Community Member
Community Member
Funny, I don't remeber it that way... I remeber people sighing relief that Dark was *finally* viable.
....
You know I was already dissappointed enough when I only got a single proc TOD, while I watched other heavily invested pure DPS classes do the same damage in half the time with nothing but autoattack. Can't wait to see my dissappointment when I only land for 250.
Want to remain guildless or solo, but still want to take advantage of the guild renown system?
Solo / Guildless / No Pressure / The Guildless Guild on Argonnessen
The more I think about it the more I believe this change was due to the devs not liking how we built the Dark Monk.
I think they had a certain build in mind and too many of us ignored it so they decided to "show" us.
Could be wrong though.
*Pass me my tinfoil hat*
To crush your enemies, see them driven before you, and to hear the lamentation of the women!
Go for the eyes Boo!
Right, that's something I think about as well when I'm tracking ki and using multiple earth strikes and finishers and some classes are just hitting something as simple as haste..........
I'll be wondering where our DPS falls now because its all been measured before on the forum for everyone to read.
Hmm, so why would anyone build a cleric with max starting strength and 12 wisdom? Your DCs would be bad! Yet, we have battleclerics running around and smacking Harry, contributing both DPS and healing.
Hmm, so why would anyone build an arcane with more than 8 or 10 or 12 str? Thats a waste of stat points! It could go into having higher DCs or higher hp! Yet, we have builds such as Tukaw, and the Arcane Knight, which do the arcane melees justice.
Different people have different tastes, you might enjoy having a high dex/high wis monk, but others might not. The great thing about DDO is that it lets you redefine archetypes and much more freedom in character building.
Just as you enjoy the freedom of building high dex/high wis monks, I see no reason why you should detract from the enjoyment and freedom of others to build high str/con monks and say that high dex/high wis should be the way monks are built. Especially more so, when the monk class is one of the classes that offer more choices in character building, as opposed to say, barbarians, which mainly have 1 way to go, str/con.
Last edited by jadenkorr; 09-22-2010 at 09:04 PM.
Anyone who didn't see this coming was living in delusion under a shiny tinfoil hat.
- Raja Stormcrow -
http://thesublimeguild.com
Thelanis Permadeath
Long Live Xoriat | East Side | Spiritus Mundi
I SPENT MOUNTHS GAMING NEARLY EVERYDAY TO MAKE A DARK MONK THAT HAD HIGH STATS MAX STR AND GOOD DC AND NICE AC BY LEVELING UP A COMPLETIONIST.
AND THIS IS WHAT I GET? A GIMP?
Looks like i get to TR yet again!
BS!
I guess the nerf of Touch of Death means the Slayer Arrows are next...
J1NG
Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...
Want to remain guildless or solo, but still want to take advantage of the guild renown system?
Solo / Guildless / No Pressure / The Guildless Guild on Argonnessen
Battleclerics don't tend to do a lot offensive spells with saves, no DC required to heal yourself, buff yourself, and become an engine of physical destruction..works for arcane as well. Get the stat up high enough to be able to CAST the spells and that's all you need.
Monks, who have a number of special attacks based on wisdom score, can't really get away with that type of build without something enabling them to ignore their special attacks..Touch of Death. They don't have Stunning Fist, they have Stunning Blow, they don't use Eagle's Strike, they use Sunder and so on. Why..because they don't need to worry about the DCs because their REAL power is a no save attack that hits everything in the game regardless of what it is with no save at all and does it for more then anything short of multiple greensteels..only it does it all the time, not just on crits. THAT was obviously a broken ability, it would be changed in time, that was a given by myself and others who've played MMOs, it always happens without fail. So you don't build around something you KNOW will be changed, and for the negative, at some future point. Case in point, The Batman build, everyone knew it'd be changed, we'd been TOLD it would be changed...so they changed it and everyone who had a Batman raised nine shades of hell, and those were the POLITE ones. We weren't told about this change, that's true, but regardless, we knew it was coming eventually, why act so shocked and outraged? If you build to a known flaw, you'll always find yourself screwed.
Ahh but here's the rub: like the battle cleric, when you specialize in a way that tanks part of your class's core functionality (in both cases, wis dcs), you tank some of your efectiveness. Those BC also use Bb and they have pretty bad dcs on it, but they still do it despite that. Similarly, if you really wanna make a 6 wis dps monk, you can, but you'll be way better off as a 13wis wf monk (like mine) and there might actually be a reason to be a 36 wis halfling monk.
This looks like too hot a topic to touch but, everybody had a big grin on there face when UPDATE 5 almost double monks TOD damage. Now they go adjusting it again and everybody is so mad? Goes to show; easy come, easy go.
Is it not still powerful?
Well sorry for your TOD loss, but I'm pretty sure this won't "ruin" anybodys monk build or gimp them, just limmits what dark monks can take advantage with TOD. Going to just leave it there and not touch this more.
DO0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0OOOOO0O0OO0 O0O0O0O0O0O0O00000000OOOOOOooooo0oMMM!!!!!