleric Life of Magic IV + Superior Potency VI: 13 per tick.
    Cleric Life of Magic IV + Superior Potency VI + Empower Healing Spell (75%) : 19 per tick.

    Quote Originally Posted by Autolycus View Post
    Have we gotten answers to the three questions above yet?
    1. No.
    2. Apparently yes.
    3. No.

  9. #9
    Community Member Autolycus's Avatar
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    Question Could we please get these fixed?

    Quote Originally Posted by BruxaDo71 View Post
    Tested again:

    Cleric level 20

    Cleric Life of Magic IV: 9 per tick.
    Cleric Life of Magic IV + Superior Potency VI: 13 per tick.
    Cleric Life of Magic IV + Superior Potency VI + Empower Healing Spell (75%) : 19 per tick.


    1. No.
    2. Apparently yes.
    3. No.
    Thanks for the testing and feedback. +1

    The Devs acknowledged these problems after RS was nerfed in Patch 1 a couple of weeks after it was released in U5. I believe they said these problems were or would be fixed in their internal build, and we would see them in U7. I'll have to find that thread again.

    Edit: OK, found one of the threads. Eladrin has a several posts in this thread.

    Hey Devs, what's up with this? Could we please get these fixed already?
    Last edited by Autolycus; 09-25-2010 at 09:19 PM. Reason: Added link

  10. #10
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    Default please note relavent equipment and enhancements

    Quote Originally Posted by justagame View Post
    1. Targeting issues for both aura and burst. (They are self-target only, yet they do not work unless you specifically target yourself)
    I haven't heard.
    2. Empower healing only working at 50% for aura and burst, instead of the stated 75%
    Not fixed.
    3. 2 Cleric levels no longer being added for aura and burst
    Kind of?
    It looks like they may have just done this for the caster level bit:
    Quote Originally Posted by Eladrin View Post
    If we can't figure it out quickly enough, we'll temporarily modify the spell to add an extra base point of healing to give you the one that you're missing out on.
    I hope not because then it erroneously bumps clerics at levels 12, 15, 18 to the next tier.

    Thanks for the data points. It's hard to draw any conclusions without full information about cleric levels, character level, devotion item and enhancements taken as well as removing (or noting) any healing amp in effect.

    Update 5, the formula was:
    truncate((cleric levels + 1 + 1 if RSII taken)/3) * (1 + life magic + devotion) * 1.75 for empowered healing

    Update 5.1 cut empower healing down to 50% and removed caster level adjustment making it:
    truncate(cleric levels/3) * (1 + life magic + devotion) * 1.5 for empowered healing

    The data points given in this thread don't really fit either of those unless there are confounding variables like healing amp in the way.

    If they did just add 1 to base after dividing cleric level by 3, on Lamannia the new formula is:
    truncate(cleric levels/3 + 1) * (1 + life magic + devotion) * 1.5 for empowered healing

    These two examples support that:
    Quote Originally Posted by Tumarek View Post
    My 18 cleric / 2 fighter heals for 14 on live server and 16 on lamania.
    Life magic IV (+40%) + a superior devotion/potency item (+50%) would give a factor of 1.9 so I'll assume you have life magic IV and a 20% devotion item or some other combination that yields 60%.
    Live: trunc(18/3) * 1.6 * 1.5 = 14.4
    Lamannia: trunc(18/3 + 1) * 1.6 * 1.5 = 16.8

    Quote Originally Posted by BruxaDo71 View Post
    Tested again:

    Cleric level 20

    Cleric Life of Magic IV: 9 per tick.
    trunc(20/3 + 1) * 1.4 = 9.8
    Cleric Life of Magic IV + Superior Potency VI: 13 per tick.
    trunc(20/3 + 1) * 1.9 = 13.3
    Cleric Life of Magic IV + Superior Potency VI + Empower Healing Spell (75%) : 19 per tick. That's only 50%. 13.3 * 1.75 = 23.275
    trunc(20/3 + 1) * 1.9 * 1.5 = 19.95
    Neither example indicates that Empower Healing is doing more than +50%. I'd be interested to hear from TRs and those with splashes or deep multiclasses as well because the "caster level" bit is a little unclear to me.

