I'm liable to ramble in this thread a bit, so bear with me.
A while back, I'm doing a guild Shroud run, and our leader is playing his bard. We had 11 in the party, with 4 healers. I was playing one of the clerics.
In the Harry fight, the guild leader decided he would attempt to melee Harry along with the rest of the tanks in the center. He died in about 1 second - before any healer had a chance to heal him.
Now, I don't know what kind of gear he wore, or what his stats are - but I do know that if my bard were to attempt to do the same, the result would probably be the same.
My bard can dish out a *fair* amount of damage. I took Improved Crit: longsword, and she uses longswords as her primary weapon. I have quite a few of them for various situations, and she seems to crit fairly often. Now, my damage is pathetic compared to what a fighter or barb is able to produce, but I'm happy meleeing right alongside them during quests. Now, if I get too much aggro - it's not a pretty sight. I have to run away, or else I'll die pretty quickly. So, in some ways it's like I'm pretending to be a tank, but I'm not really fooling anyone.
So, I guess where I'm heading with this - if tanking and DPS are not really viable options for a Bard - what is? Sure, I can crowd control, but most groups just run ahead, and kill everything. Even mobs that I manage to fascinate, all quickly get attacked en masse negating any real fascinate benefits. When left to my own devices, I can charm monster, and Mass Suggestion to GREAT effect. But most groups don't leave me to my own devices, so I have to resort to being a buffer/spellsinger who can stab at things occasionally.
Am I missing something here?