When I TR'ed into a Clonk, the build that I was following said to take both Spell Pen. Feats and all three tiers of Spell Pen Enhancements. The author of the thread explained that while Clonks can have splashy DCs due to Ocean Stance (+2 stacking WIS), their spells often fail due to low Spell Pen.
I made other changes in the build, but kept that suggestion- never questioned it.
(For reference, she is Raid Geared, with a Capped WIS of 40. Gear includes Highest Spell Pen value, Dreamspitter for Enchantment DCs, Napkin..)
After a few months of playing her capped, I was not satisfied with how her offensive casting was performing, so I decided to make a change- Swap out the Greater Spell Pen feat for Heighten. This has made a ginormous difference- tried 5 different spells and they worked as I wanted approximately 95% of the casts. (Spells experimented on were Cometfall, Blade Barrier, Destruction, Hold Person, Greater Command). Huge jump in performance.
1. How much Spell Pen is needed for a pure Cleric? For an 18/2 multi?
2. I have read posts where the OP is asked what their Spell Pen is- Is this somewhere on the Character Sheet or is it a paper calculation? How do I calculate it?
3. Are there certain benchmarks for acceptable DCs on a capped Cleric? Most of my DCs are low 30s without Heighten and jump to as high as 37 with Heighten and a Dreamspitter (only applies to Enchantment spells). I do not have room for spell focus feats on this build, unfortunately.
As mentioned above, I can see the difference of how this works in game, I just don't understand what finite values to strive for (at the High end) and what threshold (at the lower end) where Spell Pen and DCs are unacceptable for offensive casting.