    At level 13 with LM4 and Superior Devotion IV, hotfix 5.1 dropped my aura from giving 16 HP per tick down to 11. At level 15 through 17 it's been 14 HP per tick. I expect it to give 17 HP at level 18 on live and top out there. The Update 5 formula allowed clerics at level 19 23 HP per tick with LM4 and superior devotion IV.
    Last edited by MeToo; 09-29-2010 at 03:42 PM.
    "What? Where?" *clunk, thud* :-)

  11. #11
    Community Member BruxaDo71's Avatar
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    Tested it again after the update, but they have changed nothing about it =/
    Still the same numbers from live servers.

  12. #12
    Community Member rest's Avatar
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    They're too busy nerfing to bother fixing anything.

  13. #13
    Community Member Autolycus's Avatar
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    Quote Originally Posted by rest View Post
    They're too busy nerfing to bother fixing anything.
    Sadly, you may be right. They seem to have either lost, forgotten, or don't care about these problems.

    Hey Devs, how about an update on the acknowledged bugs in this thread that were supposed to be fixed in U7?

  14. #14
    Community Member BruxaDo71's Avatar
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    Tested again after the new build on Lamannia.
    It still not fixed, I got the same values (and errors) again. =/

  15. #15
    Community Member Autolycus's Avatar
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    Hey Devs, could we please get these problems fixed? Some of these problems were acknowledged and claimed to be fixed in an "internal" build months ago.

  16. #16
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    This is really disappointing for a couple of reasons.

    First, this has been described as one of the bigger updates in recent memory. One would have naturally expected that bugs that were previously acknowledged (and for which had at least some fixes in internal builds), would have been addressed.

    Secondly, it took all of what, 2-3 weeks for devs to decide that the only thing given to the cleric class in years was overpowered, and nerf it. But upon learning that several unintended nerfs had been introduced as well, and acknowledging that the PRE was not WAI, we now go multiple fixes/updates without any resolution.

  17. #17
    Community Member Phidius's Avatar
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    I can't imagine that fixing bugs would ever be as important as nerfing.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  18. #18
    Community Member quickgrif's Avatar
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    Quote Originally Posted by Phidius View Post
    I can't imagine that fixing bugs would ever be as important as nerfing.
    After all we would not want a smooth running program.

  19. #19
    The Hatchery Nospheratus's Avatar
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    The priorities are:
    - Add shinies to the store so that people can spend their money
    - "Balance" the game so that people buy lesser/greater/true hearts in the store
    - Avoid fixing bugs if it's too much trouble and instead change something that may lead people to spend money to change their characters (ex: palys get intimi instead of fixing the hate generation increase from DoS)
    - Fix bugs



    Hear this Turbine, people will eventually get bored of your store if they only use it to fix something *you* break, and then you won't have any good reputation to keep people around...

    Sorry for the OT!
    R.I.P. Devourer - 20-Aug-2010 11:00 GMT(+1 DST)
    (World Broadcast): World broadcast: 'Farewell to all our loyal players and thank you for your time in Eberron. We wish you all the best for your future adventures. Please log out now as the servers are now going down. Many thanks, Codemasters Online.'

  20. #20
    Community Member Autolycus's Avatar
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    Quote Originally Posted by justagame View Post
    This is really disappointing for a couple of reasons.

    First, this has been described as one of the bigger updates in recent memory. One would have naturally expected that bugs that were previously acknowledged (and for which had at least some fixes in internal builds), would have been addressed.

    Secondly, it took all of what, 2-3 weeks for devs to decide that the only thing given to the cleric class in years was overpowered, and nerf it. But upon learning that several unintended nerfs had been introduced as well, and acknowledging that the PRE was not WAI, we now go multiple fixes/updates without any resolution.
    Well said. +1

    When RS was released, there was a renewed interest in the class. Several people posted how they were looking forward to dusting off their clerics and trying it out. When Turbine nerfed it two weeks after release, it ticked off a lot of people, especially since they had just spent real money to respec their builds a week or two earlier.

    So they have no problem getting a nerf patch out in two weeks, but we can't get acknowledged problems fixed in either of the following two major updates.

    This felt like a money grab at the time. If the same happens with Half Orcs, which I'm expecting, it will really look like they're doing it intentionally, and the backlash will be huge.

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