If there was a PD server, it wouldn't really be PD unless the server was coded to prevent people from running underlevel quests multiple times and farming slayers. Or at least that's my understanding of how PD works from witnessing forum flamewars.
If there was a PD server, it wouldn't really be PD unless the server was coded to prevent people from running underlevel quests multiple times and farming slayers. Or at least that's my understanding of how PD works from witnessing forum flamewars.
It may also happen that players that have PD toons need not play them all the time.
Perhaps PD is worth of some in-game feature to make the guild leader's tracking easier.
i would pay for a permadeath server and many player would do it...
there are thousand of player that wants to play permadeath and doesen.t try a dedicated play or server.
I'd like to see an "Iron-Man" difficulty - in addition to traditional C/N/H/E: toggle all shrines off, allow slow recharging of HP/SP/Boosts out of combat, more or less what we get in public-instanced events, prevent chars from re-entering if they release mid-quest.
Sprinkle in some randomness, so scouting becomes valuable again.
The point is rewarding ALL styles of play.
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* Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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I suspect there would be an argument(read as forum discussion) to begin with as to the baseline rules for the server.
Then each new guild would make their own rules as to the severity that they limited themselves in using each game element.
AH, Shrine usage, broker usage or just selling at the Inns not to mention all the many other variances in guild rules.
If upon death you ended back up at the Character creation screen it would kill the heirloom rule used by several guilds.
I suspect the same thing could be accomplished by just having all the PD Guilds agreeing to move over to one of the currently existing servers.
One interesting thing that could happen is guilds with similar rules might be able to play with members of other guilds thus increasing the number of players being available for a wider range of content.
I may be wrong but I do not see it happening.
Last edited by Sir_Noob; 03-23-2011 at 08:18 PM.
After a little Tolkien I am usually up for anything.
I would Just Love to see a server that had no ressurection shrines...keep the rest shrines...and that also enforced the level caps for quests, meaning that you can't run a quest if you are above the level of the quest...for instance if its a lvl 2 quest and a Toon is level 3 then he must enter it on hard difficulty (thus increasing the quest to lvl 3) to enter. and having no ressurection shrines to fall back on would definitely make it more challenging. and even though one wouldn't be forced to delete the toon, the time spent attempting the failed quest at least would put some sort of penalty for dying...I would totally play on a server like that
I think the easiest way to implement perma-death would be on character creation rather than dedicating a server to it.
So instead of TR wings next to your name, you would have the skull and crossbones to show your PD status. Your in-game activities could either require or exclude PD players as per whatever rule set is established (for example you may not be able to trade window between PD and non-PD, or join parties of the other type, etc.)
A separate but major issue is that the game is online and as such is subject to lag and disconnects. If this leads to a death for a PD player then it would be difficult for DDO to manage.
My 2 cents.
Thelallian of Khyber
This just lacks imagination. Many conveniences that are currently in the store could exist on a PD/RP server and many more items could be introduced.
Memnir's point about lack of population is the main issue I think. The way to overcome this I believe is to create only 1 custom rules server and get as many different alternative playstyles under one umbrella as possible. My idea was to have a PD, Hardcore, PvP, Roleplaying server which would have elements that would be appealing to any player though rarely as a full time option but more in conjunction with playing on another server.
perma-death server is a great idea, i'd join up. i just wouldn't run the shroud. :P
the "self-limiting" guilds and play styles that others had mentioned are probably sufficient for people who never spammed their actionboosts while the cooldown bug was still present (ah many manyshot ). but seriously. if there's no way of checking to see how many deaths a character has then we're left trusting people on the internet to be honest.