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  1. #1
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    Default Ranger 18/Fighter 2 28pts Tempest 3

    I originally wanted a character that was solo capable so a 18 Ranger/2 Rogue appealed to be because of the ability to self-heal, buff, deal good damage and handle traps. But I don't like having to rely on items or tombs to be able to cast my spells so that route wasn't viable with only 28pt builds available.

    I decided to take two levels of fighter instead of rogue - forgoing the ability to handle traps and a meaningful UMD score - for the +1 strength and combat DC enhancements. This made stunning blow an attractive option. Empower Healing Spell and Ranger Devotion are more filler than anything else, but better heals are never bad while soloing.

    This build was heavily influenced by Sigtrent's Nut Cracker. So a lot of credit goes to him.

    I haven't started this character yet because I'd like some feed back if people think it could handle low-mid level (6-11 or so) or higher quests solo.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Dwarf Male
    (2 Fighter \ 18 Ranger) 
    Hit Points: 326
    Spell Points: 299 
    BAB: 20\20\25\30\30
    Fortitude: 18
    Reflex: 14
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            14                    16
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               14                    14
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    18
    Bluff                -2                    -2
    Concentration         3                     4
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  2                     2
    Hide                  5                    23
    Intimidate           -2                    -2
    Jump                  7                    28
    Listen                2                     2
    Move Silently         5                    23
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  6                    22
    Swim                  3                     5
    Tumble                3                     4
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Toughness
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Ranger Favored Damage I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Toughness I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Dwarven Constitution I
    Enhancement: Racial Toughness I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Ranger)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Tactics I
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Mobility
    Enhancement: Fighter Strength I
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    Enhancement: Racial Toughness II
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Dwarven Axe Damage II
    
    
    Level 8 (Ranger)
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity II
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Racial Toughness III
    
    
    Level 10 (Ranger)
    Enhancement: Dwarven Axe Attack II
    
    
    Level 11 (Ranger)
    Enhancement: Dwarven Constitution II
    
    
    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Power Attack
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    
    
    Level 13 (Ranger)
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Energy of the Wild I
    
    
    Level 14 (Ranger)
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Devotion II
    
    
    Level 15 (Ranger)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Ranger Favored Attack II
    
    
    Level 16 (Ranger)
    Enhancement: Ranger Favored Damage IV
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Enhancement: Ranger Energy of the Wild II
    
    
    Level 18 (Ranger)
    Feat: (Selected) Stunning Blow
    Enhancement: Dwarven Tactics II
    
    
    Level 19 (Ranger)
    Enhancement: Dwarven Tactics III
    
    
    Level 20 (Ranger)
    Enhancement: Dwarven Spell Defense I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Ranger Tempest III
    Last edited by SavageBeats; 09-21-2010 at 05:44 PM.

  2. #2
    Community Member DragonTroy's Avatar
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    Jan 2010
    Posts
    446

    Smile

    i dont kno much about builds but i like how it looks.
    1 thing though, i dont kno if favored enemy: giant will b the good. do u just hate giants or wat? i think a more common enemy might be more helpful.

  3. #3
    The Hatchery DethTrip's Avatar
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    Dec 2009
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    922

    Default

    At lvl18, when you take stunning blow, your DC will not be high enough to be effective in amrath, IQ and beyond, even with a stunning weapon which would be a bludgeoning type like a club or warhammer. You take imp critical slashing so you must be planning on using dwarven axes. Those are great dps weapons but will not help you stun.

    Energy of the wild and favored attack are pretty much a waste of APs.

    If you really want good self healing for soloing, then I would replace stunning blow with quicken. One interrupted heal can mean death. Also, take it earlier. Replace energy of the wild and favored attack with the full ranger devotion line. And replace empower healing with maximize. Maximize works on your cure spells.

    Favored enemies look good and in the proper order.

    Your AC will be fine for lvls 6-11 and with the right gear, will be fine up to meridia. AC endgame becomes meaningless unless around 70+. If you took 2 monk instead of fighter, got +8 bracers, Icy rainment, chattering ring, etc... you could probably pull off that kind of AC. Read more builds on here like the exploiter. Ask questions. I'm sure you will come up with the build you want.

    *Edit: Just came up with this. No tomes required. Strong self healing (comes in later because of ranger slow progression of spells), strong dps (especially on FEs), good AC (can get fairly high with good gear), evasion early on, good saves. Till you get higher levels, wands and cure serious pots are your friends. Probably cheaper to just bring a hireling cleric for soloing till you get your spells but you should always be carrying cure serious pots. A +6 item will bring your wisdom to 20 (+5 to AC). Wear bracers and icy rainment later on for an AC boost. You will also have the shield bonus to AC from tempest. Exceptional gear later on will round out your ability scores. Stuff like +3 tomes, rings from tod, etc. This is just an idea, adjust it how you like. Enjoy.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (2 Monk \ 18 Ranger) 
    Hit Points: 322
    Spell Points: 279 
    BAB: 19\19\24\29\29
    Fortitude: 18
    Reflex: 17
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            14                    17
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               14                    14
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    30
    Jump                  7                    28
    Listen                6                    19
    Spot                  6                    25
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Hide (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+2)
    Skill: Spot (+4)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Level 2 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Level 3 (Monk)
    Skill: Balance (+2)
    Skill: Tumble (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Monk Bonus) Toughness
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+3)
    Feat: (Monk Bonus) Mobility
    Level 5 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+3)
    Level 6 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Spot (+2)
    Feat: (Selected) Spring Attack
    Level 7 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Spot (+2)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Spot (+2)
    Level 9 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Level 10 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Level 11 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Maximize Spell
    Level 13 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Level 14 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Level 15 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Feat: (Selected) Quicken Spell
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Level 17 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Level 18 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Feat: (Selected) Power Attack
    Level 19 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Tempest III
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Last edited by DethTrip; 09-22-2010 at 10:03 AM.
    If you're having fun, then you're doing it right.

  4. #4
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    Jun 2010
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    Default

    Thanks a lot for the advice DethTrip. And the build you came up with looks good except I don't have monk unlocked either.

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