For the Barb one could you toss in 1hp per level as well?
DR 1/- and 1hp/lvl
that would make mouths happy... and considering the Monk one grants 2 Exotic Weapons and the Fighrer one grants all Martial Weapons... seems ok
hey then it could also count as Toughness for Enhancement Purposes
Aesop
Last edited by Aesop; 09-22-2010 at 03:50 PM.
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
there's one thing you never put in a trap if you're smart. If you value your continued existence. If you have any plans on seeing tomorrow then there's one thing you never, ever put in a trap.
Im a little confused by that statement, does this feat give access to all items when you are of the appropriate level? example, a lvl 8 cleric can do a caster level check to use raise dead without actually being lvl 9. but a clr1/xx7 would have to use umd to hit a raise dead scroll correct?
so can you use cure mod wands at lvl 3? even though it says lvl1 in the description or is that for only down the road when they put in the enhancement lines?
you are considered a lvl1 cleric which means you can use all cleric wands
also you are a lvl1 cleric for scrolls
so d20+2xCL =< 2x casterlevel for the spellThis requires a check and may not succeed. The game rolls 1d20 and adds 2x the character's caster level. If the total is at least 2x the level at which he could cast the spell himself, the scroll works. This gives a 95% chance of success if the character is one level short, 85% for two levels, 75% for three, and so on. The scroll is destroyed whether it works or not.
lvl1 spells: d20+2 =< 2 -> 100% chance
lvl2 spells: d20+2 =< 6 -> 85% chance
lvl3 spells: d20+2 =< 10 -> 55% chance
lvl4 spells: d20+2 =< 14 -> 45% chance
lvl5 spells: d20+2 =< 18 -> 25% chance
lvl6 spells: d20+2 =< 22 -> 05% chance
lvl7+ 0% chance
ofc if you have UMD and have a higher change with that, umd will be taken but its not needed
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
I am not understanding this correctly. it says:
It doesn't say use level 1 wands it says use wands and scrolls as if you were a level one cleric, and more importantly it say that for item use purposes you count as a level one cleric. Now if you where to take a level of cleric and 19 levels of barbarian my understanding is that you could still use a scroll of raise dead with out a UMD check cause its on a clerics spell list and you more than meet the level requirement, is this how it will work? cause if it is then this is a great ability.Originally Posted by Eladrin
Eternium (Art 18), Tatooine (Bard 19), Technodrome (Wiz 18 / Rog 2), Thanigar (Brb 14)
A friend will bail you out of jail.
A mate will be sitting in there beside you saying "**** that was awsome!!!"
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I'm sorry but even if the enhancement lets you build up to DR 5/- it's still pretty useless when your fighting a monster that does 150 points of damage per swing or more, the barbarian DR in this game is insignificant at best. I have a 20 barb and I don't even bother considering it when planing a spec and I suspect that this enhancement line wont go past DR 3/- which you can get from any adamantine shield or full plate and even if you where to get up to DR 10/- (a.k.a. stone skin) your not really doing much to differ damage. The problem is that while DR of 5-10/- can be mildly useful against some monsters its not enough to mater when you need it most such as against really serious bosses like say the one in VOD on elite. The barb dilettante feat should be 1 use of rage and the enhancement should be extra uses. That would actually make it useful if not highly desirable.
Eternium (Art 18), Tatooine (Bard 19), Technodrome (Wiz 18 / Rog 2), Thanigar (Brb 14)
That would be insanely overpowering and completely broken IMO. You can just look at the barbarian one and tell that these are not supposed to be that powerful...altho still pretty powerful. I mean being able to use cleric wands instead of potions can make leveling a melee class a lot more affordable, altho I find using potions way easier as u don't have to switch back to ur weapon.
In all actuality, the barbarian one is a complete and total joke as it is now.
isn't update 7 up on Lamannia today? Can someone post the missing dilettante feats?
Actually it has been up since Wednesday
http://forums.ddo.com/showthread.php?t=206066
* Half-Elven Dilettante: Barbarian
o Prerequisites: Half-Elf, 13 Constitution
o Benefit: You have become toughened by time spent outdoors and amongst barbarian tribes. You gain Damage Reduction 1/- as if you were a barbarian. This feat does not stack with Barbarian Damage Reduction. For item use purposes, you count as a level one barbarian in addition to any other classes you possess. This feat is not recommended for characters with actual barbarian levels.
* Half-Elven Dilettante: Bard
o Prerequisites: Half-Elf, 13 Charisma
o Benefit: You have the gift of song, and have learned a few tips from famous bards. You can produce a Bardic Fascinate effect three times per rest that mesmerizes nearby enemies, with a Will DC based on a Perform check (or 1d20 + Charisma Modifier if untrained) to negate. You are able to use wands and scrolls as if you were a level one bard, and for item use purposes you count as a level one bard in addition to any other classes you possess. This feat is not recommended for characters with actual bard levels.
* Half-Elven Dilettante: Cleric
o Prerequisites: Half-Elf, 13 Wisdom
o Benefit: You have learned much by watching clerics perform their arts. You are able to use wands and scrolls as if you were a level one cleric, and for item use purposes you count as a level one cleric in addition to any other classes you possess. This feat is not recommended for characters with actual cleric levels.
* Half-Elven Dilettante: Favored Soul
o Prerequisites: Half-Elf, 13 Charisma
o Benefit: You have fought alongside the chosen of the gods, and a little bit of divine favor appears to have rubbed off on you. You are able to use wands and scrolls as if you were a level one favored soul, and for item use purposes you count as a level one favored soul in addition to any other classes you possess. This feat is not recommended for characters with actual favored soul levels.
* Half-Elven Dilettante: Fighter
o Prerequisites: Half-Elf, 13 Strength
o Benefit: You have trained with the best, and your martial skills have improved. You gain proficiency with all martial melee weapons, and for item use purposes you count as a level one fighter in addition to any other classes you possess. This feat is not recommended for characters with actual fighter levels.
* Half-Elven Dilettante: Monk
o Prerequisites: Half-Elf, 13 Wisdom
o Benefit: You have meditated alongside monks in the most remote of places. You gain proficiency with the quarterstaff, kama, and shuriken, and can add up to 2 points of your Wisdom bonus to your Armor Class as long as you are Defensively Centered (unarmored and unencumbered). This Armor Class bonus does not stack with the similar monk class ability. For item use purposes you count as a level one monk in addition to any other classes you possess. This feat is not recommended for characters with actual monk levels.
* Half-Elven Dilettante: Paladin
o Prerequisites: Half-Elf, 13 Charisma
o Benefit: You have spent enough time among holy warriors that you know their chants by heart. You can add up to 2 points of your Charisma bonus to all saves. This bonus does not stack with the Divine Grace ability. You are able to use wands and scrolls as if you were a level one paladin, and for item use purposes you count as a level one paladin in addition to any other classes you possess. This feat is not recommended for characters with actual paladin levels.
* Half-Elven Dilettante: Ranger
o Prerequisites: Half-Elf, 13 Dexterity
o Benefit: You have hunted with some of the greatest rangers of Khorvaire. You gain proficiency with all martial ranged weapons, and you are able to use wands and scrolls as if you were a level one ranger. for item use purposes you count as a level one ranger in addition to any other classes you possess. This feat is not recommended for characters with actual ranger levels.
* Half-Elven Dilettante: Rogue
o Prerequisites: Half-Elf, 13 Dexterity
o Benefit: You have learned a few tricks from less reputable sources. You deal +1d6 Sneak Attack damage, but this does not stack with the Rogue Sneak Attack ability. For item use purposes you count as a level one rogue in addition to any other classes you possess. This feat is not recommended for characters with actual rogue levels.
* Half-Elven Dilettante: Sorcerer
o Prerequisites: Half-Elf, 13 Charisma
o Benefit: Your travels and adventures seem to have awakened a bit of power within your blood. You are able to use wands and scrolls as if you were a level one sorcerer, and for item use purposes you count as a level one sorcerer in addition to any other classes you possess. This feat is not recommended for characters with actual sorcerer levels.
* Half-Elven Dilettante: Wizard
o Prerequisites: Half-Elf, 13 Intelligence
o Benefit: "You have studied ancient tomes alongside powerful wizards. You are able to use wands and scrolls as if you were a level one wizard, and for item use purposes you count as a level one wizard in addition to any other classes you possess. This feat is not recommended for characters with actual wizard levels.
the release notes say: "Half-elves gain access to many Elven and Human enhancements. Selecting certain racial enhancements will lock out variants that are extremely similar. (For example, taking Elven Dexterity I will lock out Human Adaptability and vice-versa.) "
Can half-elves take human versatality, or is that not included in the "many" elven and human enhancements?
If half-elf rogue dillettante opened up the rogue SA line, it could conceivably be worth it on a rogue splash.
+9 SA over the d6+3 that is currently available to the rogue splash of less than 4.
And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp
The feat should be cool. How will it work? Any class gets a choice of all class delitante? or Certain choices p/ class you are?
Not sure if this was asked, and I didn't want to do an hour of searching to find out. Would the monk and fvs dillettante be availible if one did not have said classes?
Karadon: Paladin [5] Mar - Jul 2006 - Aureon [EU] --- Paladin [20] Feb 2010 - June 2012 - Orien --- Paladin [21] June 2012 - July 2013 - Orien [TR1] --- Paladin [20] July 2013 - Present - Orien [TR2]
Yes this is correct, I played Paladins, even pure Paladins before Update 23!!!